Yes. Adversely, raising maximum resistances provide a massive increase in defenses which is nice. Being less punished for lower res also means getting away with scuffed setups.
Do you honestly think that monsters having 75% res pen and still having to cap it sounds like a cohesive thing?
But why is it a scuffed setup? Itâs giving you options. If you can get your resists to close to cap while freeing up an affix slot, what else would you put there? Could you not make an overall tankier build with that free slot? Your assertion that itâs a scuffed build is is only pertinent within the confines of PoEâs defensive mechanics.
Yes, by capping your resist youâre avoiding 75% increased damage taken. But if you could increase your HP by 5% while only taking 1% more void damage, thatâs tankier for everything.
Itâs a different schema, it requires you to set aside your old assumptions of what is or is not a scuffed setup.
The difference between both systems is that LEâs has a little more leeway. Having your resists at 73 or 72% isnât too punishing. In PoE itâs mandatory to have at least 75% for all 3.
Having 75% (plus some overcap to offset curses/shred) be mandatory would be quite punishing in a system that has 7 different resistances.
In PoE, each subsequent point reduces more damage. 0% to 1% is actually a 1% reduction, 1% to 2% is slightly more than 1%, all the way up to 4% for 74% to 75%. Ultimately, if you could get to 98% resistance, the difference to 99% would be 50% and 99% to 100% would be 100%.
This means that going from 0% to 5% is irrelevant and being at 70% is brutally punishing, being almost a 20% increase in damage.
This is definitely not something that is intuitive for most players. Most players will assume that the difference between 74% and 75% would be 1% and that it wouldnât make much difference.
EHG just came up with a system where this is true. And it doesnât make your defences scuffed because, like in PoE, resistances are just a small part of your defensive layer.
Just like 75% resistances in PoE will still get you killed all the time if you donât have any more layers (ES/life, armor/dodge, spell suppresion, block, etc), having 75% resistances in LE wouldnât either.
In fact, the main difference between both is that PoE is much more punishing when youâre still trying to gear up. Because where LE deals 100 damage PoE deals 400.
So you end up taking 100 damage with 75% resistance in both games, but with 50% resistance, while youâre trying to still gear up, you take 125 damage in LE and in PoE you take 200.
Itâs many design choices like this that cause friction across the entire game. Then itâs a jarring experience for players expecting X and once they find out how it works, leave and play another ARPG.
The next PoE 2 season canât get here soon enough.
Itâs silly.
If monsters have any PEN then overcapped resistances should count against that PEN. You know like how every other game works basically because it makes sense. Which is why resistances in this game feel worthless.
Sure, thatâs why. It has nothing to do with wanting LE to be a PoE clone & not being able to get your mind round the differences.
Howâs the âthousands of mana regenâ thing working out for you?
That is how it works. If mobs have shred or pen (ignoring area level pen), overcap protects against that. Itâs also easier to explain to new people, 1% less resist, 1% more damage taken, simples.
It doesnât.
âPenetration applies after resistances are capped to 75%, and can reduce resistances to negative values.â (taken from the guide).
Overcap protects against things that lower resistances (penetration doesnât lower the resistance, it just ignores it).
âHaving greater than 75% uncapped resistance protects against effects that reduce resistances such as Resistance Shreds, Shock or Marked for Death curse.â (taken from the guide).
It would also apply to poison stacks and similar.