having stash tab cost increasing with Gold might seem like a good mechanic at first. But when you play the game for tens to hundreds of hours it becomes a bad mechanic.
Having to decide whether i should do bastion or buy a stash tab is not fun and probably decrease the amount of ppl farming bastion.
I suggest a new system. To get a new stash tab you need an “item”. During your questing period you will be able to get a few of these by completing main or side quest. Than the item can drop in monolith for further extension of stash tabs.
I havent decide whether it would be better to let it drop from mobs or it being a monolith reward. I can see arguments for either.
I assume you mean Lightless Arbour rather than Soulfire Bastion, since the latter uses a resource collected in the dungeon, not gold.
Not really, choices are good.
What about people who like arena and don’t like monos? Are they not allowed stash tabs? Or should they be required to do stuff they don’t enjoy to get them?
Another potential “problem” (not sure if it is but it would definitely be a change/result), it would change the acquisition to stash tabs to linear with time played rather than whatever the current non-linear one is). Not sure if thats good or bad & there are ways round it.
That’s always the case though even if rate of acquisition is non-linear/slows down over time. Leveling scales like this, the more you play the higher your level will be, but it’s not linear as you reach higher levels because it takes more xp to get to a higher level than it does for a lower level.
How many stash tabs do you have?
I got around ~40 and i could buy another 10 if i wanted.
But currently i have enough space left, so there is not really a need.
EHG is very generous with storage i think.
Maybe you have to save a little gold in the beginning, but later on you can easily spend it on something else
The problem is if i want to just do dungeons or monolith, I do not get items faster than i get gold. So i need to throw away items i farm or be very selective about it. Which is no fun for me, because the whole point is to farm for the item. I am getting to a point where i dont want to play anymore because there is no way to keep the stuff i farmed, so there is literally no reason to play except trying to get 2 LP stuff which is not rewarding enough because it happens like once every few weeks and i play ALOT. lol
Wow 80 is a lot Do you really need to keep all the items? You are right, it drops a lot.
The difficult thing is to know which items should be kept in the first place.
I got stash tabs for uniques, class-based items and generic items. Most of my tabs are filled
with exalted items. If i find a sweet exalted item it will replace an always existing one in my tab. Currently i have so many exalted items that i dont know what to do with all the stuff.
I even leave a lot of T7 items on the ground…
If some items doesn’t have specific bases or affixes i dont care anymore. Maybe i try to chaos roll some affixes, but currently i am very lazy
Moreover my loot filter is currently only showing Uniques/Sets, Exalted Items (Double T6 or T7 emphasized) and specific Idols.
I’m kind of a messi in games and therefor restricted myself to 4 unique tabs, 5 exalted tabs and 3 tabs per toon I create.
Before lightless it was pretty easy to swim in millions of gold. Then again I played the game for a while ^^. On the other hand I get it the price increase is heavy when there isn’t enough time to farm or play 60h a week.
Honestly I was kinda thinking this too about the tabs (kind of). I’m a hoarder because I love to play alts and try different builds so I never fully know what I might need. If they added in something kind of like the wave clear monoliths, just with increased gold drops, that would be kind of fun. Have it be a Key type system like all the rest maybe? Just endless waves that get harder and harder, but drop more and more gold. I know gold probably isn’t as a big deal for people who have like 500+ hours to the game. Would also give players another thing to do to change it up a bit.
yup, i am a hoarder too. I dont want to play inventory management. lol.
But i do disagree with the hours play = no problem. I feel the opposite because the tabs gets more expensive. I am hitting a point where i cant farm Gold fast enough to keep the items that drops. And I suspect at some point i am going to stop playing because its no fun to keep throwing away stuff. like why play if i cant keep it. lol
Yeah but if you are a hoarder that boils down to be your problem. I stoped using almost 100 tabs and reset my account back in the day when I ran arround with almost a billion of gold. No fun in that.
Since I have a established a maximum stash tab count for each toon I create stash tabs are dirt cheap.
Since we dont need the gold sink mechanic for stash tabs, we can be creative and make new ways (more linear) progression for stash tabs so it doesnt hit an inflection point where you cant farm enough gold for the stash tab to keep the items you farm. Then the game changes from killing monsters getting loot to killing monsters inventory management.
You don’t want to playinventory managment in a game that is lootdriven? That’s a strange thing to say.
I think gold for stashtabs is totaly fine and I don’t think we need a change. In al honesty it’s a user problem if the actual system is a problem for people because they spent to much gold elsewhere or have a hoarding problem.
My past issue was having to much money and I still would’ve to much money if there wasn’t lightless.
Yea, i dont know what to tell you man. I like getting loot and keeping them, playing every single build and skill rather than min maxing my inventory/stash.
That’s totaly fair . I just have a different oppinion and ve don’t need to agree, everything is fine . There is no competition to make someone follow your oppinion.
I get your point of view and understand it but it don’t click with me and I think it’s unnesessary to change the system in place. Your suggestion is fair and sound I just don’t tag along.
I’m not sure if I can make this more clear but I’m from a country where different oppinions are a thing and no problem and people mostly meet on a coomon ground or simply agree to disagree .
I guarantee you have some garbage in your stash. If you have 80 tabs and still out of space, you need to do something with some of that loot.
I don’t keep more than 3 of any unique (unless it’s a 1-h weapon that can be DW). If I get a better rolled version, I replace the worst one I have.
If you have a bunch of rares waiting to be shattered, shatter them. If you have a bunch of rares/exalted waiting to be forged, forge them.
Get on with whatever you are saving the items for. You are probably already at the point where it seems too overwhelming to start and that is a problem.
It’s also possible that you are picking up items that aren’t good. You should be more strict on your loot filter.
This is probably very true. But that is one of the point. I love hoarding. I do not enjoy if i cant hoard.
But i am not keeping ridiculous stuff. My unique is only keep if its rare like bastion or it have LP.
I dont keep rare stuff, unless its obvious i can use it for another build.
I do have alot of exalted that i keep that doesnt necessary have obvious use cases in the current patch like the wrong tier 6 damage on the wrong weapon that cant be combine with a LP but maybe in the future patches it might be useful. But i like keeping those as i like rerolling and playing every type of build/damage type. Really hate it when i am force to throw those.
I have sunk in hundreds of hours playing this game. And I am ready to move on because i cant progress inventorially. Whether that is “right” or “wrong” way to play the game, dosent really matter to me, i just know i am not having fun doing it anymore but its because of such a dumb reason, inventory, not the game. And if that is how it is, it is fine since i have got way more than my money worth. But i just want the dev and the team to know that there will be ppl like me playing that will stop at some point because of something like this which i think can be easily solve with a linear progression of expanding inventory.