Manifest armour and unique interactions

Hi all, was just wondering how the nodes that say “x% increased effect of your helmet/gloves/boots” on manifest armour interact with the unique effects from unique items.

In particular, salt the wound (crit multi>bleed/poison eff converion). Will this scale with the 300% increased effect to potentially give a huge bleed/poison eff to your manifest armour?

Was wondering about mourning frost (+1 cold dmg to attack and spell per 1 dexterity). Will 300% increased effect from boots scale this stat? If yes, does it scale it to be +4 per 1 dex or +4 per 4 dex (which is kinda pointless)

I made a post where we talked about this. One guy even tested a bunch of the uniques. foreged weapons & armour mechanic

Keep in mind that it would only track the minion’s dexterity. So you’d have to give him some dexterity from the affixes on your armour. My guess is that it would either not scale this stat at all, or that it would do it like your first example (+4 per 1).

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