This is a welcomed thread. Indeed looking further for opinions could lead to a solution to (try) satisfy the majority.
I already do the survey and this time, I’ll try to suggest something different that maybe is already mentioned here on the topic/forum.
For me always mentioned that is amazing to be able to sell my valuable “treasure” that I get from a monster/boss/chest reward. Doesn’t mean it needs to be a Rare/Exalted item. Could be crafting materials (or not), keys and other type of miscellaneous items that still doesn’t exist.
I don’t really care to buy the BiS item from other player. I personally like to try to craft gear by myself. I don’t know at what point the rest like to craft and sell good items, but need to take on count that LE have a crafting system that is more deterministic compared with PoE.
EHG says “keeping Last Epoch’s loot system rewarding for solo play”, so basing on this:
- What if we don’t trade equipment, just the rest of the items like keys/crafting materials/others that still doesn’t exist? (I’ll call them Miscellaneous items)
- What if the only equipment items we can trade are the Uniques, with 0 LP and only being able to be traded 1 single time? (so no re-sell value).
- What if EHG from now on, create many “miscellaneous items” so they can be used for trading purposes and have a more diverse drop pool? These miscellaneous items should be items that help the player to “juice” their monoliths in different ways: make events on monoliths appear (PoE example: Delirium, Legion, Blight, etc), NPCs to help you/need your help (PoE example: Alva, Einhar, Niko, Jun), and whatever comes to their minds.
These items will lead the player to get a specific reward they want on a monolith, basically itemize the “Echo Rewards”. The player uses it or sells it if don’t need it.
In this way, the player will search on market for misc. items that will help focus on getting what they want, without directly giving what they want through trade. Players will always need to farm it, but instead of farming a specific item for +100 hours, that time could be reduced thanks to items that help to target your desired item, providing a trading option for players who want an economy system and without being mandatory for solo-players.
Also, the drop rate will never need to be reduced since the equipment will not be tradeable. Crafting materials drop rate shouln’t be touched also.
EDIT: I want to make clear something. Having a market of miscellaneous items doesn’t mean 10 different type of items. I’m talking about a lot of different type of items that change your strategy on your monoliths/dungeons/whatever. I “imagine” a really big market of miscellaneous items.
GGG with PoE itemize many things (example: maps, quality for maps [chisel], rarity of maps [Magic map, rare, unique], change the map [Orb of Horizon, Harbinger’s Orb], etc.), so LE can do the same (not ALL of course), and make that tradeable. The equipment? Depends of our loot, crafting materials and a bit of luck. LE today is not designed to trade equipment between players because the craft is much less RNG than PoE is, that’s why I suggest this time to remove the ability to trade equipment (except Uniques), but create a pool of no-equipment items tradeable. Thoughts?