Here I am new patch I’m back again. Some of you know me I’ve been around since the beginning although I take long breaks. I like to come back after a big update to see what’s happening.
Usually I roll a new toon so I can follow the changes from the start of the game. This time being no exception I saw BM21 (love you) had a rogue build to try so I gave it a shot. Bear in mind I have a lot of time in the game so I have many early uniques to get me through the story…
Am currently working my way to Welryn and I’ve already lost interest. Too many mobs and they are too hard to kill. Seriously folks I know a lot of you feel the campaign is too easy but the grind can’t start between level 15 and 16! Either I missed the memo or something is wrong. I have many toons that have completed this stretch of the game. I do not ever remember struggling as I appear to be now. Hoping someone from EHG reads this. I am not interested in leveling this rogue. It feels like work.
It’s one thing for me to feel like that at level 80. Entirely another when I’m going through the story. Be back when you guys figure this stuff out maybe
You need to provie more information about your character, skill you’re using, preferably linking a planner to your current build so people know exactly what is wrong with the stretch of the campaign.
It’s clear you feel something is wrong. But there is zero leads to investigate what is wrong. If you want the devs to refine something, you need to be more specific about what the issue is.
I’m sorry but I disagree. I provided more than enough info in my OP. This is the campaign. They have changed it significantly. I am quite sure what I have to say will reflect the average player that comes to this game. There should be no struggle with the early campaign period. The game will never garner the kind of participation they hope to have if it becomes this difficult this early. That is a generality that should apply to most any build. As I said I am not a noob here. I have several high level toons one in fact is level 100 so I have gone through the campaign as well as mono. arena etc. many times.
To be honest, the campaign is still very easy until probably Heoborea.
You may have another kind of problem, but if it was that difficult, all new players would be complaining.
Hmmm not strictly true that everyone would be complaining, a lot of people will say nothing and just leave never to return.
Having just ran through the story myself on the rogue i feel @Evok it wasnt a pleasant experience, compared to other builds i have played, even the mage didnt feel this bad running the campaign.
I will say those new festering cultist mobs can be nasty if you are melee. Ranged attacks seem to drop them fairly easy, but if they get in your face, they seem to stun A LOT and then ranged mobs behind them melt you.
Gotta disagree with you here. I have 16 characters already, most of them are in the 40’s and 50’s, but never feel any difficulty spike maybe until chapter 8.
These characters were made after patch 0.8.2 and I don’t think they touched the difficulty on any of the early areas since then.
You must be using a very difficult rogue build to be feeling the difficulty spike this early.
With this new patch, I leveled three chars.
A Necro, with trouble in chapter 9 only.
A Void Knight, with zero problem.
A Paladin, with some problems early campaign and big trouble in Chapter 9, because I leveled him when I was sick.
I’m not sure there is a real change of difficulty, except of course chapter 9 which is new and still difficult.
Different players, different struggles, maybe.
But I agree, many people would complain, but many would just leave.
Hey… I realise that you think you are providing enough info as to the problem you are having, but its really really hard to guess at what the primary cause of your issues might be…
All I can get from your OP is that:
Your are using a Rogue character
Its really hard for your character from level 15 onwards
You have lost interest in continuing because of the difficulty.
There seem to be too many mobs spawning
The mobs are too hard to kill
You have leveled several chars and even have one at level 100 and I assume that they didnt have the same problem or you would have mentioned it?
If i have your information correct, then all I can surmise is that you feel the mobs are too hard for your Rogue character build early in the game around level 15…
Now from my own experiences, this could mean that:
there is something wrong with the way you have setup your character or playstyle you are using - i.e. you have missed some critical concept for Rogue builds. but we cannot see you build so there is no way for us to know.
maybe there is a progression for Rogue skills has a problem or a hurdle around level 15. maybe skill availability needs to be swapped around to make it easier for early level rogues? no way for us to know because we dont know what passives/skills you have chosen.
maybe gear for your rogue is not dropping enough to allow your character to keep pace with the mobs? again, no way to know.
Maybe Rogue is a beginner unfriendly class? but again, this may be subjective as we dont really have anything to work from…
I will confess that when I initially leveled my first Bladedance & Marksman, after running VKs Palandins & Spellblades, it did take me a lot of time to understand the Rogue build style & what did and did not work… After the tanky sentinels, rogue was quite a “culture” shift… but… once I understood its core strengths/weaknesses and how the devs intended it to be played, it really was very easy to play either Rogue and in most instances, my Rogue sailed through the campaign content without a care in the world.
