Q: Any plans on making XP useful after level 100? I keep suggesting converting XP into something useful like crafting materials, adding on LP, or something else to just keep XP relevant.
Mike: We have some plans and we’ve definitely seen some really good suggestions from the community. I don’t know if I’ve seen exactly what I think the front runner is right now, but yeah…
Judd: We actually do have an answer for this, but it’s not time to unveil that just yet. But yes, we will have a reason to continue.
Steelmage: I will admit I was playing my level 100 character before we did this and the XP bar not really doing anything is a bit – I mean this is a big problem in PoE as well, the only difference is in PoE you’d never hit 100 pretty much because it takes forever. However, when you do it’s like…yeah you do have that problem in PoE.
Mike: That level 95 to 100 stretch of experience is something we’re definitely looking at elongating a little bit as well. The relative power you’re getting from levels at that stage is so small compared to the relative power you get at earlier levels that it’s less important to even hit 100 and it’s more of an achievement than a requirement for a build.
Steelmage: I remember a thread about this. I think there was one about death penalty as well and people were really like, how do I put this…it’s a hard sell to say you’re making the grind a little bit longer isn’t it?
Mike: Yep.
Steelmage: It’s not going to be that bad, I imagine?
Mike: No.
Steelmage: It’ll be fine chat, it’ll be fine.
Mike: Some of it comes from the idea that the game starts at max level. There’s other games that have like – I’ll use WoW as the extreme example. WoW doesn’t really start for a lot of people until you hit max level and we’re definitely not that model. Endgame in Last Epoch starts way before you hit max level. Hitting max level is not your mark of like ‘okay now I get to start playing the game’.
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