Hi,
I’ve been playing Last Epoch for a while during Season 2, and here’s my feedback focused purely on technical aspects. I won’t cover game content, as others have already done that far better than I could. I’ve organized the feedback based on my own subjective priorities and perceived importance.
High Priority
Poor Optimization / Unstable FPS Performance
I’m running an i5-11600K, 32GB RAM, and an RTX 3060, playing in Full HD. It’s not a high-end rig, but I’d still expect it to handle any modern ARPG at over 100 FPS on decent settings—especially at 1080p.
Sadly, Last Epoch struggles to deliver consistent performance. While I sometimes hit my FPS cap of 136, most of the time—especially in Monolith maps—I’m stuck between 50–100 FPS, depending on the environment and combat intensity. For me, anything under 100–110 FPS significantly worsens the experience: loot readability while moving drops, the image feels sluggish and blurry, immersion is broken, and eye strain increases. With a setup like mine, I believe the game should maintain 100+ FPS 99% of the time on something like the “High” preset (with medium shadows), unless the screen is absolutely flooded with enemies.
Also worth noting: changing graphical settings doesn’t usually have much effect on my FPS, which further indicates optimization issues. Stable and scalable performance on mid-to-good gaming setups should be a top priority for any modern game.
Bugged Melee Hitboxes
I often play melee characters and enjoy close combat, and while melee in LE is generally solid, it suffers from one critical flaw: hitbox issues.
Because of a physical handicap that affects my right hand, I often use “move and attack” on left click for easier control. Unfortunately, this setup makes hitbox bugs even more noticeable. Some enemies can’t be targeted with the mouse at all, others have poorly aligned or too-small hitboxes. This makes targeting inconsistent and leads to frustrating encounters—especially during boss fights, where a misclick due to faulty targeting can put you in danger when trying to retreat.
Gender Lock / Basic Character Creation
I’ve seen this discussed before, and I’m aware of the challenges involved, but for me, this really matters. I have a hard time enjoying ARPGs if I’m forced to play a female character. I get that LE has a narrative, but it’s not a deeply story-driven RPG. I play ARPGs to create my own character—and as someone who isn’t a girl, it feels off to play as one.
This is one reason why I’ve spent a lot of time in Diablo 4: it lets me play any class as male or female. I’d love the option to play a male Rogue in LE as well. Even just a minimal character creator—gender, skin tone, hair color—would be REALLY nice.
Normal Priority
UI Clickthrough Bug
Occasionally, clicks go through the UI while I’m in menus like settings, inventory, or crafting—causing my character to move. It’s not game-breaking, but very annoying.
More Advanced Graphics Settings
Some options seem to be hidden behind detail presets. Please give players more granular control over graphics settings.
Player/NPC/Monster Outlines
It would be great to let players customize outline color and thickness—for accessibility, basic orientation during action and personal preference.
Low Priority
Cosmetics
- Allow armor recoloring (like in Diablo 4)
- Please include some less flashy armor sets, weapons, cloaks and portals
- Introduce a loot-pickup pet with simple filtering options (e.g., what rarity or item types it should collect)
Visual Style / Visual Clarity
At times, characters look like they’re made of shiny plastic—too much light, too many reflections. The visual style can feel off or sterile. This somewhat connects with other points like antialiasing, lighting, and general effects.
Also, the game sometimes lacks visual clarity - sometimes I need a second, two or three to tell whats going on, wheres the enemy mobs and so on, this should imho never happen.
Antialiasing
FXAA and SMAA aren’t very effective in LE and TAA just turns everything into a blurry mess during motion. We need better options that reduce jagged edges without killing image sharpness. Also, support for DLSS 3.5 (Transformer) and FSR 4 would be highly appreciated. this being said - DLSS or FSR4 shouldnt be the only way to get good AA.
Volumetric Lighting
Some areas using volumetric lighting look oddly washed out / lack depth. This could use some fine-tuning.
Character Deletion Confirmation
Why is typing the character name before deletion optional? This should always be enabled to prevent accidental deletions.
Gore & Combat Feel
A bit more gore, blood and visual impact would go a long way. Combat also needs to feel heavier and more impactful to immerse me into power fantasy.