So… Yes, you seem to be having a problem with the difficulty for a Rogue and thats perfectly valid… but its really hard to try and see where things could be improved without much more information.
Rogue is something I only am considering playing. One day, that is.
Not entirely through the whole Campaign yet, but am playing a Primalist so far.
Am thinking about giving a feedback thread after I “completed” the game.
So far having tons of fun.
You finding it boring to play Rogue.
Maybe because Rogue Class is just not for you.
Maybe you just started wrong considering you play Rogue, regarding Skills and such.
Forget about Rogue and play something entirely different…
Theres been a lot of new players recently, and honestly the general opinion I’ve seen is that the campaign is easy, before act 9, but that its in a pretty good place because its easy where it should be which is good.
I can kind of understand Evoks statement about leveling got harder, especially when you mentioned Welryn. Do you have problems in Ruins of Welryn, Welryn Docks in general? Because those are the zones where the new mob type ‘‘Festering Cultists’’ got introduced with this patch.
While we were testing 0.8.3 i also gave feedback that those zones feel more difficult especially for melee characters due to those monsters and the high monster density.
On the other hand i agree with Jerle that it would be easier for us to help you out if you can share your current build.
For me leveling Rogue is probably the fastest and easiest way to level through storyline, well…some guys know that i’m a marksman guy and marksman is just super strong early game.
But i also felt the difficutly playing melee as warpath vk aswell during testing, ONLY in chapter 3 and the new chapter 9.
Now that you mentioned it, I do feel that levelling new toons in Welryn dock does not feel like such a cakewalk anymore for an early chapters. Those new mobs are not part of the newest patch’s nerf so devs might want to take extra note here.
The new mobs aren’t that scary in endgame because you can kite them. The problem at early game is that most of the builds you are leveling with don’t have enough movement or clearspeed/aoe dmg in C3. The monster density difference is huge in those particular Welryn zones, thats why some players might have difficulties. So i guess OP had problems with those cultists, probably playing melee.
When it comes to the Rogue class, in this game, I can say right now, I do not have the slightest clue on how best do one.
But I do feel like, even though have not played one in LE, Rogue needs Critical Strike Chance. And way more then what is normal. And then I feel like one should stock up on all kind of Poison Modifiers. Or some kind of Bleeding thing.
And weapons Rogue should mainly use is Daggers and Short Swords.
As said, I´m no expert, but this is just what I feel should be needed as playing a Rogue Class. Rogue is, as I believe, a very fragile Character in Last Epoch.
And the quicker he/she is capable to dispatch of the mobs, the better.
Thanks folks I do appreciate the replies. I’ve always said this is one of the best communities out there. To answer a few of the questions: I never had a problem with this section of the game with any of the other classes and I have taken 20 chars through this. As I said I am not looking for help thus why I haven’t posted the build. My entire point is that I should not have to. I will take a look @ BM21’s leveling guide for rogue and give this one more try but if in fact they haven’t upped the difficulty then the rogue is sorely underpowered in the early game. To the point where it is just not fun to play.
That may be what your point is, but as currently presented it isn’t a valid one.
Sharing your character setup so that everyone - including the Devs, who read the forums - can see that it should be doing fine but is struggling anyway would be evidence that the balance problem you’re claiming should be looked at. Or, it could reveal a different issue that led to you struggling, such as the game not giving you information you may have needed to make better choices in your build.
Withholding important information does not enhance the validity of your argument, it damages it. You probably think you are focusing on principle, but to everyone else it looks more like you are trying to hide something. As a gamer, you should know how often gamers like to blame the game for their own decisions, and without any more specific information that’s what it looks like you’re doing here.
I’m withholding nothing. If you don’t think I should know enough after more than 1k hours of gameplay to get through the early game then you’re right: the game is not giving me enough information to get through it. In any event I have swapped out flurry for cinderstrike and the difference is quite remarkable. We’ll see how it goes from here.
I am curious which leveling guide your using. Keep in mind all the leveling guides I put out are for building towards an end game guide that exist, most of them are not made to be flip flopping skills back and fourth making certain parts of the campaign easier, what I mean by this is sometimes the leveling guide is based on something that can feel painful until it starts coming together level 30…40+
Having played several rogues, 1 thing that can severly lack is AoE with alot of the skills and if you dont use an AoE skill with the mob density you hit by temple of eterra, it can indeed feel punishing.
That said would love to see which guide you chose and perhaps point you into a more friendly earlier skill to try and use until later.
Ah thanks for the reply. I was using LIRL’s rogue guide that you posted last week. I am now using the cinderstrike leveling guide and I seem to be doing better. Your point about needing an AOE skill is very valid.