When one-shot caches were first announced, I thought that they were a very good and interesting idea.
Having some deterministic and good items that are exclusive to levelling (since they would be too weak for endgame) sounded very interesting to me.
In my expectation, the items would be diet uniques, weaker than real uniques, but stronger in their particular niche compared to low level crafted items, and maybe mildly build-enabling in some aspects.
Unfortunately, this is not how they played out.
Personal items are few, and generally weak/boring. I think this is a missed opportunity.
If these items were good, they could gently nudge players towards playing the particular build they enabled. Finding a new personal item could be a fun experience for beginner players, because they would be tempted to change their build according to the newfound item, encouraging to experiment.
The fact that the items are deterministic would also be interesting from a speedrunning perspective, because people would be able to plan their acquisition, and therefore setting up speedruns around builds with these items.
So the question is, these items are not going to be used in endgame anyway, why not have some fun with it?
Make them a bit stronger and build-enabling, and perhaps, put some mini-bosses to defend each cache. This would both give players a reason to go out of their way to find the caches, and give them a challenge to overcome to get the reward.
I have to admit that Iām not as enthusiastic about them as I was at first. For the most part they really donāt offer anything more exciting than regular chests, with a couple of exceptions:
Iāve never had one that didnāt drop at least 2 exalteds, even though the vast majority of those are no better a chance at a usable one than any other exalted that drops.
Runesmith chests that, at least in my experience, always drops a Rune of Ascendance.
As I was typing this there was a 3rd that just slipped out of my feeble mind.
I would love to see something more done with them but I canāt think of anything right now that would make them more worthwhile without making it look like itās a jackpot system.
Yeah, Iāve had them drop the Despairs on occasion but they drop Ascendance every single time in my experience. Thatās why I put them in this list, since it doesnāt rely on chance from what Iāve seen.
I think you are confusing the lost caches (the ones you find in monoliths) with one-shot caches (the ones you find in the campaign).
The ones the post is about are the campaign ones.
Oh. Yes indeed. I confused the two as well. Thanks for clarifying.
Iāve only done the campaign once since they were introduced so I didnāt really notice any impact one way or the other but Iām definitely a more āveteranā player. I do recall that the Personal Affixes (not to be confused with Experimental) I never actually used because Iād already been fully geared, which now I see was the point you were making.
Ah, yeah thanks. Iāve been playing a lot of monos lately and completely forgot there were 2 different ācachesā introduced so thought it was all the same. Thanks for setting me straight.