A brief history of Trade

I probably won’t feel the need to update this again, but we did receive a lot of information surrounding trade in the last couple weeks that I felt needed to be added here. None of this information included any specifics as to how trade will work or anything but rather how it’s progressing, and that some form of trade would indeed be included in patch 0.9.


September 9, 2022

Mike reiterates much of what he said during the September 2, 2022 dev stream.

September 14, 2022

This was the first of two Multiplayer Dev Q&A streams that took place. Judd talks about trade from a high-level viewpoint and reveals that their first trade system will be tested by the Community Testers in the coming weeks to get feedback on before being unveiled to everyone at a later date. Also, Dan speaks to just how much they’ve discussed trade and the options they’ve considered.

September 15, 2022

In this second Multiplayer Dev Q&A stream Judd and Dan reiterate a lot of what was said in the first stream – detailing many of the high-level goals they have for trade and how important it is that they get it right for the game they’re trying to make.

September 16, 2022

Mike reiterates points he’s discussed in both the September 2nd and 9th streams, but then reveals that the plan is to have some form of item transfer available in patch 0.9.

September 23, 2022

Again, Mike comments that some form of trade is planned to be coming in patch 0.9.

September 24, 2022

Mike comments that nothing is known about how any future trade system will function and that they’re still working on its implementation and testing. So, nothing really new here but I included it anyways.


I imagine the next time we receive any meaningful information concerning trade it’ll be within its own development blog. I’m looking forward to it.

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