MY Wishes For Season 5

1- Before a season launches, let selected players test the game in a closed beta environment. Because right now the game is heavily broken in terms of damage and defense balance.

2- When you see builds that can kill in 1 second, you need to intervene immediately and nerf them on the spot. Under normal conditions, a fight against Last Epoch’s Shade of Orobyss boss at 10k corruption should last around 4–5 minutes, but with broken builds it ends in 3–4 seconds. This is exactly the kind of thing that needs developer intervention, because these builds damage the game, the player experience, and overall playability.

For example, a player who wants to play a Warpath build ends up feeling forced to switch characters because Falconer builds deal much higher damage. What I’m trying to say is that class-to-class balance has never truly worked properly in this game.

3- In Season 5, one thing that will 100% happen is that the new boss fights will also end in under a minute. This is exactly what I warned about in previous seasons, and everything I said back then became reality. Please take this feedback seriously this time. The endgame should not revolve around simply killing a boss as fast as possible.

We experienced the exact same problems this season that I talked about 9 months ago. Because of that, many players — myself included — quit the game.

4- The endgame needs to evolve into something where we can actually play with friends through meaningful teamplay. And you still have plenty of time to build that system properly.

In short, I shouldn’t reach a point where I say: “I finished my character, I killed the endgame boss… is that it?”

There should be room for cooperative gameplay where players create builds around carry/support roles and team synergy. That’s what would make players like me stay with the game long-term and continue supporting you to the end.

They already do, it’s the CT program.

I agree with this. Day 1-2 nerfs should be done on the most egregious outliers, but that’s not how the community voted. :man_shrugging:

That is simply a problem of poor balance. The broken builds will kill the boss in seconds, while the rest of the builds might struggle with it.

As long as said content can also be soloed, sure.

Not really. Season 5 has been under development for lots of months already.

In case you’re not aware, the way seasonal games are developed is by having 2 teams, where one is working on one season and the other is working on the season after that. That means that the team working on season 5 has been implementing stuff for almost a year now (due to how long season 3 lasted). And season 6 is already being developed already as well.

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Contrary to what you’re saying, I don’t even believe the developers properly play this game. I think they only tested the game at around 100 corruption. I even watched the uber boss fights on their Twitch streams — I was dying of laughter :smiley:

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They already do, that’s what the CT is (& has been since 0.8).

Doesn’t mean that that’s what’s the best for the game.

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Can you boys honestly sit here and say the closed testing players actually know how to build and play characters properly? If they did have the experience required to properly test we wouldn’t have a build capable of hitting the hardest boss in the game for 1.5-2 BILLION dmg with 1 shot. Rogue is busted, falconer and blade dancer both have insanely over powered builds even in comparion to other seasons where falconer has always been stupid but someone high up at EHG really loves this build and it is never properly balanced, EVER.

They are considering the on the fly nerfs. I yarned in dev chat and was asked to suggest it stating their previous poll of 70000 players was years old and had 30000 more people doing the poll than started day 1 of the league. The devs should have the ability to say “this is way to strong and not working as intended” even if it’s not a bug. If it throws out the whole balance of a season it should be treated the same way. They could easily tell people “if any builds are functioning far stronger than intended within the first 2 weeks they will be balanced” then they don’t nerf them they just adjust X% - keep in mind properly testing prior would limit the need for this.

An example of giving someone like potato_LE the chance to play rogue - he has been the first to kill uber on several occassions with rogue and even did it with stupid shadow rend at level 38 this season. Another would be frozensentinel god of the numbers testing the caster classes. Not just some random uni students or casual players because honestly it feels like nothing was tested going into season 4 or they wouldnt have said things like “ewps we over nerfed imprints we know that now” because they would have tested it. They didn’t. Captainoobz0r is another he finds exploits in items and builds very quickly and then posts videos on YT.

They have a great community of people willing to help in any way required but they often seem to disregard that and just make crazy changes - exploding traps? Why nerf? Chakrams? Why nerf? They consistently nuke the random classes and builds that are fun and not over powered and leave things like Falconer crazy god like. The corruption ladder is hilarious this season with BD and Falcs (ignore the primalist guy with 10 chars who got there on his rogue) honestly they say they do closed testing but I just don’t really think its anything more than a casual muck around.

The problem is that players don’t like that either. Just look at PoE2 and all the clusterf**k that was temple and their various nerfs. All they did was make sure that the few people that got there first were in a much better position. They crashed the market and nerfing it just meant that no one else had a chance to catchup.

So most players ranted, raved and left PoE2 when that happened.

If you apply the nerfs on day 1 it might be acceptable. After that players will say that it’s unfair and will leave because they feel they can never catchup.

I personally agree that overly broken stuff should be nerfed as soon as possible, but I also understand that when something broken becomes known you get a lot of players going after it. So they start working towards it and suddenly it’s not as good anymore, so they feel cheated and leave.

I mean, players will rant over nerfs on broken builds for a new season, let alone when the season already started.

There really is no solution that will please everyone. And between players leaving because of broken builds not being nerfed right away or players leaving because it’s nerfed right away, I don’t know what’s best.

A lot of times you can only know the result of a change when you have big enough numbers. Having 100 players testing the game isn’t the same as having 20k players testing the game. You don’t get enough data to filter outliers and you don’t have enough players to come up with all the broken combos.

Even in PoE, a game that has been reasonably balanced for years now, a game that has an established development method that clearly works (so they likely also have some dedicated team of players testing things), players like jungroan break it several times each season, with broken combos and PC melting mechanics.

Even if you were to extend the CT to 1000 players, broken stuff and unbalanced stuff would still get through. There are always more people trying to break the game than people trying to fix it.

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Nerfing Explosive Traps? They did this because they added the new item, Artifice of Devastation. So, they considered it cheating for one ability to trigger two more.
I only found four builds on LE tools with this item, and only one uses the Bladestorm + Traps combo. Yes, leaving a 100% chance for the Flask would be too cheating…
I hope they realize they just killed the possibility of an alternative build without Bladestorm and bring back the 100% chance.

Even with that item the build would never hit uber for 1.5 billion dmg in 1 second and you wouldnt be killing him at level 38, lol. They have no clue.

@DJSamhein yeah I get the number of testers is low which is why they should invite some players who are known for spending every season investing lots of time in a specific class so they can see if they’re broken.

I also think with what you mentioned about players leaving won’t really matter if they did nerfs 2 weeks in - this season they had already dropped from 43k to 22k, 3 weeks in they were down to 12k - not that many people left to ‘rage quit’ as a lot of those people (wild guess here) are the players who speed through game, level a char and kill the boss then say “sweet done” then change games - which is fine, they are leaving anyway. Nerfing a broken class I dont think will have the impact it might have in POE2 or POE1 - I’d love to see the stats on Shadow Rend specifically this season then you can see if they had made it more realistic and less crazy would 2% of players potentially have left (obviously not all of those people who get the nerf will leave) and if its down to 100s of players then really, whats that at the end of the day?

If it was publically stated that they will balance classes or builds they have added/changed before the season then people will have to accept it. Most of those players look at streamers theory crafts who say “this builds going to be so broken this season” and then deliberately build those so shame on them haha! I made frogs and didnt know there was a bug, had 19 frogs and 2 other mins, they then fixed it 2 days later because it was a “bug” and even bugged was doing 1/100th of the damage of the builds this season “functioning as expected” - its silly billy. Anyways obviously its just how i feel but 100% the old poll should be resent as a lot more players now I feel will say “were open to on the fly balance” even the guys still playing who were doing rend have stopped as its not challenging and stupidly strong.

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That’s what they expanded the CT to (ish) for MP & that was clearly flawlessly balanced wasn’t it?

Yes. I may not necessarily agree with the individuals, but that doesn’t mean they aren’t capable of “building & playing characters properly”. Though what do you mean by that? Are you channelling your inner Abom & only builds that are capable of 10k corruption are viable & everything else is bad & should be deleted from the game?

Yeah & I have no idea why or how that got through.

I’d be surprised if it were that much, they’ve likely trimmed it down to what it was originally, a relatively small group.

Yeah, perhaps they could nerf the most egregious builds a bit & buff some of the lesser used ones around the ~3 week timeframe. The downside of that is, as the devs have said, creating a new patch requires a fair bit of effort from a lot of people that are then not starting on the new content (& they really need new content), so they’re damned if they do & damned if they don’t.

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Wrong. It should end under 1 min and with player’s death :sweat_smile::skull_and_crossbones:. 10k bar is multiple time higher than actual balance

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https://www.youtube.com/watch?v=1TtqZ_Z02ZI 75hr gameplay. u are wrong:)))

The “should” in his comment was the operative word, meaning that that was an opinion.

The game is balanced between 100 corruption and 300 corruption. So anything higher than 300 corruption you may assume is not tested, balanced, or anything. As far as I know, this has been the design since 1.0

This has always been the biggest mistake in this game. Because of that, they’ll never be able to properly balance anything. They need to test every single build at at least 2500 corruption before making balance decisions. Only then they would actually understand the problems.

And I still see the devs on Discord recommending Rogue Rend builds to players. It’s honestly ridiculous. There are so many builds in the game, yet they still don’t even realize how broken this season is.

At this point, whatever I say is pointless. There are too many LAST EPOCH developers here acting like they know everything. That’s exactly why this game will never get fixed.

That doesn’t make any sense… 99% of players don’t have the time to grind past 300 corruption, let alone up to 500 or 1000 corruption. I don’t see any reason for the devs to balance beyond 300 corruption because it already takes a long time to get there, longer than many regular people would play a season.

Doing 300–500 corruption has nothing to do with time investment. The game already requires 500 corruption just to unlock Uber content. You don’t even need any special items to do 100–300 corruption — even with trash gear, 500 corruption is extremely easy. What I’m talking about is the balance around 2500 corruption.

Not really, though? Unless by being balanced you mean that almost every build can do it pretty easily with little gear.

Devs have said, back in 1.0, that 300c was the floor of a good build and 1k was their bad and shouldn’t happen. So if we were to take them at their last official word, the game would be balanced between 300 and 1k.

However, since then, we’ve had a bunch of power creep added with Nemesis, lizards, primordials, woven echoes, etc, etc. So the game is clearly balanced way above 100-300 at this point.

I mean, even this season they added yet more content that requires more than that to unlock, in this case 400c. Not even going into the fact that both Visions and Uby require your build to handle way higher corruption than that.

Ultimately, the issue is that balance in LE is at its worst (at least since 0.9 when I started playing). It was kinda decent with 1.1 and I was hopeful they were on the right path, but since then it’s been broken build after broken build. And the huge power creep is simply bringing everything up even more unevenly, D3 style.

You have builds that have been broken for 3 seasons in a row and they’re still broken.

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Let me put it this way instead. I only played for about 3–4 days this season. The game feels broken, so I didn’t even feel like playing more. These one-shot builds make the game feel completely meaningless.

If I gave you a small strategy and explained what needs to be done, you could farm hundreds of thousands of corruption easily. Because the game is completely broken this season. If you have the time, you could do it too — it’s not hard at all. Actually, it’s probably the easiest season ever.

And honestly, it’s also the worst season so far. I said many times last year that this season would turn out broken and badly designed like this, but they just don’t listen…

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Hahah nah man not at all - what I meant when I said properly was like it took some of these rogue specialists all of 5 minutes to figure out how to exploit things - if they can theory craft and say “this is going to do XXX dmg” then surely the guys play testing the new skills which I assume was a specific task (shadow rend) would have figured out how broken it was because of various things - too many shadows being created, too much ward can be created, too much dmg due to shadows and too much damage using flow (falc and BD).

I would also expect all new items to be tested extensively. There will always be builds that don’t get discovered til later on. FrozenSentinel said before the league that he thinks with the notes he’ll be able to 1 shot uber with blackhole and did so. The new ammy, well more so the conversions - test a lot please? Obviously didn’t because using the rampancy/brutality we have 30-40 second kills with shield bash, rive, erasing strike, flame reave etc - most of the melee classes can exploit a str/vit stack build and then there is void cleave with its 1 shot on Uber - all of these were shown on FrozenSentinel/CaptainNoobzars YT’s.

This is all I mean by tested properly, nothing to do with the specific build because no ones going to think Shieldbash is meta the way you’re moving round with eventhorizon lol. Rogue is very broken and that should have been tested A LOT with all the changes being made to it. There are a lot of well known YTers who just play one class all I’m saying is just ask them to help test. They’re going to put out theory crafts before the league which are likely going to be meta regardless at least this way ask them to not release any early public builds and make it more fun when people have to use their own brain power.

They should have people in the teams there who are designing these items thinking about potential abuse of them right and then creating a character giving them the best gear and then testing if it’s possible which I mean, come on you don’t even need the best gear to abuse the new amulet conversions or the rogue this season.

I hope this makes sense I accidentally double scoped my caffiene drink this morning

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Yeah honestly people who are new to the game now in global chat with no issues cleaning Abby up. When I started just before 1.0 people would still struggle in campaign against Lagon and he had apparently been nerfed by then haha (I died a bunch still) now the campaign is just “is the game supposed to be this easy” - most casuals in global are farming 300-750 and asking what the soft cap is or where the best experience is. 1000c when I started was like WOAH HOLY HECK in global now it’s just, well really normal by a lot of build standards when people are going off guides and get half the end game gear needed.

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