"Mirror Master" Mirror Bolt Str/Int Stacking Runemaster Showcase ft. Abacus rod

This is a showcase for my Mirror Bolt Runemaster that stacks both Strength and Intelligence to get incredibly tanky with decent offenses.

This build is a work in progress but is currently around 1100-1200 corruption so I thought its good enough to showcase it as is (Mainly missing red rings and still level 98).

This build is inspired from @Valinov’s Mirror bolt runemaster that won the Builds of Power contest. After my old Runemaster got nerfed, I was looking into other setups and after getting dissapointed by Plasma orb I went looking through the old build competition videos and settled on Mirror bolt.

Aergon’s Mirror Bolt is a Runic Invocation that scales off Strength with Fundamental Criterion (mandatory unique for scaling RI damage) but it also has a Ward generation component that scales off Intelligence as well as scaling % increased damage with Intelligence like all other Invocations meaning it gets a lot from stacking both the stats. Intelligence and Strength also boost Ward and Armor respectively which are two defenses that stack well together.

However, Mirror bolt has VERY significant weaknesses as well.

  • The main one is its 11 target/hit limit which makes it pretty bad at clearing.
  • Where normally autotargeting would be seen as a benefit since you don’t have to aim, it becomes another weakness for Mirror bolt due to the hit limit as you cannot focus your full damage on high target enemies such as the Diamond matron sitting in the middle of a mob of spiders.
  • The final hidden weakness is its range, the skill has a hidden range requirement that isn’t clearly defined anywhere(that I could find) which can cause it to reduce the number of ricochets or completely miss against highly mobile enemies such as the Skinny Harbinger.

Current build: https://www.lastepochtools.com/planner/BG1E6VjA

Red rings would be a big boost to defense with 20% DR but replacing my current rings will go from 102 Str to 86 Str which loses a lot of damage. A legendary red ring with T7 Strength would make up the difference but I have already missed on 2 rings (hit mana regen and poison res).

Build Pros:

  • Big lifepool from amazing ward generation
  • Extremely tanky with capped armor as well as DR
  • High mobility with a less than 2 seconds Flame rush cooldown
  • Solid single target damage (particularly if you manage to get max Aspirant’s Arrival + Copied scrolls off)

Build cons:

  • Mediocre clear
  • Unable to target specific high-risk enemies
  • RNG damage (due to copied scrolls)
  • Rotation based gameplay (can cause difficulty in hectic boss fights) although this build minimizes the clunkiness with Immutable order
  • Flame rush gets stuck on terrain a lot!
    *Bugs! (EHG pls fix!)

Gameplay Showcase - Aberroth, Orobyss, Boss+Harbinger kills, Echo clear and T4 Julra:

This build uses Immutable Order to force Invocation to cast Mirror Bolt based on the order of skills on your toolbar (Cold Cold Fire). This means Flame Rush will be the main way to proc Mirror bolt so around 60%+ cooldown recovery is required to bring Flame Rush’s cooldown below 2 seconds for the build to feel smooth. The Runemaster passive Ancient Inscriptions adds a decent amount and the rest can be got from belt and boots as well as rings (though those would ideally be Red rings).

Abacus Rod adds a surprising synergy here, while the added flat damage and cast speed from Numeromancy is a decent buff (although still worse damage than a regular wand with crit multi). The element conversion is actually pretty useful with the Attuned Recovery node since I have specialized Flame rush into a cold skill and Frost wall into a fire skill (ironically the inverse of their base types) I can swap between Fire and Cold Runebolt which are the best for this build to proc Numeromancy. Since the cold Flame rush procs both Invocation and Static Orb, it consumes a large amount of mana but also sets Runebolt to cold which gives 18 mana on hit with Attuned Recovery helping to recover mana much quicker. Casting a flame wall after a few cold bolts changes it to Fire Runebolt which generates health on hit with Attuned recovery which helps counter the health loss from Uhkeiros. I call this combo interaction ‘Hot N Cold’ and it can probably be used on other Invocation builds as well.

