Hello, today I tuned in to the last epoch dev livestream. And asked a question about the accuracy of the dps tooltip. In short the dev did a great job at explaining in a simple way why it’s very hard to calculate the REAL damage of a skill, because of all the conditions it can’t take into account like “20% chance to deal x more dmg to elite monsters” and similar modifiers.
What I wanted to suggest, Is a system based on average damage pec second. by remembering the damage you did to the last 10 monsters and how many hits you did (or something similar perhaps). Obviously it will change with every encounter and with each new mob attacked.
But it will be somewhat more accurate knowing how much average dps you are capable of doing by recent blows you inflicted with a certain skill?
What do you guys think? I’m not a developer myself so I don’t know the full meaning or complexity of my suggestion… just an idea.
Ps: devs are amazing and I look forward to further developments! And the current dps helps to distinguish between equip upgrades regardless if it shows true dps or not so thats a big QOL improvement already