Monolith Overhaul

Neither can I!

Oh, wait…

This is really great. I found the old monoliths to be essentially too boring. This should spice things up.

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This look promising, this patch is gonna be awesome, thx EHG !!

I’m enjoying monos as they are and they are getting even better? Fck yeah :slight_smile:

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They let you test stuff? what are they thinking?

####ed if I know.

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Can you confirm if I understand properly. Each echo you complete will give Corruption which increases level/hp/damage of enemies. The way to reduce this corruption is to have high corruption and kill a very though boss, and specifically in the middle of the web. Could this mean weak builds are simply stuck in super hard content they can’t get out of? :sweat_smile:

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Only killing the shade of Orobyss adds corruption. Completing normal echoes has no effect on it.

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POGGERS, cant wait for this update!

This all looks frankly amazing. I’ve never been this hyped for an update in my life (and I’m older than I like to think!).

I’d like to ask one question: would a high level character (in my particular case, starting empowered monoliths and level 94) be able to engage with the updated monolith in the update in a way that feels “natural”, or would the progression into it feel smoother if one created a new character to start the monolith around level 55?

(For instance, I feel like a level 90+ character starting the current monolith would need to power through low level timelines before getting to harder ones, which might be somewhat awkward for a while.)

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Oh my god. Im so excited to these changes.
EHG just keeps giving us awesome things.
Liked Monoliths so far but they are getting even better.
Thank you EHG!!

I’d personally lean towards the latter.

(Particularly if there’s a character of an appropriate level waiting for the update to drop. :stuck_out_tongue_winking_eye:)

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I’m so excited, the changes sound great

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Hehe, you read my mind. :stuck_out_tongue: Thank you so much for the answer!

Very interesting changes and good idea with the deterministic reward hunt. Can’t wait to try it out. It must be said that the first glance of the new echo map image triggered PTSD of a certain mechanic in another game that didn’t sit well with the playerbase. Something about being modeled after a board game, and now only the boss fights of that mechanic exist from it. Phew had me worried.
However, that subtle idol inventory change tho… I had to count it out a couple times to make sure the number of my precious keen idols were staying the same. Otherwise there was a Donnybrook a-brewing.

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THANKS EHG! I’m excited to jump in this next patch!

Spicy!!

Except this is a good implementation.

It’s actually increasing by 4 slots.

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Wern’t we meant to have other options than arenas and monoliths ? Or will it come for later ?

That’ll be coming later.