Although sadly, Abacus Rod bricks many nodes in the Runebolt skill tree these are the ones I noted:

  1. Frost spikes: This node does not convert shock chance to chill chance if Abacus rod is equipped.
    https://imgur.com/a/KUWuHmU
    My build really wants a source of Chance to chill on hit to make use of the global more damage to Chilled enemies from the Chilled touch buff. My plan was to use the Shock chance blessing from the Lagon timeline which will get converted to Chill on Runebolt and stay as Shock for Mirror bolt and Static orb hits which will allow me to keep constant Chill (for the slow and more damage from chilled touch) as well as Shock (for the stun chance and more armor against shocked enemies from Runeword Inferno) on bosses. However, I can’t since the node is bugged. I’m sure this probably means the other shock/ignite/chill conversion nodes are also bugged.
  2. Efficient Experiment: The wording of this node “Directly casting Runebolt now has a chance to double cast if the previous cast was a different type” implies that it should work with any method of changing Runebolt’s element type. Abacus rod overwrites the randomness type selection of Efficient Experiment, however changing element type using Abacus rod does not qualify for the Double cast. This would probably only be a minor boost with a 20% chance to double cast but still annoying that its bugged.

But the biggest bug affecting this build is that Fundamental Criterion cannot be made into a legendary with Strength or Attunement as an Affix. This means every Strength and Attunement scaling invocation is missing out on upto 72% MORE DAMAGE compared to Dexterity scaling invocations which seems like an oversight.

This is because the Eternity Forge does not allow to combine a Sentinel/Primalist armor (the only ones that can roll strength) with Fundamental Criterion even if they do not have any class specific affixes. Which means Strength and Attunement scaling Invocations are pretty much getting screwed over right now compared to Dexterity Invocations.

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Question: I noticed that on your recent builds they have the needle, why? Afik they don’t provide anything for a build except the opportunity to gain more corruption faster.

It’s not a bug, as has been previously mentioned, those two affixes are class-specific so can’t be put on a different class-specific base. It’s an oversight, certainly, but that’s not the same as a bug.

Gonna sound weird, but the affixes(Mighty and Attuned) are actually NOT class-specific, as in there is no restriction for Mage to use legendary items with them. Unlike say +4 levels to Rive which is a Class-specific modifier to Sentinel and will make the item only usable by Sentinel. Strength does not cause this as you can see I can use a Titan heart with Strength on my Runemaster.

However, if you try to combine an armor like this

with Fundamena Criterion, it gives you an error message and does not allow to place the item in the cache.

This happens even with Body armors that have all modifiers which Mage armors can have eg: this Acolyte armor with Dexterity, Vitality, Health and Dodge all modifiers available on Mage body armors as well.

So the Eternity cache error is a bug since it does not actually check the modifiers if it makes an unusable item.

Bad habit of always keeping a Needle after forgetting to use them multiple times when it was first introduced… I would just replace it with a small idol that gives armor/health which is not a big difference.

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iirc i have brought this up to devs, and it not a bug you run into this problem on helmets too. You cant put generic stats from a “mage” hat onto a unique sentinel hat, even if it would be completely viable with a same stated sentinel hat.

its weird, but Im pretty sure its done that way on purpose. but a dev can weigh in. I also had a decent amount of frustration with this when trying to craft legendary helmets. things like “peak of the mountain” for example does not run into this problem, because if you ever slam a “mage” only affix on it, it becomes mage tagged, and if you slam attunement onto it which is only found on primalist/sent hats, it still remains unclassed. And it only works this way because its a non classed base that only uniques use.

edit, on topic tho this build is actually pretty cool. sorta makes me wanna revisit runemaster.

Yup, Fundamental Criterion is not the only item that can face this problem. Although the only Sentinel specific hat I can think of is the Lunge Paranoia helmet (and hats off to you if you’re actually building around lunge!)

