Last Epoch: Harbingers of Ruin Patch Notes

Mage Skill Changes

Disintegrate

Gambler’s Fallacy and Soul Gambler’s Fallacy no longer apply their critical strike chance bonus to channeled skills, which Disintegrate previously relied heavily on in combination with Ignivar’s Head to deal competitive damage. Because that interaction has been removed, we are reworking Disintegrate to improve its baseline power and its ability to scale into endgame, while also introducing more compelling choices to its skill tree.

  • Its base damage and damage effectiveness per second are now 24 and 480% (from 15 and 300%)
  • No longer prevents mana regeneration while channeling. Channel cost is now 18 (from 10).
  • Lucomancer’s effects have been replaced, and it has been moved to require Escalation. It now grants a stack of Lucomancer every 2 seconds while channeling, up to 2 stacks. Lucomancer grants 4% global more damage to ignited or shocked enemies per point and 4% global reduced mana cost per point, and lasts 3 seconds. Its maximum points has been reduced to 3.
  • Intensify now also affects the rate at which you gain Lucomancer stacks
  • Added a new node, Resurgence, connected to Lucomancer. Disintegrate can begin at tier 2 if you have at least 1 stack of Lucomancer, or at tier 3 if you have Amplification and 2 stacks of Lucomancer.
  • Tendrils now grants a 34% chance to cast Lightning Blast every second (from 25%). Its maximum points has been reduced to 3 (from 4).
  • Escalation now grants 40% increased mana cost (from 50%). It now requires 2 points in Magnify (from 3), 2 points in Feedback (from 3), or 2 points in Extension.
  • Amplification now grants 80% increased mana cost (from 100%)
  • Twinbeam now grants +14 mana cost (from +10)
  • Unbridled Power’s effects have been replaced. It now grants a 50% chance per second to inflict Spreading Flames, and a 50% chance per second to inflict Spark Charges. If converted to fire, the Spark Charge chance is converted to Spreading Flames. If converted to lightning, the Spreading Flames chance is converted to Spark Charge. Its maximum points has been reduced to 1 (from 2).
  • Subvention has been removed
  • Added a new node, Charged Conduit, connected to Electrify. It grants 5 static charges per second per point while channeling. Maximum of 4 points.
  • Galvanized Defense now grants 8% less damage taken (from 7%), but its maximum points has been reduced to 4 (from 5)
  • Added a new node, Unleashed Power, connected to Stored Power. Every 3 seconds while channeling Disintegrate, you cast Static Orb or Volcanic Orb, chosen randomly. If converted to lightning, Static Orb is always chosen. If converted to fire, Volcanic Orb is always chosen.
  • Laser Focus no longer grants 20 mana per second while damaging enemies with Disintegrate
  • Hyperfocal’s effects have been replaced. It grants 1% more lightning damage per 8 maximum mana. Maximum of 1 point.
  • Extension has been moved. It now connects to the center node and to Escalation.
  • Added a new node, Flame Vent, in Extension’s previous position. You gain a stack of Vent twice per second while channeling Disintegrate, up to a maximum of 2 per point. When you stop channelling you expend the stacks to cast Fireball at a nearby enemy once per stack
  • (Bug Fix) Fixed a bug where Paralyze’s more damage per stack of shock on the target did not apply. It has also been changed, and now gives 2% more direct damage per stack of shock on the target (from 5%). Its maximum points has been reduced to 3 (from 5).
  • Dragon Tongue’s effects have been replaced. It now grants 1% more fire damage per 2 intelligence.
  • Magnify’s effects have been replaced. It now grants 40% of your chance to ignite on hit with fire spells as ignite chance per second per point.
  • Feedback now grants 40% chance to shock per second per point (from 20%)
  • Praesidium now grants 1 ward per 3 int per second per point while channeling (from 5 ward per second). Its maximum points has been reduced to 3 (from 5).
  • Cascade’s effects have been replaced. It now grants 10% increased cooldown recovery speed per point while channeling. Its maximum points has been increased to 2 (from 1).
  • Backfire now requires damaging enemies for 3 seconds to cause a Flame Burst (from 5). Also fixed a bug where Backfire was triggering Flame Burst about 20% less frequently than intended
  • Catalyst now reduces the time required to cause a Flame Burst by 0.5 seconds per point (from 1)
  • Inferno now grants 34% chance per point to cast Fire Aura while channeling (from 15%). Its maximum points has been reduced to 3 (from 4).
  • (Bug Fix) Fixed a bug where Disintegrate’s Extension node did not affect the visual length of Disintegrate’s beam
  • (Bug Fix) Fixed an issue with Disintigrate’s sound effects.

