I look at this in the context of what we might see with the game adapting over time. With updates in the future I don’t see why the developers wouldn’t be refreshing the pool of affixes every now and then with new additions to make their leagues more inviting. In a couples years after release are we going to have like 300 affixes and still 4 slots? It’s a pretty tough limitation and the harder the content you do or mode, the more limitations to gearing there is going to be. Less affix slots create less opportunities to fix problems and less ways to potentially transform skills to be interesting. For example, already in HC there is so many affixes that have synergy with my build(s) but realistically I don’t want to drop half my defense. I can but I rather not die.
I am also concerned about split mods: the one provided to us is +2 Meteor and increased spell damage. Is this type of split going to be on majority of skills? I am wary of what these will say because of how different the styles of playing certain abilities are. For example, if I wanted to play spell based warpath (scaling void and spell damage) is the affix that is going to be available going to be +2 warpath and increased melee damage? What if I am doing a ignite scaling Rive build, Is this going to be increased melee damage too? What if I am doing a throw scaling Shadow Cascade build with Hurricane of Blades is the going to be increased melee damage?
There is so many ways to play certain builds I interested what the final affixes are going to look like. It’s not a super big deal but depending on the power of these affix it might be a push for players to play a certain way and IDK if I like that. I am curious if the developers thought about this and if there is going to be multiple affixes for certain abilities like detonating arrow (increased elemental damage and also have one for increased poison damage).