PoE is only more efficient in optimised groups stacking buffs / magic find and splitting the cost of juicing their maps by 1/6 and then sharing the insane profits
yes an optimised group can earn more currency/xp than a solo player much much more however people only do this ‘seriously’ for maybe 1-2 weeks to earn mega currency and stop - ive never done this before, theres players that do this every league launch to get a mega start. Its like working an awful job for $150 an hour and doing it for 2 weeks straight to pay for somehting…then slowdown
I only play solo trade/SSF in PoE, you NEVER need to play with anyone else for anything. I used to group in 2017 when the game was extremely difficult. GGG has been diluting the games difficulty almost every league for the past 15 leagues to the point I can go weeks without a single death - you lose 10% xp on death
One of the lead developers of PoE actually plays an aurabot - which is why it took them forever to nerf them.
Aurabots break the game - they give their allies things like -
90% maximum resistance, 40+% attack/movement/cast speed. Basically thousands of non decaying Ward (Energy Shield) multiple flat damage aura buffs and then on top of all this they all get scaled by ‘Aura effect’
But the other issue you have people saying shit like:
its not though, thats just if you have a bad build trying to push content you should be in, Most people who get ‘one shot’ didnt get one shot at all, they got maybe 6 shot because they ate 6 monster attacks at once because they have no defence at all and expect to live, doesnt work that way in PoE, you need raw mitigation plus secondary such as evasion/block etc
They probably didnt read the map mods, dont care to learn Aura effects on rares which are EXTREMELY dangerous if you get 3 rares in a room and each has an aura buffing them. You know you need to kill the mob with the Substanial Physical aura/powerful crits as you KNOW they will wreck you, these players dont pay attention, die, then scream the game was unfair
Funny thing is some of LE’s normal monsters are far worse in the ‘unfair’ category of damage - Osprix / Siege Golems / Ice Golem Avalanches / Matriarch Lightning Slam - all do like 3k raw damage in 250+ corruption and this is vs capped resistance and 60% endurance and im still taking 2300+ damage from a white mob…