Non ward classes need survival help

Forge guard here,

Capped cold and physical resistance
capped endurance (threshold around 350)
85% damage reduction during smelters wrath from armor.

one shot by a single avalanche boulder in a base corruption empowered monolith.

guess i needed 30,000 ward as well to survive one hit?

(Edit: oh yeah, i’m also crit immune.)

What enemy modifers were present? Do you have anti crit defensive layers?

While avalanche is a very dangerous ability, it is usually dangerous because there are several impacts in quick succession. Getting killed by a single boulder is definitely not a issue of not being a ward build.

There are very likely multiple things at play here coming together.

You don’t have any investment into endurance threshold do you? But if your base 20% endurance threshold is all you have, this means you ahve waaaaaaay too low health.
What is your health pool 1750 HP?

while i totally agree something has to be done with this ward thing, you really don’t need it to survive below (lets say) 400 corruption. Every single one class can handle it without ward below this level.

for reference, my endurance threshold is about 1/3 of my hp.

but i feel like you’re missing the point, i should be absolutely immune to this attack with my defensive lineup, it was literally one step inside the first echo so there were no modifiers.

it is 200% not a “me” issue.

the damage for tanks is scaled in a very unfavorable way. the only reason I don’t die all the time is a 3 legendary jungle queen belt with 16 potions. I start spamming them a second before I know the big bonk is coming. it’s too difficult to scale life in this game to compete with ward.

yes i do

That makes it even worse. You are saying you have 1100 Health???
That is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to low health, way way way.

Capped Resistance doesn’t really mean much, that is only a tiny factor in the whole equation.

85% DR from armor sounds good, but is really bad in the grand picture.
Armor has a shit ton fo diminishing return and it really does look like you invested everything into armour.

More health would give you way more eHP, even if you lose 20-30% DR from armor.

I absolutely don’t miss your point. Your build is simply not ready for empowered monolith. You just missing major defensive layers and eHP.

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if 75% damage reduction is a tiny fraction of the equation do determine whether or not you can survive one hit, then remove resistances altogether and simplify this garbage.

in fact just remove all resistances and forms of damage reduction. make everything health and health regen, let me tank that hit with 2.9 trillion hp and not have to worry about how many decimals away from being immune to being one shot i am.

Resistances are one of many many defensive layers.

And they way they work in LE is, that you don’t need to cap them necessarily. Having 60-70% is enough for the most part, if you other defensive layers are good.

The game is about stacking multiple layers of defense. That doesn’t make resistances useless, just not as important as other similar games.

I don’t know what this has to do with the discussion. You are complaining about being one-shot. Yet you don’t use the tools the game offers you to its full extent.

of course i’m complaining, your sitting here white knighting for a terribly designed system by saying to me unironically “it’s your fault that the only content left in the game one shot you because you only have 3 sources of 75% damage reduction when you need 5 forms of 75% damage reduction and 2 octillion hp that’s all covered by a rare stat that only rolls on two slots that are occupied by irreplaceable set uniques that can’t get legendary protentional without gimping your entire build.”

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Call me a White Knight, sure go ahead.
But I am not White Knighting LE, but every other ARPG that came before it. PoE, GD, Torchlight all blantantly obviously teribly designed games with stupid defensive layer mechanics.

What exactly are you refering too? Do you use the Sunforged Set? If that is the case, there are more sources of Hybrid and % Health, namely Boots and Belt. Also regular Health affixes on other pieces are fin as well, not everything needs to be Hybrid Health or % Health

On top of that, this seems to be a whole different discussion of sets being udnerwhelming, this has nothing to do with a badly designed defensive layering system.

well it would seem that way, but as you see, it’s all “just a very small fragment of how the resistance system in this game works.”

i’m out of doable content, and backtracking when there’s something ahead of me is that worst possible feeling a fast paced game like this could possibly have.

there’s a thousand things they could do to make it feel better, first on the list actually retune XP rates so i’m hitting empowered monoliths at level 90-95 and not at level 78 like i’ve done on 3 characters already, that would go a long way to helping the issue since i’m pretty sure the zone level determines how your armor scales to begin with.

the game feels bad in it’s current state, and it’s never going to be help with people like you turning the forums into a dev fallating echo chamber that begs them to change nothing so you can gatekeep whatever you feel made this game the second coming of jesus christ.

I wouldn’t call spending some extra time in some of the normal monolith timelines “backtracking”. Doing some of them more than once for some additional gear or blessings is ok.

I agree that the pacing of level and the unlocking of new timeliens and empowered is massively off.

BUT

This is based on communtiy feedback. People cried for aaaaaaagggggeeeess that normal monoliths feel like a slog and that they need to be faster. Now they did exactly that and vo la, now people complain that it feels bad to be underleveld for some of the content they theoretically could enter already.

This truely shows me that you don’t know me or what I have said here on the forums. Yes I defend a lot of the stuff, but I make at least as many suggestions for improvements and changes. I am just very vocal about showing other people that some of their suggestions might not be as one-sided positive improvements as they think.

This also shows me that you have no clue what an echo chamber is. Because I never ever neglect or devalue other ideas or opinions. In fact I love discussing completely polar opposite opinions than mine. Those types of discussions are some of the absolute best to show the devs a lot of insight about what both sides of the community wants. Or it often shows that there might be even more than 2 sides.

i know you’ve been here for at least 3 years and have habitually defended every pain point against me and Llama in an effort to prevent anything from ever changing.

you may not remember me, but i certainly remember you.

oh i disagree, i feel like the current pacing of the monoliths is fine, it’s the xp gains that are the issue.

at a bare minimum, you should be completing a monolith AT the level of the monolith, and after fall of the outcasts, you have one or two monoliths where this is the case, then they progressively outlevel you until the final timeline where i seem to always be exactly 12 levels down from. they could simply rebalance the xp from every timeline past the fourth to meet this bare minimum, it’s just strange that they havn’t done that.

(and since there are 3 level 90 timelines, you should finish the first one at level 90, and the last one around 94-95) then you go do an empowered monolith and by the time you finish the first one you should be level 100 and able to deal with the corruption that you are now gaining FROM those empowered monoliths, it makes so much sense and yet is so absent fromt he game.)

I am here since May '19

Maybe it feels that way to you, because I disagree with alot of your suggestions, I don’t know.
But I don’t want to prevent anything from ever changing. That would be awful.

I just think that a lot of the design and philphilosophy that EHG has lines up with what I like.
And this naturally leads to “defending” them, when people make suggestions to change fundamental design decisions in the game. Best example: Mastery Respec

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you are defending BAD DESIGN CONSTANTLY

This WHOLE post was “It feels bad to go from taking 0 damage from this ability at level 90 thanks to all my capped resistances to getting one shot by the same exact ability at level 100 despite all my capped resistances, and unlike the intellect classes i can’t stack infinite ward to get around it, please make it not feel so bad.”

and then you show up just to say “actually it doesn’t feel bad and you’re wrong and you deserve to have 3 times the geared constraints as the ward stacking classes because the game is balanced perfectly.”

this was the entire post.

it feels bad, your braindead take that it only takes stacking ludicrous amount of 5 different stats to get around it doesn’t make it feel less bad.

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Reroll a ward build thats what the devs want you to do.

you are talking to a guy playing warlock exploiting profane veil defending wards when he doesnt even need to optimize gear to survive

MEGAKEK ScarletWitch - heavy - Character Profiles - Last Epoch Tools

better just ignore and move on