Multishot on Speed - Build Guide - Diablo 2 Bowzone revival

Here’s my Status Quo: Marksman, Level 80 (LE Beta 0.8.1e) - Last Epoch Build Planner

My dodge rating is pretty low, I found a T6 dodge armor earlier but SECOND craft click bricked it, super unlucky. And yeah, that left ring is an easy fix.

ob bow has 4% base crt ,it almost double your crt and its base attack rate is 1.1 .this is much better than the unique bow’s +4 arrows.

and the passive “arrow storm” isnt working with channelled flurry.
u can keep hiting the dummy for more than 15s,and u will find there no attack speed difference whether the arrow storm is proc or not.

Crit is totaly irrelevant for the build.
You stack crit vulerability on everything that matters in seconds to reach 100% cc.

Arrow storm proccs if you start channeling flurry or on puncture. You weave the two skills and dont channel for 15 seconds :wink:

4 arrows are almost 200% ed btw.
You need a top end exalted obsidian bow imho to beat the cheap delkors.

Thats the bow

Flurry channel is one of the few channels ingame that scales with AS… its even easy to see it while playing

Edit… almost forgot delkors reduces the mana drain significant…

flurry is 40% less chance proc all ailments , vulerability wont stack that fast, but that is a easy
way to crt.

about the arrows number : with all gears and passives, increased damage should be more than 1300%, 200/1300=15.4%, that meas 4less arrows will reduce ur damage 15.4% in total. but 1.1bow is 12.2% more faster than 0.98 bow, and u can get 100% increased damage , 20% increased attack speed, bow pyh damage,chance to slow, so using a ob bow is a great deal.

and i have a question: why u dont get a pyh penetration affixe on amulet ? that is 9% more damage to the 0 pyh res target,18% more damage to the 50% pyh res target. and this is the only way we can get this .

Flurry may have a 40% less chance to proc ailments but it’s hit speed is so high, in part due to it’s 3 hits per flurry that you’ll hit the crit vulnerability “cap” very quickly. You’ll need ~13-15 stacks of crit vulnerability which is ~13-25 hits which is a few seconds of channelling.

Thank you for sharing your build. I made slight changes but I don’t know how to get my dodge percent up. I mean, I guess I am missing a LOT of flat dodge on my rares. Here is my character on the build planner. Please, if anyone can tell me what stats to drop to grab more dodge, I will appreciate it!

Trying this build as well, but i am really ‘struggling’. Not really damage or survivability wise, but just general stuff. Few mins of my gameplay in the lvl 60 echoes, which doesn’t seem too bad…:

My gear and spec on the planner:

I have trouble with the following things:

  • Mana sustain, can’t spam multishot, main skill is puncture atm
  • Attackspeed, seems the video’s i watched do have MUCH more atk speed.
  • Not clear what stat to focus on. Dex? Phys (bow) damage? Atk speed? Dodge? Health?
  • Tooltip damage, sometimes i switch items with a lot of dps difference, but in playstyle i dont really feel the difference in speed.
  • Trouble to find the correct idols, which also doesn’t help.
  • Prioritizing skill tree talents, what to go for next
  • Using flurry as opener doesn’t help much

Tips would be greatly appreciated! I really love this game and mechanics, but now its just frustrating.

Are you using multi … like pressing the button all the time???
Thats not the idea… you use flurry to procc multi but never use multi yourself!

Okay now i have more time.
You ignored the core node of flurry that the whole build plays around (Fussilade) so the whole build cant work - you simply have no flurry proccing multi…
You play the build wrong (well no wonder you cant play it like it meant to be played)

Everything now is minor in comparison:
You miss idol slots - finish all sidequests to get all slots
You miss full phys shred on puncture
Your missing the damage core of shift (jagged / jade arrows)
Why the hell are you wearing gamblers crap amu - it will ruin your Damage. Take it off! Even naked is better :wink:
The rest of your gear is bad - i guess you know this. The bow is okay for a low craft the rest needs work.
Get master archer 2/2 asap - just respecc the point is crucial. (Fire and steel e.g. doesnt do anything good anymore)
Also you are missing snipers gambit - huge DPS loss … get rid of arrow storm for now - thats late game!

I dont argue that the unique bow cant be beat - it just needs a real GG bow - no “simpel t20 craft”…

In your calc you ignore:
The much higer base Damage of the Unique vs. a Obsidian : 110 vs. 64 on a T5 craft thats HUGE
(even a perfect T7 is only 83 so even a t6 wont work imho)
The reduced channel cost you get from the unique
The extra arrows are more stylish… :wink:

I run phys pen on amu - allways did.

Actually, if the rest of your gear isn’t GG yet, even a simple T10 obsidian is a lot closer than you make it out to be. Once you have 40%+ multishot damage per arrow, yeah Drelkor’s Compass does way more damage, but let’s look at someone a little further back in the gearing process.

For starters, let’s look at the base damage: You said 110 vs 64 is the comparison to make, but don’t forget you get a lot of other flat physical from other sources. In total, you should be getting +60 (30 from Sniper’s Gambit, 5 from Assassin’s Quiver, 8 from Swift Assassin, 11 from T5 on quiver, 6 base from Multishot), and the correct comparison is 170 vs 124. So the Obsidian is doing 27% less damage, based on only the base damage.

