My problem with the void knight

OP complaint that VR is the only way to play with Erasing Strike.

Which I already disagreed here in this thread.
But I am not going to name all the different ways how to manage your mana here.

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erasing strike is in my opinion one of the best abilitys in the entire game you have alot of dmg inc on your void talent tree you can go whit beams build or void rifts both are good. you have alot of good leech form talents and the dmg of erasing strike. the best part whit all the leach you get from earasing strike is that you can go from 10hp to max in one hit on bosses and packs of mobs combine that whit vr and health pots and your basicly imortal unless you get one shot by a mechanic thats do alot of dmg but usaly those are tlelgraph on the ground so easy to dodge.
vk has alot of potential both as an amazing clas feel and dmg output and survival. some one just need to find a good build for rest of the skills vk has.
to be fair alot of classes has basicly only one or two "meta"builds they can go. take lich and necro for example lich has only its aoura and wraith form rest of the skills are hard to build around and necro just have alot of minions.
you just need to find the build for you and experiment this is beta so alot can change and devs wanan give us there idea for classes and love our feedback about them.

personaly i have spend alot of time experimenting whit markswoman and try to find builds thats not deatonating arrow or multishoot. its hard but fun and i have been close but have bad luck whit dmg faling of in arena 300+.

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I totally disagree, but that would be another topic. :wink:

tru but in my experience spirit plauge drain life and otehr skills cant compadre whit aoura of decay dmg

As I said I was hard with érasing strike, it was not necessarily the subject, but overall it remains a good attack simply I pence that it forces the use of volatile reversal or almost, and that on bosses this is clearly not the most efficient skill.
My real problem with VK is that he is unable to properly use the other skills, because she does not benefit from the% void damage of the talent tree, it makes no sense, in this case it We must have given% physical damage, and that the other skills VK be used in support. In short there is a problem either you have to be able to convert the sentinel’s attacks, or you have to modify the talent tree. So that the usable skills share the VK scale on the strength of the VK.

Once again I want to be clear on one thing, I’m not trying to break the VK and say it’s crap. I’m just criticizing something that seems illogical to me, so that changes can be made, and allow the improvement of the character, that is for me the goal of this beta.
And i dont really like to hear good it’s like her. Because the interest of this beta is precisely to point the finger at what is going to improve it. Sending flowers to the game and saying it’s perfect is definitely a pleasure for the devs, but it doesn’t help the situation. I am quite surprised to see that no one seems to see the same problem as me, on reddid and other everyone complains about his, on the constructions of boardman 21 there are comments also in this direction, he himself answers by saying it’s not his fault that no attacks can be converted so he builds physical damage and not void.
In short, I don’t want to criticize the game, just to criticize it, I criticize what I find is wrong, in the hope of helping it develop, so after if no one agrees, then that’s fine. I’m wrong but it would be a shame not to help change things if things go wrong.

I don’t understand.

You basicaly trashtalked Erasing Strike in your OP.

And now you are saying how good the skill is…

I have to disagree here very strongly.

I don’t wanna derail this topic, but i just don’t think this is true.

Especially regarding Lich i have to disagree even more, since that is my main class and i build all kind of succesful liches.
In fact my most powerful character is a Lich that uses a build i never saw someone else using before.

Since i don’t follow the build guide/content creator scene i don’t know what’s “popular”

Yeah Lich along with Rogue/BM are arguably the strongest classes right now

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+to erasing strike it’s also a benefit that it costs so much because you can spec into the FG tree and grab that"3%per mana spent" node with 6 points(and grabbing the added flat phys on the way up). Forge strike gets up to like 140 mana if you max it. That’s +400% to already one of the heaviest hitting attacks, and that multiplier even applies to the death beams it spawns(haven’t tested this actually since the build is in stasis waiting on a VR patch, but if it doesn’t it should be an error since the node states in no uncertain terms that everything spawned by the melee attack is also boosted). You one shot everything(which also instantly cools down VR in a crowd)

Although I do have to say VR is pretty important to making it a stable build rather than a support on a rive build. It kinda just naturally pairs with it. Which does make it a shame that VR is currently too busted to use on HC x.x.

