I’ll argue that respecs for skills (which could definitely be improved, I have a whole topic about a suggestion which takes into consideration both sides for it) is in whole other sphere of effort then re-outfitting half your character.
One takes you 10 minutes end-game, the other can take tens of hours.
We’re at the tens of hour mark here, which simply is too much, no matter how you want to twist and turn it.
If rather then switching factions it seems more viable to create a fully new character then yes… it is a problem, and not a small one.
On the whole account, it’s not character locked after all. So if I store up 100k favor on my Necromancer and switch with my Falconer I loose access to the 100k favor with my Necromancer.
Once more, a clear problem as it follows no proper reason, it makes no sense why an account-shared value is lost in that case.
If it would be a character specific thing the whole argument would be a lot weaker, still there but by far not as pressing. Like this though it is.
And the reason being?
Generally any form of mechanic or idea put into a game follows a design-philosophy of some kind. Written down and fully fleshed out to present to the players or simply one in the mind of the lead-dev, doesn’t matter in that case.
But first of all, which design-philosophy would stand behind that decision in the first place?
And secondly, even if one is proclaimed that doesn’t mean that it’s a helpful or neutral one for the game, it can be a ‘wrong’ decision as well, being actively detrimental.
We can see that with the extremely strict adherence to trading fricition in PoE, it clearly hurts the game but GGG hasn’t put thought-effort into alleviating the problems while creating a system without friction.
Any sort of friction outside of challenge-based ones are to be avoided in a game and only used as a last resort option, period.
I had stored up 15 tabs of idols over time, around 40% could be traded, there’s surely some logic behind it but it seemed without rhyme or reason.
Those are tagged for CoF though, aren’t they?
And if not… why not? That’s the whole reason for the tagging system in the first place!
My opinion there is that any acquired item should always and under every single circumstance without exception be able to be used by me.
Not to be sold, not to be traded through the group mechanics and not anything else beyond personal usage.
That’s the start and finish of that argument.
The reasoning behind it is that for every single item I acquire I’ve personally invested some effort, big or small is of no meaning there, I did. If I put effort into it to acquire it, I should be able to freely use it as well.
Which brings me to the limitations by faction rank… they have no meaning. You keep your rank personally through all characters and hence there’s no limiting factor for personal use needed, ever.
For group trading it’s another topic, giving those items away. Plainly spoken those shouldn’t be allowed to be traded in any capacity. They are acquired through a system beyond the base systems of the game, a ‘on top’ mechanic going beyond the baseline.
Hence the removal of rank requisites and dis-allowing group-trade for those items is my suggestion.
Acquired a fantastic item your friends needs but did so through the bonus drops of CoF or bought it from MF? Tough luck!
Simple as that.
No, I try to really… really hard. But no, because the more I think about it the less sense some of them do.
Others on the other hand are fantastic!
You see… devs also aren’t 100% wrong and 100% right. That’s what a suggestion forum is for, to provide them with new takes on situations as well as alternative systems to make the part which is not optimally solved or outright a bad design-choice become one which is a good one.
It’s the main reason why I left the game for this one. So no from my perspective there. Just to make it clear.
There was no alternative before to PoE, now there is.
And don’t come up with D4 or Torchlight Infinite, both of them are a joke in comparison to PoE for many reasons. Mechanically. Enjoyable games still as I’m a fervent enjoyer of looter-style ARPGs but in comparison laughable.