Monolith Crash

Hi

I know there are at least 2 other topics ongoing at the moment, but I have posted in those too; I have included in previous posts on this issue but never had any kind of response, so I thought it best to raise my own topic - if Admins want to consolidate it, then fair enough :+1:

I have just had the 4th MoF freeze today, on the lvl 85 Monolith. This means I have subsequently lost 16 echoes, so it is now becoming a bit of a pain in the you-know-what, because I am going to have to stop playing until this is sorted, or I will end up with less echoes than I even started with!! It really just feels like 1 step forward, 2 steps back at the moment, and it has been happening ever since i bought the game last October, so it isn’t a recent thing.

Player.txt (19.3 KB)
le_graphicsmanager.ini (502 Bytes)
DxDiag.txt (91.3 KB)

I have had to chop the player.txt file, as it was 5.4MB!! The reason for this is because the last line you can see,
“Particle System is trying to spawn on a mesh with zero surface area
(Filename: Line: 1682)”
has repeated thousands of times - I don’t know if this is indicative of anything?

I hope you are able to offer some help with this as I know I am not the only one with the issue. I have posted in 3 other threads that were raised on the same thing, but have seen nothing back from EHG as yet. I am fairly easy going with bugs and crashes on games still in early access, but this one is a bit of a headache, not because of the freezes, but because of the penalty of 4 echoes every time it happens. If it is something in my set up, then I want to try and put it right too!!! I really would be grateful for some feedback on this, or anything I could do to stop it, because it really is starting to mar what is otherwise a superb game that I am really enjoying playing :+1: :smile:

Stay safe
Keys

I have the same problem - game just freezes and then I loose 4 echoes every time. Thats really stupid.

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