Hi all, was just wondering how the nodes that say “x% increased effect of your helmet/gloves/boots” on manifest armour interact with the unique effects from unique items.
In particular, salt the wound (crit multi>bleed/poison eff converion). Will this scale with the 300% increased effect to potentially give a huge bleed/poison eff to your manifest armour?
Was wondering about mourning frost (+1 cold dmg to attack and spell per 1 dexterity). Will 300% increased effect from boots scale this stat? If yes, does it scale it to be +4 per 1 dex or +4 per 4 dex (which is kinda pointless)