For the Obsidian bow, I’m going to assume a roll of T5 bow damage and T5 added phys. This gives the Obsidian ~175% increased physical damage after accounting for the affix and the implicit. We’ve covered the base damage in the previous section, so let’s look at other dps factors. As noted above, I’m going to assume a character that is not fully geared yet, as many people may be in the process of trying to hunt down those idols and craft a multishot chest/helmet. Looking at my own character, I’m at roughly 600% increased damage before accounting for multishot damage per arrow (I have 22% multishot atm). So the Compass ends up with 974% and the Obsidian is at 1,083% (assuming that total 175% physical/bow damage noted above). Add on the attack speed difference and you find that the Obsidian does 33% more damage, looking at only “increased damage” stats and attack speed.

Combine the two analyses and this still puts the compass slightly ahead (the Obsidian does 3% less damage than the Compass). Now let’s look at the two bows as a complete package:

Compass

  1. Higher base damage: We examined this above. Overall, how much more damage your Compass does is related to what stage of gearing you’re in and how much increased damage you have. If you’re very early and only have 10 or 12% Multishot damage per arrow, then the Compass might actually do less dps despite having the higher base damage.
  2. Reduced Channel cost: Very useful before getting the +mana blessing, but once you have it, and you’ve gotten down the play pattern of weaving in regular Punctures to regen a bit of mana and to keep up stacked buffs/debuffs, the channel cost isn’t an issue.
  3. Extra arrows are more stylish: Can’t argue there :slight_smile:

Obsidian

  1. Faster attack speed: You stack buffs/debuffs faster and overall play feels much more smooth while running Echos.
  2. Higher base crit: In a boss fight, this won’t matter, since you’ll stack crit vuln on the boss very quickly and have near 100% crit regardless. This does help a lot when doing Echos though since stuff will die before you can get more than 1 or 2 stacks of crit vuln, so more base crit will actually count and result in more dps.
  3. Two open suffixes: You can throw whatever you want onto here. It’s not a big deal, but more slow chance could help you get your extra damage on slowed targets sooner, or chill could keep enemies from hitting you. Again, not really going to matter a ton on bosses, but helps out a bit while running Echos.

So overall, it’s a lot more of a give-and-take than you make it out to be when comparing Compass, even against a simple T10 Obsidian Bow. It seems the Obsidian could actually be better damage-wise until you’ve had a chance to get decent gear, fill out all your passives and get 4 multishot idols. Even then, this build does so much damage, it might be optimal to use the Obsidian Bow for clearing Echos, where the faster speed/extra crit will make things smoother against trash mobs, then switch to the Compass for Monolith bosses.

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Thank you for the very detailed work up i will double check and think about it and will add the guide later :slight_smile:

I love such discussions thats what improves things.

Not to myself:
One more time … do not think and do not “belive” use freaking Excel on everything.

@Hybria Thanks for your reply. changed most of the things you suggested and it helped A LOT!

Today i found the bow and 2 of the multishot idols, which help. But even without those, the build was getting more fun to play. Can easily do the monoliths now, progressing in 65/70 as we speak.

Updated gear: Marksman, Level 73 (LE Beta 0.8.1e) - Last Epoch Build Planner
So, concrete questions:

  • What necklace should I aim for? Can’t seem to figure out what the stats should look like. Even with high phys damage and atkspeed, the tooltip dps drops significantly.
  • Is dex really that important, as it doesn’t increase tooltip dps?

I also just found out how the shattering process works, this helps a lot in getting the right shards for crafting lol. Going to expiriment with craftingtomorrow. Gear will get better, I promise! I am at 9.7k tooltip dps now.
Other minor tips, apart from the ones you already gave?

A suggestion for an amulet is given in the char planner.

Double Res amulet base

  1. Phys Pen
  2. Crit Multi
    Whatever Def you like / need on the other two

The Gamblers Crap amulet shows you the high dps cause you look at it while doing notingh - 100% crit chance → huge DPS … after your first hit it collapses and even lowers your overall DPS. This amulet is a total noob trap and only good for some very specific builds

Dex doesnt give much DPS (4% inc in the grad sheme is not much) but on some prefixes you cant take anything better so dex is the “best of bad choices maybe” … it also gives a lil dodge. But if you craft … do DEX LAST! First the important stuff…

Try to get fraility on hit somewhere - i didnt see it at first glance on your gear?

Dont specc Mana Warp it is bad. Take the useless point out of fire n steel.

Get the shred from death from afar next. Very strong nodes!
Arrow Strom or etheral Arrows after it (both medicore but you start to run out of good passives slowly)

Get 5/5 Splinter in Puncture asap - get rid of something else.
Get jagged arrows in shift asap.

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Does anyone know, if you have Jagged Arrows, does the Jade Arrow buff your entire channel? or just at the first press? Like, by consuming 1 Jade arrow, as long as I hold down Flurry, will every crit do more damage?

The entire channel.

can someone tellme what is the best in slot for this build? becous is not updated xD

Don’t you think Barbed Arrows is good Passive node? Would you bet on Concentration + Meditation?

+1 for update the build. Thanks for the help!

I’m new on last epoch and i like alot play with Rangers, i will try this build :slight_smile: