My Corruption Sob Story

After 23 hours played and grinding rifts for a couple of days, I was finally able to afford the primordial unique I wanted (24.5k bones and hearts that never drop). The rolls were on the low side so I figured what the heck, I’ll try to corrupt it.
What happened? It turned it into a useless rare item. I know it’s gambling and that’s the nature of the beast but man I felt so defeated at that moment. I just logged off and went to bed.
It was the Wildfire Embers amulet for my flame reave build.

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I do the same for corruptions in LE as I do for them in PoE - I only corrupt what I am able to replace right away if it bricks. I recommend doing the same, it avoids a lot of frustration :slight_smile:

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Yes, agreed. Lesson learned the hard way. I try to reason with it by telling myself it would have been a DPS loss, technically. Would have made Omen windows easier though.

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Corruption has about a 2% chance of something actually benefitting your build. I’ve done 100 corruptions and got 1 item that benefitted my build and was only T3 corruption.

This mechanics is pretty badly tuned. As mentioned in another thread Ruined items shouldn’t even exist. Corruption just isn’t exciting, the reason why it’s not exciting is because there is a 98% chance to lose. That isn’t gambling, that just feels bad.

There should only be “Corruption Affixes” Why are basic affixes an option? You get a a Dodge corruption? Why? Get rid of all basic rolls that are just not helping you, these are dead rolls and feel just as bad as bricking your item.

I’ve never used a mechanic that felt this bad. I actually don’t want to do it at all and with this and bugs has turned me off for the Season. Gave it a solid try though tested the season but it fell short mostly because of the new mechanics and plethora of bugs.

Give this season a 5/10.

I’ll wait for new patches or next season see if they make better changes in gameplay and design.

Yea but PoE corruption is far safer than LE. There is way less randomness. So I find myself wanting to engage in PoE vaal orb while LE there is such a slim chance of it helping my build why bother.

After bricking my last item today, I can’t wait for PoE 2 next season now. I have over 2,000 hours in LE but with each new season just play this game less and less. I keep coming back and hoping it will be great, then it’s not. The bugs and undercooked design of new mechanics.

Corruption mechanic needs a huge overhaul. Hopefully this doesn’t sound harsh I wish the EHG Devs the best, it’s their first attempt at this mechanic. It’s just not close to ready.

I honestly disagree. There are a lot of corruption outcomes that can be useful without being BIS, and I’d say at least around half of my corruptions have been good. But everyone has their own experience ^^

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Instead of corrupting maybe the Nemesis would be a better Option. And even if you get no LP you sillscould use Corruption on it.

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Define useful? If I’m playing a build that doesn’t use Dodge and get a Dodge corruption how is that useful? If I get a 12% Necrotic Res and already capped and not stacking that stat again… These aren’t “Useful” corruptions. THESE SHOULDN’T EVEN EXIST!!!

The corruption mechanic has completely beat down my will to play the game. I know I’m not the only one. The seasonal mechanics can’t be driving people out of the game. They also need to build “Excitement” Which corruption doesn’t do when it’s a roll of a 100 sided dice

Risk vs Reward feels really bad.

I’m not looking for BiS just useful. Again in 100 corruptions got a T3 useful mod for my build.

Again all items should pull from a pool of “Corrupted Affixes” there needs to be between 5-7 of them. Get rid of the basic affixes from the pool and remove “Ruined” chance.

Yea the experience is one of the worst in gaming. I rather they not add these mechanics if they are going to make players feel this way.

EHG needs more internal testers! No way this mechanic should of gone live in this state.

I love LE but I gotta call it. Hope next season is better. Just feels like they introduce something and break 10 other things. Maybe LE is trying to do too much so it’s all over the place.

Guess I’m just sad and frustrated the season is in the state it is.

I had a good time with corruptions so far despite the occasional brick. Some of my items max rolled for instance. If it didn’t give me the exact affixes I need, I could at least wear it and number goes up even if it is just more attunement or armor.

I have to mention these amulet corrupted affixes though, the conversions. The penalities are just so detrimental to your defensive layer that they shouldn’t be counted as positive outcome imo.

Corruption was added to provide an use for mid tier items which you have, but no longer need. You already got your 2Lp boots with the affixes you wanted, but another one just dropped. Until, now, this item was effectively worthless and a bit disappointing. at the same time, the odds of getting a 3LP version are astronimically low.

Corruptions fix this problem by letting you take that second pair of boots, push it to the same place your current one is, and “gamble”. It may do absolutely nothing useful (and now you want another 2lp pair to try again) or become an upgrade. The maxroll corruption also allows you to turn around some pretty mediocre items, or at least give them a second attempt at being good.

also in what world are resistances not useful? It may free an affix somewhere. Geez.

You know how corrupting items in PoE works? Given it’s a fairly direct copy, LE’s is significantly less harsh since there’s only a 25% chance of a negative outcome & of those negative outcomes, only 1 actually renders the item unusable (& then it’s only a 20% chance). No arpg has ever just given you the corruptions/affixes/whatever that are beneficial for your build. RNG is a thing.

That’s fair, if you’re not enjoying a game, choose something else, but

is just entitled bollocks.

Then you’d just bitch that they’re not adding anything interesting.

Welcome to software development.

That sucks & I’m (genuinely, given the shit I’m giving you) sorry you feel that way. Go play something else that you’ll enjoy more, if a game is making you feel sad, that’s the opposite of the effect it should be having on you.

Quite possibly, yes.

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I pretty much never corrupt in PoE2. Like 1 in 100 doesn’t brick the item.

In this game I felt the same. Hold it back until I have something as good or better…but then my corruptions kept being good or at least not hurtful. I’ve rolled a couple bad(set stats to worst, etc) but for the most part it has been great.

Now when I get the upgrade I am looking for in a slot, I corrupt before using it. For instance, I had an exalted corrupt amulet I had been using that dropped from an Omen. Stats I need and the corruption was +1 all skills w/ mana, which I needed. My build called for the amulet off Aberroth which wasn’t easy for me to farm at the time. I killed 5 before getting one. It was decent rolls(+2 skills, positive health/mana/move/resists) w/ 1 LP. I applied the stat I wanted with 1 LP and immediately corrupted. It was neutral. Some random resist. But I wouldn’t have lost anything if it tanked the item.

I hit a slam on an LP world splitter and corruption removed 19 tier affixs or something making it like a T3/3 slam, anyways feel your pain bro have bricked a lot of items even though I say “not gonna corrupt this time” - guess you have to since they disabled imprints from functioning (bugged)

Resistances in this game are not useful at all. They hardly do anything that’s another design issue. Ontop of that when you are capped having more resistances does nothing.(unless the build requires it as I said) So it’s a dead stat. It’s not useful and annoying.

  • Corruption affixes should ONLY be unique so there is excitement in doing the mechanic and the complete randomness reeled in. Also get rid of ruined items. Since that is already the likely outcome.

Corruption needs a huge overhaul but so does most things in this game. It’s a bugged mess with hardly any internal testing. The game is barely playable at times and causing the game to shut down. (Still haven’t fixed the connecting bug switching characters causing a force game shutdown) Real tired of having to Alt F4 over and over.

This half cooked season with plethora of game breaking bugs isn’t it. They need to do the creator testing program again. At least back then the game was playable because it was tested.

I’m being nice with this season as a 5/10. I feel like I’m playing an early Beta of a game every time I log in. Bugs all over and ideas half finished. LE was a better game when it launched and the last 2 seasons it’s been basically unplayable. The game has just gotten worse and worse again which is very sad and frustrating.

Resistances in this game are not useful at all. They hardly do anything that’s another design issue.

what does that even mean? going from 50 to 75 res literally HALVES the damage you take. And yes if you are capped it does nothing, that doesn’t change the fact you you will still have a free affix slot should you replace something that was providing said resistance

Just like PoE. Slightly overcapped resists protect you from resist shred/pen & resists are very useful in LE, it’s just not as punishing to be undercapped as it us in PoE. You do know how defences work in LE don’t you? Resists aren’t going to be the only line of defence, but that doesn’t mean they’re useless.

It’s not. It’s a 1 in 5 chance on top of a 1 in 4 chance.

Content creators don’t find bugs. They do generate hype & “solved” builds on day 1 for people that like that plus I can get behind them possibly testing to higher corruption, but them finding bugs? No more than other testers…

Not in LE it doesn’t. It does in PoE, but in LE, it’s a reduction of 25% (from 125 damage to 100 on a pre-resist hit of 100).

Exactly. It’s an additional option to possibly swap out an affix.

It actually doesn’t. That is PoE math. In LE going from 50 to 75 means you take 25% less damage. Every 1% of resistance means 1% less damage.

Because of the area level reduction, at endgame monsters always have 75% resistance penetration. This means that if you have 75% resistance you’re effectively at 0%, if you’re at 50% resistance then you’re at -25%.

How this translates into damage is that if you take a 100 damage hit this is what happens:
-0% resist = -75% resist so you take 175 damage.
-50% resist = -25% resist so you take 125 damage.
-75% resist = 0% resist so you take 100 damage.

Resistances in LE always equate to less damage taken on a 1 to 1 basis. 1% more resistance means 1% less damage taken (more accurately, 1% less resistance equals 1% more damage, the reverse is just close to 1%).
The best way to look at it is that you’ll always get hit with the 100 damage, resistances only reduce the “extra” damage you take for not having them.

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In other games max resistances are actually useful. They feel impactful and make a difference. In LE you have max resist and enemies still pen your resist and you get 1 shot from an elemental attack. Which feels bad and is jarring.

Resistances should be reworked they don’t feel impactful as they are currently designed where in other games D2, PoE etc. They actually do matter a lot so having max resist and over capped feels good.

(That is what that means)

  • I’m telling you now when LE gets new players and they cap resist thinking they are important and they get 1 shot by an elemental attack. They will not be happy and leave and go back to the game they came from. LE has a very wonky resist design.

So it’s a dead stat, why do I want to use the new corruption mechanic when most of the options are dead stats? The risk vs reward just isn’t worth it when the risk is so astronomical.

There is a chance to ruin your item, brick your item, reroll your item and get dead unuseful stats. This isn’t good design.

This isn’t a fact at all. It’s very easy to get capped resist in this game you don’t need corruption to cap out a resist. You aren’t freeing up anything. It just makes corruption feel bad because there are too many possibilities THAT DON’T HELP YOUR BUILD! So there is no excitement. Just disappointment. Disappointment is a big problem, another reason LE doesn’t retain players.

Corruption feels bad and it will make players stop playing. This coupled with the game crippling bugs that even if I report a bug everyday for a year it won’t scratch the surface. A lot of work needs to be done.

  • I urge EHG to hire an internal testing team again. This isn’t it.

FYI, if you disagree with him too much & are insufficiently echo-y Abom will block you.

My god what a dumb system. I never checked it properly cause it seems like a very standard common sense thing, which seems to work the same way across different ARPGs. Still, thank you for the clarification.

So you think that being 1% undercapped meaning you take 4% more damage is entirely more logical & reasonable than being 1% undercapped meaning you take 1% more damage? You rail against it because it’s different to what you’ve been conditioned to think is normal, not because it’s illogical.

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