But Fundamental Criterion with Strength and Attunement scaling suffers the worst from this IMO since the stats add SO much damage. There’s also the comparison to Dexterity which is a stat available on Mage Relics and Helmets as well. So not only is Strength and Attunement harder to gear since you are limited to Non-class specific Legendaries which can be a pain to slam but also you are missing out 70% more damage from not being able to have the main stat on body armor.

Runemaster was introduced in 0.9.2 (more than a year ago) and saw a big rebalance in 1.1 kinda weird how this discrepancy still exists. It feels like the Dexterity scaling was the main focus for Fundamental criterion(Kinda tracks with Plasma Orb being the most popular offensive invocation) and the other two were an afterthought that wasn’t even tested properly.

Great! The main reason I showcase my builds is in the hopes someone can push these concepts further or figure out different/better synergies to improve it (and also to show off a little) (edit: and also to rant about bugs I guess)

For some reason your images aren’t displaying for me.

Yes & no. If Mighty/Attuned-on-chest wasn’t class-specific, then why can’t I craft them onto a Mage-specific chest? While Strength/Attunement-on-rings/boots/gloves aren’t class-specific, the affixes on chest/helmet/relic are class-specific.

Same with Int, you can’t craft it on a class-specific base for a “non-Int” class:

This is why if you look at the affixes on LETools, it describes them as Primalist/Sentinel/non-specific, because on chest/helm/relic they are Primalist/Sentinel-specific but on the other available slots they aren’t.

I don’t personally agree with this limitation, but the issue you’re coming across with not being able to slam a Sentinel-specific base (with strength but potentially +Sentinel skills) onto a non-Sentinel-specific unique isn’t a bug, it’s to prevent those other-class-specific affixes from being put on a class-specific unique which would then make the resultant legendary both Sentinel and Mage specific & thus unusable (because you can’t be both a Sentinel & a Mage). So, not a bug but annoying as fuck.

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https://imgur.com/a/fundamental-criterion-Up5UG8N

I guess, this then comes down to the definition of Class-specific (which isn’t defined anywhere AFAIK). Prefixes such as ‘ignite chance with Fire skills’, ‘increased bleed duration’, ‘poison damage and poison resist’ ‘Level to X Skill’ are what I would call Class-specific since they are ONLY available for the class and blocked for other classes. Even if you get it on a common unique through LP, it is unusable for a different class.

Mighty and Attuned are not class-specific affixes since they CAN be used on a class like Mage they are just not available in the mod pool of Mage chest, helmet and relic items. But you can use a common unique with LP to use it. Like how I do in this build for the Helmet and relic slots and also in the image use a Titan heart with Strength on my Runemaster.

Long as it gets fixed but to me it seems like a major oversight in that case (Considering the massive multiplier Fundamental Criterion stat stacking gives to Runic Invocation and they just rebalanced Runemaster for 1.1).

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Still not working. Have you tried clicking into the image & selecting “Share options” & then the “BBCode” link?

Yeah, that’s kinda why I view it as an oversight rather than a bug. IMO there shouldn’t be any affixes that are class-specific if applied to a particular item slot but not class-specific if they are applied to a different one.

Titan Heart & all of the old helm/chest/relic uniques that predate those slots being reworked into class-specific are different though, it’s not class-specific.

I’ve asked on Discord so hopefully we can get an answer/change.

I dunno what’s up with that, I don’t use imgur much but I don’t think BBCode option is there anymore, just copy link or embed

Fundamental Criterion

https://imgur.com/a/Up5UG8N

Works with new non-class specific uniques as well, like Seed of Ekkidrasil, Null Portent, Wall of Nothing just added in 1.1.

Ty! hopefully Mike will answer on the next Friday stream.

It is 'cause that’s what I use.


Yeah, because the bases aren’t class-specific.

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Ah ok got it, should work now




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The weird thing is that Dex isn’t class-specific but Str/Att/Int are.

Already ranted about that here:

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Cool build, nice to see something creative and different. I died on my runemaster (Lagon lol) and not motivated to continue on SC. I like the design of the class and the invocations, but I just wasn’t having much fun compared to other classes. It just feels like you need to put too much effort in for not much reward. And yes, flame rush is very buggy.

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