This game seems to have a decent ability to focus on one particular ability as a main, and make it work(ignoring bugs). It’s quite diverse.

What is HC? Sorry if the question is stupid.
I am French, so it is difficult for me to understand the reduction …

Hardcore. If VR screws up and dumps your health/mana in regular it’s all good. If it does it in HC you may end up making the char a ghost. When I discovered the glitch I made it out with 40hp(out of 900)

In fact if you don’t mind dying VR is kinda busted in a positive way now. It’s overwhelmingly likely to just get maxed health/mana on use.

I already suggested "FG’s “Crushing Blows” Passive in one of my posts here.

Although you actually can’t bring it to 140, but 96 mana cost, which still is alot in conjunction with that passive.

Even though VR can be a bit wonky sometimes it’s stil lvery useable.
But i say it again: It is not mandatory for any kind of mana heavy build.

There are severla other ways of managing your mana for sentinel.

Hardcore: Permadeath on 0hp.

In LE the character is still availible in the normal mode.

Ok thank you all, yes I should have guessed, I completely forgot about Hardcore, not being a player in this mode.

Nah for 99% of its uses I would say VR is just useless on HC right now. There are options that don’t have the inherent risk of suddenly lowering your mana/hp. On hardcore I consider anything that can randomly kill you while you are swarmed unusable by definition.

You know unless you take the cooldown nodes that negate the health/mana stuff… But once you do that there are better skill options that don’t harm your damage/survival.

Also you sure you can’t break 96? If you take all those ray burst nodes and the other increases I feel like I’m almost positive you can break 100 at least o_0

Yeah just looked again. 140% possible increase with 60 base cost. That’s an 84 mana cost increase so 144 total cost.

Sorry I barely saw the message.

Then I think my message was misunderstood, the language doesn’t help, and I tried a bit of humor … Not a good idea.
I don’t regret anything, but I probably expressed myself badly, or I had a hard time expressing what I think of the fate. He has these strong points (destroy mob pack) and weak points (his mana hit, and bosses), now the main topic for me was especially the fact that this attack is the only one of the VK. And that it is impossible to totally convert other attacks like rive or vengeance which would help the VK enormously, and facilitate building and understanding. And above all would allow the character to be coherent and allow to fully exploit the% Void in the talent tree.

Oh yes, i forgot about both the Void Beam Nodes, which can theoretically make ES even more expensive.
But taking all of those nodes at ones is not really synergistic.

But only going for hit dmg, you can increase the cost by 50% via the “ObliteratioN” Node and another 10% from the VK “Avatar Of Regret” Passive

I get your feedback about the conversions for other skills.

And i agree, that this would be cool, but Rive already has very cool Void Nodes.

The only thing i disagree with, is that ES is too expensive or weak agaisnt bosses.

Not entirely. If you equip an Exsanguinous/Last Steps/etc & an item that prevents you from regening hp (Titan Heart, Xithara’s Conundrum) you end up with fractional hp that rounds down to 0.

Just saying.

This after is a rather personal opinion, its mana blow can indeed be a strong point with the passive of the FG, I admit not having thought of it.

Regarding the bosses I have always had trouble against, it works but it’s a bit long, it remains much less efficient than spells with high attack speed.

Actually taking all those nodes at once is a pretty huge synergy imho. Those void beams should also get the 400+% boost. That’s a LOT of area damage to throw around. I planned on using him as my arena farm, devouring orb, lunge, erase-erase, VR and repeat. Some of the most savage area clears I’ve ever seen even before I maxed the cost. But again it all goes down hill quite fast when VR just puts you in negative hp while you were testing using Whirlwind instead of Rive. Turns out having no 0mp skills when your mana restoration skill suddenly decides you have -40 mana isn’t too great TT_TT