Yeah, many uniques aren’t useful without any LP on them though. And I’m not talking 3 or 4 LP… I’m talking 1… maybe 2.
Putting them into the same place in general is a mess plainly spoken.
A Wraithlord’s Harbour with LP? Sure, that one’s a bit more rare, it’s something which should be available later on, I absolutely agree!
But… what about ‘Prism Wraps’ with 1 LP to get armor or life on it? Or ‘The Kestrel’ or worst of all… what about Weaver items?
It needs to be reworked simply. You can’t just throw ‘trash’ uniques into the same category as rare and very useful ones. They’re available far later and far harder for a reason.
Overall the ranks are utterly messed up.
Rank 1: Sell all items and Buy Basic Items
This one is an immediate game-changer for early game. All rares? So you mean… a triple rare-modded + extra mod all T5 item with the right base? It’s broken for progression.
It needs to be tiered, there’s a reason why you can’t craft beyond a specific point during leveling and have a hard limit on the access for class-specific affixes, the same thought needs to flow into the MG.
Rank 2: Set Items
Too early, Sets provide a very strong and easy way to have directed power earlier on, far more then any rare item provides during the same time you can acquire them.
They need to be later in the list.
Rank 3: Specific Uniques
You suddenly get access to all uniques without LP. You’re still fairly early in the game there. Not only things like ‘The Kestrel’ or easily accessible ones. No… you could buy an ‘Exsanguinous’ right away, or ‘Wings of Argentus’ which is really hard to get. Also all the ‘Vessel of Strife’ for example is available there… why? That goes counter to anything which should be at that time.
The uniques need to be tiered as well. Also it’s at the wrong position as well, needs to be a bit later in the list.
Rank 4: Buy Idols
Why 4? Idols are integral to a build, you need several and they’re dropping like mad. Why is an item type which drops massively more often then sets or uniques available after them? It makes no sense.
Idols should be Rank 2 simply said.
That’s for the first 4 by itself, I could describe every single one and explain what’s wrong with it, instead I think I’ve made my point and the issues there, so I’ll start to summarize now:
The MG has a nice UI layout, the idea is interesting… but implementing them in the same way as the ‘equivalent’ (which it isn’t though, not even remotely) faction of CoF is one utterly bad design.
First of all… 10 ranks. Ranks in CoF play no role beyond ‘get more loot, it’s always an upgrade!’ because no matter which rank you hit something good happens. Even the sets dropping in full, and even if it’s only the gold reward coming from that!
The same system doesn’t work with a marketplace that has to take into consideration all the possible items there are. CoF does that automatically as a rare item will stay rare… a common will stay common… LP will just be more available given on the sheer amount of drops, which is the overall theme there after all, right?
It makes no sense that single T6 exalted in MG are available long after you’ve dropped hundreds of them with CoF. It makes no sense that low level uniques with low LP are available in MG long after you have dozens of them in your possession through CoF and it makes no sense that MG has access to ridiculously rolled rares from the start of the access to it and much much more.
The whole rank system works for CoF, it doesn’t in this way for MG. It needs a massive rework once more.
More ranks, ranks closer together, ranks thought out on how long it should take to have access to them, ranks divided by the chance to acquire specific items at specific times. MG is utterly and absolutely out of whack with CoF in a ridiculous way.
And we’re not even talking about missing functionality like ‘why can’t I search for 1 T6 affix and 1 T5 affix?’ or ‘why can’t I list or search items by the roll range?’ as well as ‘why aren’t the claimable items in the sold tab listed at the top always?’ and so on and so forth.
There’s a myriad of issues with the factions currently. CoF is a loot pinata showering people and reducing their progression time ridiculously while MG allows for instant ‘decent’ setups while barring you nigh forever from anything else after that.