Invent a special sort of token which you can get off of monsters. Let’s call it “Artifact Token”. This token can be traded.
What is this token?
The token can be traded to an NPC Vendor who has a collection of “Essences”. Each Unique item in the game has a Token and Essence. You trade (x) tokens of a specific item for a single Essence (more tokens for rarer unique items).
What does an Essence do?
Having the Essence for a specific Unique in your inventory when you Enter an Echo (click a node in the Web, and open it, and enter) will consume that Essence, and increase your chances for that Unique to drop. You can have multiple Different Essences in your inventory if you wish (Do ya feel lucky? Do ya, punk!? ) but multiples of the same Essence do not stack (the Echo run consumes 1 of each, only)
Result:
If you want to target farm a specific unique, you can trade with other players for their Artifact Tokens for that unique.
You then use them to buy the Essence for the Unique you are targetting.
You run an Echo with that Essence in your inventory and have increased chance of that Unique dropping.
How would that work in party play when multiple people, possibly strangers, would want to plug in different essences, increasing risk for a reward they may not care about?
I was only thinking about balance with the “1 per run limit”.
IMHO, it would be antithetical to the RNG nature of the game to have a system where you simply collect “enough things” so that it’s a guaranteed drop.
By increasing the drop rate of the unique you want but not guarantee it, it would make for a large economy of such tokens. i.e. PersonA wants Exsanguinous but has a Herald of the Scurry to trade, and PersonB wants that more rare one, so trades 10 Exsang for it. That sort of thing.
I can agree with this. Sounds more or less what I suggest in the trade survey thread that went unnoticed.
Except that I ask for let Uniques being tradable, but making a token that help to get what you want through playing the game, sounds better.
Basically I try to suggest that if there will be a trading system, it could be nice that will be flooded only with “miscellaneous” items (NO equipment) that can help to “juice” your monoliths/dungeons in many different ways with content that help you get what you’re looking for, instead of getting directly that desired item in a trade window with other player.
So, drops rates numbers shoulnd’t be affected this way, right?