One-shot and Lost Caches | Coming in Runes of Power

Good to see more random encounters added to the game!

I would love to play female mage, could you make it possible? :pleading_face:

Fun changes :slight_smile:
Will the one-shot caches be zone level or character level?

Personal items will not have affixes which grant one classes skills to another, though there may be more examples of affixes normally available to one class, available to all on a Personal Item. One-shot Caches are only found during the campaign, as such Personal items are generally intended for leveling. So do keep in mind you won’t be seeing high level or endgame variants of Personal Items at the current time.

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This patch is shaping up to look very, very sexy. :smiley:

What’re the possibilities of getting a map marker function so we can tag our maps to mark those caches for future run throughs? I can imagine once its datamined they’ll be an online map that shows this but it’d be really cool to mark them in game instead.

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Best part of the update :heart_eyes::heart_eyes::heart_eyes::heart_eyes:

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Will items from these caches have a limited pool of affixes that they pull from?

2 major mechanics and a lot of small stuff coming together to enhance the MoF Echo experience, this will be a killer patch!

One portion of feedback though: The minimap icons for the One-Shot and Lost Cache looks a) very dated and b) not so exciting and most c) importantly like a placeholder.

I hope you can give these a bit of a cooler icon on the minimap. Maybe evne giving them 2 distinct icons.

Other than that, I am very much looking forward to play this patch, way more than the last 2 majpr patches.

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"“Have you ever thought to yourself “I love exploring, but sometimes I wish there was something to find” I would say that would be a right one I like your previous update with exile mage, experimental items and crafting but 2 chests I think that is the most simplest of the simplest content you could possibly implement I have expected a lot more for one shot and lost caches, increasing mob density that is really nice, why not put that modifier in to the echoes, I dont know how is it in regards to performance but to have 10 monsters and now with increase in density to have 11 I mean its not of a difference really

Adding more player spawn points (again) is definitely helpful for making monoliths a little bit less mindless. However by reducing dead ends, you just make them more mindless by a suignificantly larger factor.

This feels like you don’t really know what you want from monoliths, we should either have to learn the layouts to avoid dead ends etc… and need to think a little bit going through them at worst, at best them not be mindless in the slightest.

Or we should be able to not think and just zoom through without paying any attention.

I honestly don’t know what you want monoliths to be with this post, it could go either way.

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They not only increased mob density, but also adjusted mob spawns, so that mob packs will be better placed.

yep we will see I hope it is noticable couse that really is something to look forward to

This all looks cool and great but my question is why are you all showcasing a tempest strike shaman build in the middle video…? Anything you want to share?!

Quick note: We changed out the image of the Personal Item as the previous one had a bug where part of its name was not displaying correctly.

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Like grim dawn nice.

Petition to change the name of One Shot Chest to YOLO chest. Please sign.

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So putting the caches out of the way will incentivize third party map hacks. The only ways around this, that come to mind, are to either not put them out of the way or don’t let the client know they exist until the player can see them on the minimap.

Chests with just loot is a bit boring, we already have echo chests with semi-determined loot. Maybe they should have various effects and spawn some strong monsters from the box? Anyway, alongside with Exiled rogue mage essences, a good start. Looking forward for more echo content diversity in the future.
Do you plan something like a POE atlas skill tree to improve these random events? Make them more common and rewarding? An easy temporary solution would be adding a new mono with appropriate blessings.
More density is more packs or denser packs? Mainly large distance between packs and backtracking made echos feel empty sometimes. Anyhow, both are addressed, so this is a big improvement.
Wish you a successful patch without any rising server flames.

And again, no changes to the shaman. This is very unfortunate. A lot of little things added to the game is good, but a whole class with big problems that are ignored is bad.

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