Mana Regen Needs A Rework (We NEED Inherent Mana Regeneration)

Mana regeneration stat in LE has always felt lackluster. Even if you stack it you don’t get any meaningful levels of mana regen. This stems from there being no “Inherent Mana” regen from your mana pool.

D2, PoE etc… All have “Inherent mana regeneration” where you get mana regen just from having more mana. Then the “Mana regeneration” stat actually does something.

Furthermore with new content as LE has evolved this stat is extremely outdated. Items now granting massive amounts of mana where mana pools are over 2,000-3,000+ and we have only 20 mana regen per second. It doesn’t work.

On top of that with more items or ways of having “Damage goes to mana” or ways to have there just isn’t enough ways to replenish this resource.

  • We can debate how much Inherent mana regen should be but there needs to be something.

  • I would suggest something like 4 inherent mana per second per 100 mana. You have 500 mana you have 20 mana regen. If you have 1,000 mana you have 40 mana regen. Then if you add in 100% increased mana regen now have 80 mana regen.

Mana feels really far behind where LE actually is. Zero harm in builds having 100’s of mana regen per second and this opens up even more build creation and hopefully even more damage to mana archetypes like we have in other games.

I’d just like to get to meaningful levels of mana regen especially as the game has evolved where it’s required to replenish 2-3,000 mana pools or archetypes of some or all damage goes to mana in the near future.

PS - NO we don’t need to increase the mana cost of skills. I know someone will make this bad take. It’s perfectly fine if you have invested in Mana/Regen that your mana doesn’t move or if it does then quickly replenishes to full. This enhances many different build archetypes as we see in other ARPGs.

If playing a Mana build with 2,500 mana and 250 mana regen per second still take me 10 seconds to get back to full. Which would be reasonable.

Mana was in a rough spot a while ago, but I think with the latest few changes to mana regen (which are quite some patches ago) it got better and better. I solved my “mana issues” on a lot of buidls by investing a few affixes into mana regen and going from 8 to 10 or 11 mana regen already feels very noticeable, especailly when you jump from mob pack to mob pack and sometimes you have a few seconds of downtime.

I think the only thing with mana regen that kinda bothered me, the slots it is available on. It is only on accessories and especially on amulets its very hard to justify against things like crit multi or penetration.

So I don’t think mana regen is in as a bad spot as you make it, but I do agree with one thing you mentioned though. Maximum Mana should slightly affect your mana regeneration, but not so much that just stacking max mana solvign all your sustain issues.

Maybe something like reducing base mana regen from 8 to 6 + 2% mana/sec or 7 + 1% mana/sec. This might affect early game a bit too much, but would result in much better results for midgame and endgame.

You aren’t talking about Mana Archetype builds though.

20 mana per sec is just way to low. If I had 100 mana per sec it would still be to low. So I’m not sure what you are suggesting since no amount of mana regeneration in it’s current state helps since we don’t have “Inherent Mana regeneration”

Even stacking all the mana regeneration in the game it doesn’t do anything. You could have 500% mana regeneration but 500% of nothing is still nothing.

I think it’s in a pretty bad spot as the last few seasons significantly changed the game. Mana regeneration just doesn’t match current items, builds or content. There is no ways to scale it with new items, builds or gear.

Yea it’s a basic function in most ARPGs called “Inherent mana regen”

It never will as I mentioned in my last edit.

LE is in a spot where we need 100’s of mana regen per second. Especially if we want to support these archetypes. We have the gear but the formula is all wrong due to no inherent mana regen.

How long should it take to replenish a Mana pool of 2,500 or 3,000 or 4,000+ next season?

D2 ES sorc, PoE MoM builds it’s like we are almost there in LE with gear/items/skills but then Mana is very very very outdated. So the archetype isn’t supported fully until we fix this issue.

Health regen has made wonderful strides but mana regen needs a lot of love.