I wasnāt trying to argue with your opinion as much as I was trying to provide the OP with constructive suggestions on how to be more successful at dungeon boss fights, that they are clearly struggling with (hence the obvious cry for help here). I absolutely loathe the constant stream of conversions that devolve into āwhich arpg is the one arpg to rule them all!11ā and ābut PoE does thisā¦ā. That is such a narrow mindset that I donāt want to be a party to.
With that said, I will take this one response to explain what I mean by āmore forgivingā within the context of Last Epoch compared to Path of Exile (as the OP brought up their desire for Path of Exile-like functions).
- Most content in Path of Exile is so cluttered that it is literally impossible to -see- mechanics with many skills and other activity on the screen. Thus far, Last Epoch has (arguably) been vastly easier to see who is doing what across the board for content. EHG continues to take feedback where this isnāt the case, and has been actively working to improve. Especially when it comes to the dungeon bosses and their telegraphed abilities. The current LE boss encounters are reminiscent of some of the best World of Warcraft boss fights have offered in prior years in terms of design (I havenāt played WoW in a several expansions, but I still have fond memories).
- PoE boss mechanics are often requiring <250ms response time action, made even lower with certain modifiers, where Last Epoch is incredibly generous with often multiple-second telegraphs for the player to respond to upcoming boss actions. Yes, these do get tighter on the highest dungeon tiers (currently). The EHG game director has stated that game play tuning, character skill balance, as well as post-story content still has a long way to go and they will be iterating further.
- The lowest tiers of current dungeon bosses often allow you to survive (even with entry-level gearing) boss actions that become one-shot hits in the T4 version of those bosses. This is by and large not the case with PoE bosses, aside from over-geared charactersā¦
- ā¦Most boss content in PoE is trivialized (encouraged by the gameās design) by having the player over-gear the content and not by way of responding correctly to and understanding the mechanics. Last Epoch boss fights (at this point and time) do allow over-gearing of course but by and large, itās a matter of understanding the basic mechanics.
The T4 Julra boss fight beams ARE a one-shot ability. They arenāt supposed to be tanked (even if some classes, with the right gear or skills, currently can). If you are dying to those itās because youāre not supposed to be hit by them. Much like Mavenās moving beams toward the final phase, you want to avoid those by moving through the gaps.
Likewise, if you are filling the floor with puddles, you may not be responding to the mechanics as efficiently as you could be. To help, once you see the bomb going off, you need to swap times (this is very tight on T4). The boss will eventually change to the time you are currently in. Once you swap times, you need to run to the outer edge of the area (always be moving), get the debuff, drop the pool on the edge, then jump back to the boss without getting hit by the cone or floor-aoe ability. While the beams are going your biggest concern should be to not get hit by those beams in T4. Go through the gaps, or you will die, full stop.
Yes, T4 is tough. Itās supposed to be. You will (generally) die to the one-shot mechanics in T4 if you miss where to stand. You can practice these basic mechanics however, in Tier 1/2 without needing a ton of damage or tank gear. The biggest difference, to me, is the speed the abilities are cast and the obvious one-shot levels of damage. I would suggest having at least some extra movement speed (at -least- 25-30ms+) for the T4 version of the fight.
Itās a sweeping generalization to say āeveryone on onlineā is having a bad network time. Several people that I know that play the game off and on havenāt had any issues related to network hiccups. EHG is aware that people are still experiencing network related or network-layer symptomatic issues. EHG has asked for continued specific feedback about what/when/where. Iām sorry if that is affecting you, but itās just not true that āpretty much everyoneā is affected. Similarly, I have a pal that constantly complains about his final door in dungeons bugging out where myself and several of our friends never have issues with dungeon doors bugging out. His outlet right now is to report the bug, with as much data as possible, and wait for EHG to address it.
I hope you have better luck with key drops. I also hope EHG continues itās journey as itās own organically distinct game and continues to add interesting dungeon encounters.
glhf