Mana Regen Needs A Rework (We NEED Inherent Mana Regeneration if we are going to have 3,000+ Mana Pools)

Incorrect. You definitely have class identity. It’s the reason you pick that class and you are building around that ascendancy. Any class can use any skill or weapon which creates more build variety. You still get to play the Class you want and have more options to build around it’s unique identity.

There is no weapon or skill identity. There is definitely class identity.

I think you just said this to say it and didn’t think it through. There is no reason why MoM doesn’t fit Rogue theme. I would argue it’s definitely a part of the rogue theme especially Bladedancer.

You literally can get Mana on Dodge, You get mana recovery from Shift, Mana from using a Zero cost skill, Mana per active Shadow. I’d love to see a MoM Rogue build next season! Rogue MoM build already in the making and fits it’s theme.

Only circles that have been created is you dodging the core discussion and going around it.

I’m trying to have a discussion, you are trying to argue.

You aren’t making a point of view. I’ve proven that many times. It just seems like you haven’t really thought about this topic in depth enough or understand game mechanics enough of this game and other ARPGs.

“The details are everything” - some Centauri intelligence officer to Londo Mollari. ^^

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Because in this example they have the mana regen to sustain spamming a higher dps non-low cost skill. That’s literally what you’re asking for. Much higher mana regen to support using more expensive skills more frequently. If you can’t see that then I’m not quite sure what to say.

Once you add that kind of functionality to support high mana builds, everyone gets to use it by just building for mana, which is a prefix at least, so it would compete with offensive affixes.

Yes, and being able to drop a low cost filler skill or use it less frequently puts mana in that slot. Do you think that Erasing Strike does more damage than Rive, Vengeance or Multistrike? Would a build that uses Judgement (not as an aura) more frequently do more damage than the same build that uses Judgement less frequently? It would change the maths as to what’s most efficient/effective for a build, both in terms of stats & how they effect the skill rotation. It would also make builds that solely use free skills less attractive. I don’t think any of those effects are bad, but you can’t just bury your head in the sand & claim that only your build would use it.

It is, it would shake up the meta, which is not a bad thing.

No, something that is blindly obvious/logical from what you’ve said. You’ve not, from memory, specified anything in terms of how much mana per sec you’d like to see from how much investment (be that in terms of max mana or affixes/passive points), so we all have to try to imagine what you want. Do you want 100 mana per sec to be base line with 100 mana? Or 1000 mana? Or 1,000 mana per sec? :person_shrugging: so it’s not reasonable for you to have a go at us for filling in the blanks. Why don’t you provide us with a concrete example in LEtools and how much mana per sec you’d like it to have? That would allow us to have a more fruitful conversation rather than both sides just talking about what they have in their heads without giving context.

But those builds would be less efficient & “we all know” how “the community” (or parts of it) view that.

What your suggestion/request would do is shift the “window of viability” towards builds that use more expensive skills more frequently and away from builds that use low cost/free skills to fit within the current mana/sec regime.

While making similar arguments yourself. There’s a term for that.

But those abilities are there to help us solve the mana regen problem. If that problem is significantly reduced in magnitude then either most builds use the regen abilities less (or not at all) or those abilities needs to be buffed to make them more useful, either via more mana restore or more damage or something. Which was his point.

That’s not what he said. Your reply is a strawman.

True, but making mana regen 200/sec allows for more builds to use more expensive skills more frequently. Sorry for repeating this, I thought it was obvious, and the main thrust of your point.

https://www.poewiki.net/wiki/Mind_Over_Matter
Apparently not? Have I misread that?

That’s one build.

You of all people would be happy doing 1/5 of the damage? “Are you serious? My sides hurt.”

That’s not how it works. Like for reals. Unless you want further changes so all skills do the same damage regardless of cost.

And if that is how it works then that 0 cost skill needs to be nerfed if it has 0 cost, 0 cooldown & provides defence or some other utility, it shouldn’t do as much damage as a 100 cost skill.

I love B5…

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The cost of skills doesn’t = more damage though. There are zero cost skills that are the main ability of builds doing S tier damage. You build around the skill you want to use building that into millions of damage.

I’m just baffled by you being hung up on this non issue. You play the game right? Sometimes the things you say is a head scratcher.

Many builds don’t use filler skills. This is again a non issue.

It wouldn’t shake up the Meta just enable more builds. People would still play 0 cost builds and not invest in mana regen at all. Just because mana regen gets an update it doesn’t change all the existing builds that much. There is no reason to stop using skills when those skills are the build.

Again feel like this is common sense.

It’s literally in my original post and bullet pointed! Sigh… See this is why I think you don’t read the core ideas of threads and just go off on some random points. So I’m just wasting my time responding. You don’t read and interject your own thoughts.

They aren’t though. This is a non issue you have…

There is no reason it would at all.

I’m just trying to stop trolling, then get people back on topic. Something I wish I didn’t have to do. Again wish you would use intelligence for good. You have a history of derailing threads. Although it’s very evident you don’t read the thread and just read what you want to see. It doesn’t help LE become a better game.

Maybe you don’t want LE to change or become a better game and that is your actual agenda. (has LE changed or is changing to much for you and now you take it out on the forums)

Those aren’t universal abilities is the point. So mana issues in many builds need to be solved with mana regen by itself. Sigh…

What he said was wrong and I corrected him.

You actually don’t get it. Repeating it just tells me you don’t understand the topic.

