Hello everyone, I am faced with a problem that I find really complicated to solve.
It is possible that I am looking for something that does not exist.
I want to do an rive, physical and void damage build.
will be my only attack that will inflict damage because this attack is enough to itself. Good single target damage and respectable area damage with the 3rd attack. Especially with the improvement of his talent tree.
This automatically removes warpath and vengeance, which makes duplicates and which will end up being useless. To go with rive I think to play, lunge for the dash and especially the massive critical hit bosst via initiative. Anomaly for the bubble, and everything it offers (cc, leech life, attack speed …), devouring orb (additional damage, movement speed …)
Until then everything seems obvious, what is less is what else ?
I don’t see anything useful. If I could I would happily take holy aura, but it’s impossible unless I leave paladin, but in this case I give up anomaly and the upper part of the VK tree. So in the end the problem is the same.
Abyssal Echoes this attack seems perfectly useless to me. apparently does very little damage (and that’s not what I’m looking for I have rive for his.)
Little this recast alone, but can not launch it automatically, and I do not understand at all the point of this attack, nor even what it is honestly used for.
Erasing Strike does not seem useful to me in my build. Finally, I don’t have to worry about managing the monster packs. So rive is enough.
Ravaging Stance and Ephemeral Stance, seems like a good attack to kill you. I think that the boost or damage are not worth what it costs. And without a talent tree to improve their basic characteristic it seems difficult to use effectively.
Ephemeral Stance can be more useful on an erasing strike build which instead goes based on 2 or 3 big attacks, has a timeout phase and so on. So using it on the burst phase is ok. But on rive with the speed attack it’s suicide.
Volatile Reversal is perfectly useless in this build because I have no mana problem, and don’t bring any boost.
Ring of Shields, is nice but forces to put 5 point in forge guard. It’s not a huge investment, but it still doesn’t seem really worth it to me. The spell doesn’t give me any boost. Apart from protecting myself from some projectile, it ultimately seems expensive to me to pay for so little use.
Sigils of Hope, would probably be the ideal candidate, it brings a lot of interesting things, with a big improvement in void damage. I don’t question its usefulness, especially since some point in the paladin tree will be useful. But this spell is in my opinion one of the worst spells ever to use, as good as it is I never want to play this thing. It is infamous to manage. The only solution to playing this stuff quietly would be to play with a script. Vnum does not work, as it will cost you too much in mana to spam. Besides you use instant cast on your trees which adds a 1 second cooldown, you can’t put a macro either or I’m not good enough at it. To configure (R_1 second_R_1 second_R_1 second_R_1 second then wait 15 seconds and start the sequence again). Unfortunately, I’m not good enough at that. And doing it manually is driving me crazy.
The fact is that I do not see myself playing anything other than my 4 attacks mentioned above. I don’t see anything useful except the horrible Sigils of Hope which gives me nightmares at the thought of using it manually.
So if anyone has an idea, or figured out something that I didn’t understand about a spell that would make it useful. I am taker and thank you in advance.