Dear Gamedevelopers,
Your game is not a bad one, it works, it plays and it performs somewhat adequately on modern hardware.
Yet let me remind you that it is 2021, that people no longer have Quad Core CPU’s, that multithread solutions for API’s are open source and that your Logfile parses more errors than anything else.
The game itself utilizes 10% of my r7 2700x, and due to Unity being Unity 99% of my GPU which doesn’t grant me a) good frames b) good frametimes and c) good graphics.
Ontop of that i find it infuriating that the game expects a certain size of data but receives only a portion of the dedicated resources.
Granted this is early access, granted this is not final. The sheer amount of engine errors the game spits out on a regular basis. On a Virtual Machine with a clean Windows 10 install is staggering.
To give you context on my machine, i run a r7 2700x, 16gb ddr4 dedicated to my VM, a 1660ti for my 1080p 144hz monitor, a clean install of Windows 10 for gaming and drivers on the most stable release.
I’d also kindly ask you to remove the forced debug, while it prevents issues it is a lazy bandaid fix to flush excess data created by your missing endpoints.