While alot of the underlying sentiment of your statements might contain valueable feedback, the way how you present your feedback is not healthy.
Try to be a little bit nicer and we might have some “meaningful discussions”
I think MoF Boss items are not really “chase items”, with how they system works and how fast they are accessable.
As i already said, there are alot of them and as a player that can’t sink hundreds of horus into the game you might never be able to get all of them.
But if you focus one a few specific ones you can get them guaranteed.
Sadly, all of the quotes you have highlighted would appear to represent the types of attitude that I was very pleased NOT to see in the LE community when I came here from PoE.
I am super happy that almost everyone I have come across so far here in LE is of a great attitude, pretty adult, and mostly seem to be old school style gamers. It makes for a very pleasant experience surfing the forums, Reddit, and in game.
Grinding for items to me is nothing new, having played games online since the early days of online itself. Having to build back up the points to re run the mono boss seems to me to be just a throw back to normal gaming, unlike most of the “easy mode” games we have now,.
If this type of grind is something that will discourage the more toxic and childish elements from games like PoE from wanting to play LE then that is absolutely brilliant in my view. I’m happy at the moment not having to read their bile. In fact, if that subsection hate the mono resets so much I would say please increase the points required by another 50%…
Sorry, but people who moan about losing an hour or so per farm have never raided in WoW back in the day; or tried to farm raid items in time gated raids as part of a large guild pool drop. Jeez, 25 attempts? I had to wait over 2 months for some items back in the day, raiding 3-4 times a week, several hours per raid. Plus it wasn’t just WoW, most games involved huge long timesinks for farming specialist items. In grown up life, it takes time and effort to work for what you want, not borrowing parents’ money; and it is the struggle and effort that provide the appreciation for that item once you do obtain it. Modern societies youth is already way too full of self entitlement and lack of effort. (Sorry, getting distracted).
If some people can’t grind for a few hours to get one particular drop from one particular boss with a 15% drop chance, then perhaps pokemon would be a better fit, or one of the many p2w “buy it all on day one” games?
I still think LE is following the right path. Luckly we won’t be able to have easy access to everything all the time so the game won’t lose it’s mistery hence I don’t believe any game should please every kind of player. I still remember D2:LoD MF runs. Man I’ve never dropped a WF myself…but still loved it. There it is, I loved D2:LoD because there were unique monsters with uniques drops over the maps. Perhaps the mechanics are too rigid to make the player run the MoF time and time again. I can already see myself not getting stimulated enough to chase the MoFs repeatedly. That’s the main catch of ARPGs…it’s a close to impossible situation creating the perfect environment in which players wouldn’t get bored of so easily. I loved to know the names of the mobs when facing them just like the good old days playing D2 LoD. Now I don’t even bother about it because it’s just not interesting enough. There is no strong plot behind it.
Can we all just calm down a bit. We hear the feedback about this for sure! We’re working on making this feel better soon. Please be civil when talking to each other.
THANKS SINCERELY, sorry I’m on try #17 for this item and CURRENT reset system is frankly driving me insane - you don’t want NEW players to go thru this, trust me. If I wasn’t already in love with the game I’d have walked away dozens of my hundreds of hours ago.
LASTLY, all I do is rush the mono finish this way, so this defeats the non-RUSH RUSH gameplay you guys are on record of advocating. ALL I DO is rush. I pickup almost NOTHING. All I want is my ITEM from BOSS.
The drop rate for empowered unique from boss is fine. Its meant to be rare since its only obtainable in the empowered time line. but the problem currently is getting to the boss to farm it that is the tedious part. If somehow you guys can speed that up a bit, I have no issues with farming the boss 20+ for an item.
I still believe that many people do not use the system efficiently.
You can literally repeat the boss every 15-20 echoes in a standard empowered Monolith if you developed your echo web a little bit.
With some minimal corruption you can decrease this to below 15 echoes.
Is this really that long or tedious?
I saw alot of people do just the inner part of the echo web, where an echo only gives 20 timelinstability, this obviously takes way longer and I can see people being annoyed by that.
But as I said, this is people not utilizing the system properly.
true what you said, I’ve always just stick to one route of a timeline to get the most instability. but eventually all the little branches becomes shades and your choice of modifiers become severly limited. That’s why people are then force to do the inner web echoes to try and find another route that doesnt lead to a shade. maybe a reset web button without adding more corruption but keeping the highest stability you’ve reached in a web and continue from there.
I finally got my ‘Wings of Argentus’ today, this is what I learnt:
It took me 9 Empowered Runs (7 Swords, 2 Relics, 1 Chest) - i’m sure some people are farming this on normal without realising
I got the 1h Sword AND the Wings of Argentus in the same encounter so perhaps its a separate loot table.
Obviously you need a character that is strong even without the chestpiece… I ran a few on my mage first and it was very frustrating being 1-shot on an important echo location. But with my Bleed Pally with about 2.1k Health, I rarely died, but you do need to be careful…
As with the advice above, dont reset… and save the quest echos to run all 3 in a row… ie. just farm random echos you want and open up as many Beacons as possible… then when you get to around 700 or 800 instability… run the quests & run the beacons to wipe all the modifiers… or most of them… and kill God Hunter… then do it again, only reset the monolith if youve kind of exhausted a lot of the beacons.
There is a super rare echo that undoes all your completed echos… DONT run that… you have to re-do every echo from the centre again… the only advantage is you can see where you are going, but you get all those modifiers again. Only use it if you have some great exalated echos you want to re-run.
I actually started to enjoy the farm in the end… like I was getting faster at clearing empowered echos… it used to take me 2 nights… after a while maybe down to a few hours…
The part id like changed is if you fail an echo… make it that you lose the reward OR the Instability… but not both… its too mean! And it really disincentives re-running that echo. Remember that people who are dieing are already having a hard time, and it feels like they get punished twice.
What I mean is the Chest and 1h Sword both dropped on the same kill (I got both at once), which is either a bug, or they aren’t on the same loot table.
When you die (particularly late) in an echo… you get penalised 3 times:
Your Time: You have to redo the whole thing over
Your Loot: You get nothing for redoing it
More of your Time: You dont even get the Instability build up, for the Monolith so now you have to do another Echo as well just to get to the same point.
Choose any 2 of those penalties is fine, but all 3 just makes me want to go do something else.