90% of the first 3 pages of arena are about ranged classes.
Why ranged classes tank like me and also hit harder than me?
We need overall buff for melee survivability and more affixes to punish ranged classes.
90% of the first 3 pages of arena are about ranged classes.
Why ranged classes tank like me and also hit harder than me?
We need overall buff for melee survivability and more affixes to punish ranged classes.
ranged vs melee is a complicated subject in all games for balance…seems like an easier solution is to have two leaderboards - one for melee, one for ranged classes
Agreed
Disagree
Melees should tank at least 30% more than a ranged class. Changes like this will make melees closer to ranged in balance.
You have a point. Here, you missed a huge thread about this subject. Bunch of nonsense posts in there but also a few thoughtful ones. As melee, Empowered Monoliths feel like D4's launch-state Nightmare Dungeons (Feedback) - #176 by P3H4
Yes, but i disagree that feels like D4 launch state, my problem is not mechanically, game seems fine.
My problem is that the monsters capable to hit kill are all melee, i have to deal with them and ranged doenst.
If they just changed these things here, there wouldn’t need to be a reason to directly nerf ranged.