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Elemental Nova

  • Luminaire no longer prevents mana regeneration while channeling. Channel cost is now 48 (from 40).
  • Infernal Nova’s area increase now only applies to direct casts of Elemental Nova

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Fireball

  • Flammability now also gives an equal amount of lightning resistance shred if Fireball has any amount of conversion to lightning
  • Fire Spray now requires 2 points in Winged Fire (from 3)
  • Unchained Fire now requires 3 points in Adept (from 4)

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Firebrand

  • (Bug Fix) Fixed a bug where Charring was giving Firebrand more damage per stack instead of its intended more melee damage per stack
  • Kindling now grants 10% melee critical strike chance per Firebrand stack per point (from 5%)
  • Triple Strike now grants 3 added mana cost (from 10)
  • Charring no longer grants an added mana cost (from 2)
  • Crossfire now grants 10% ignite chance per Firebrand stack per point (from 8%)
  • Exothermic now allows you to consume up to 3 Firebrand stacks per point (from 1)
  • Ardent Branding now also grants 3% more Firebrand damage per stack
  • Pyre now grants 6 added mana cost (from 10)
  • Hypothermia now allows you to consume up to 3 Firebrand stacks per point (from 1)
  • Conflagrate now grants 6 added mana cost (from 10)
  • Incineration now grants 12% more damage per Firebrand stack consumed (from 20%)
  • Searing Bond now grants 12% more damage (from 10%)

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Flame Reave

  • Slash and Burn grants 25% ignite chance per point (from 20%, and has 4 maximum points (from 3)
  • Dancing Flames grants 14% less mana cost (from 12%) and only reduces range by 5% (from 12%) per point
  • Ember Infusion no longer increases mana cost, but grants 12% more melee damage (from 20%) per point

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Flame Rush

  • (Bug Fix) Fixed a bug where Blazing Flux node in Flame Rush’s skill tree would not grant Cooldown Reduction.
  • (Bug Fix) Fixed a bug that prevented Runic Burst damage from applying correctly.

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Focus

  • The burst of mana and ward that occurs after channeling for 1 second now also recovers 10% of missing mana
  • Fixed Ward Gain on Traversal Skill Use triggering every time you started channelling on Focus if it was changed to a traversal skill, even if you cancelled the channel before teleporting.

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Frost Claw

  • Kolheim Ballista now grants 4% increased Ice Barrage fire rate per point (from 5%) on Frost Claw hits, up to a maximum of 60% (from 80%)
  • Macuahuitl now consumes 80% of Frost Claw’s mana cost when cast this way, and will not trigger at negative mana
  • On Through the Snow now adds 4 mana cost (from 6)
  • Ever Onward now adds 4 mana cost (from 6)
  • Frozen Malice now adds 2 mana cost (from 3)
  • A Crack in the Ice now increases mana cost by 30% (from 40%)
  • Gift of Winter’s chance to gain 12 mana on cast can now only occur on direct casts
  • Volley of Glass now has -20 Freeze Rate
  • Volley of Glass now removes Area tag

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Lightning Blast

  • Closed Circuit’s buff no longer stacks. Its buff now grants 20% increased damage (from 15%) and 50% increased critical strike chance (from 40%).

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Mana Strike

  • Repulsing Strikes now has a 100% chance to knock enemies back (from 34% per point), but a 2 second cooldown and has 1 maximum points (from 3)
  • Added a new node called Frigid Grasp that converts Mana Strike to cold

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Runebolt

  • Fixed a bug where Runebolt’s Runeweaver granted 4% mana spent gained as ward per stack instead of its listed 40%

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Runic Invocation

  • Reowyn’s Frostguard no longer grants 30% damage reduction. Its ward granted every 0.4s is now 20 + 1 per intelligence (from 14 + 0.5 per intelligence)
  • The movement nodes have had their values tweaked. The blink, forwards leap, and backwards leap should all be smoother to play and look nicer.
  • (Bug Fix) Fixed a bug where Runic Invocation’s Rune Powercore could cause your Runic Energy to display higher than its actual value

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Shatter Strike

  • Unrelenting Winter now has a clearer description of its effect
  • Hoarfrost grants now 2 ward when using Shatter Strike and hitting at least one enemy per point, doubled against frozen enemies (from always granting 5 against frozen enemies only)
  • Cold Steel now grants +20% critical strike multiplier per sword per point (from 30%)
  • Cold Presence now grants 10% more damage per point, doubled to enemies on high health (from granting 25% more damage against high health enemies only)
  • Glacial Smash now grants 8% more damage per point, doubled to frozen enemies (from granting 10% more damage against frozen enemies only)
  • Icicles triggered from Ice Spikes now has 100% added damage effectiveness (from 80%)
  • Whiteout and Absolute Zero now state they give less attack speed, not reduced (functionality was not changed, only description)
  • Whiteout and Absolute Zero’s less attack speed modifiers are now multiplicative with each other (previously were additive with each other, but multiplicative with other modifiers to attack speed)
  • Whiteout now grants 80% increased mana cost per point (from 90%)
  • Fixed a bug where Iceblink was giving more attack speed instead of increased attack speed
  • Ice Spikes from Frozen Shrapnel now receive 1 spell damage per 3 melee damage
  • Lingering Chill now grants 5% global more cold damage per point (from 20% global increased cold damage)
  • Ice Barrier now grants 50 armor per point for 4 seconds on hit, doubled against frozen enemies
  • Acclimated now grants 5% less cold damage taken per point for 4 seconds on hit, doubled against frozen enemies

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Snap Freeze

  • Cryomancy now grants 10% increased freeze duration per point (from 12%), and its maximum points has been reduced to 4 (from 5)

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Static Orb

  • Overcharged Detonation grants 2% more orb hit damage per 1 mana cost (from 3%)

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Volcanic Orb

  • Fixed issues with targeting with the cursor on complex terrain, making for smoother and more predictable targeting.

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