Yes you have. MoM is 100% damage goes to mana no exceptions and every class can use it. Mind Over Matter - PoE2DB, Path of Exile Wiki us

I’m still correct. Also you do more damage with mana items with higher mana as I said in the next line.

They would do the same damage.

It is how it works though and I explained it.

Why nerf 0 cost skill builds doing 20 or 40 million damage? The whole point of builds is to build around the skill regardless of cost. That is what you call a BUILD.

The cost of skills shouldn’t determine the builds damage or viability the game wouldn’t work and thankfully the game doesn’t work like that. Zero cost skills need to be Stier damage just like 100 mana cost skills. The end result should be the same and you should play the Archetype you enjoy. Which is kinda the point of the thread. Supporting mana Archetypes.

I think you just can’t look at something from above and see the whole picture. So you get compartmentalized on non issues and maybe that’s why you derail threads. I’d suggest taking a step back.

It does, in every RPG ever. You can build around lower cost skills and bring them up in damage, usually by investing into damage affixes/nodes. Higher cost skills have a higher base damage, so they need less investment into damage and instead require some investment into mana regen to work.

Thus you end up with a low cost skill that casts 10x per second doing 1 million damage or a high cost skill that casts 1x per second doing 10 million damage. That is how RPGs balance skills.
Your proposed changes removes the value of low cost skills by making high cost skills much much easier to spam.

If a 0 cost skill can do 1M per hit and a 100 cost skill can do 1M per hit as well, then why have mana costs at all? Might as well just make all skills cost 0 mana.

This is actually much higher than in PoE1/2 or D2. PoE gives you 1.8% regen and in PoE mana regen is already a non-issue for the vast majority of builds.
2.5% would just make mana completely irrelevant. And LE doesn’t actually have anything else for you to do with mana, unlike PoE that lets you reserve 90%+ of your mana for auras.

But I doubt this will get through to you. You get hyperfixated on your issues and just refuse to see other points of view and dismiss them as non-issues because they just get in the way of what you want, or even view them as personal attacks on you.
So I believe it’s actually pointless to continue arguing with you.

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So if you understand this, then you should understand this…

You “Build” around the skill regardless of the cost and the output is the same. I’m trying to fix the evident Mana problem we have to enable Mana Archetypes so they can be viable and people want to play them.

EHG next season has buffed some attunement items and specifically a Mana stacker item because they aren’t played or used. (HOWEVER this won’t get people to use these items or play these builds if we DON’T FIX MANA REGEN to enable these Archetypes.)

Simple right.

You just don’t get it. I really didn’t lol. It’s like you can’t put everything together and see the big picture. It’s fine though, some don’t have this skill.

It wouldn’t and in my example for 3,000 mana that would be 240 mana per sec. That isn’t crazy at all. I did say also we can debate the inherent amount or did you skip that part too.

If people would stop derailing the thread with non issues that is for another thread maybe we can discuss actual amounts of regen in more detail lol.

Again if Mana is your HP you do need a substantial amount of regen to bring it back up after it being completely depleted by big hits. So that way you can use abilities. Also again lets be forward looking. Lets solve this problem now so LE can add in more ways to use mana, you know it’s coming. (We getting corrupted items, you know reservations and aura’s coming next or LE’s version of it)

No I’m talking about a Topic and you are hyperfixated on non issues you are creating that don’t exist that isn’t on Topic. Build from the ground up, roof top issues you want to discuss isn’t the core of this conversation. Is that really hard to understand.

I do understand. You’re the one that doesn’t seem to, or refuses to.
Currently you have a 0 or 10 mana cost skill being balanced with a 100 mana cost skill because the 100 mana cost skill.
Your changes will make mana regen a lot easier without any downsides, so the 100 mana cost skill will always become a higher DPS than the lower cost skill.

For things to be properly balanced with your proposed changes, every single skill in the game would have to be rebalanced. And that seems like way too much effort just to enable an archetype to exist.

Yeah, this is also what you always do. You refuse to actually try to understand someone else’s point of view and then insult them as unintelligent.
You’re the most intelligent person on the planet, because anyone that doesn’t agree with you is simply dumb and lacks the ability to be enlightened like you.

Which is why arguing with you is an exercise in futility.

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I’m right again. I have this in my original post.

Your statements prove otherwise as they are about things that don’t exist or running off on tangents that isn’t relevant.

You aren’t making a point of view though. You are just making incorrect statements which means you aren’t able to discuss the topic or stay on topic. So it’s frustrating to try and coach you along and bring you into the topic explaining everything. I don’t mind doing it a little but not the entire thread. I got other things I rather do. That’s only fair.

You aren’t on the same page as me, actually you are in a different book. I’m discussing one thing you are interjecting random thoughts and views that don’t belong. I’ve said this many times but you ignore it. So you are unable to have an actual discussion on the topic.

I’m not arguing, you and the usual suspects are. You are incapable of discussing the topic or the details of it. You want to argue about other issues. So this is a you issue. It takes 2 to tango.

  • I see a world in LE where I have 5,000 mana and 100’s or 1,000’s of mana regen converting stats to others with double corrupted items, MoM and Aura’s in the near future. I’m trying to discuss “How we get there” and open up dialog with EHG since they are on the way there already. (It’s really that simple)

Maybe you don’t like the current game or where LE is heading and you are unwilling to discuss the topic. So you are held up with antiquated thoughts from the games past instead of the present or future.

I’m not. As with every other thread you create, people are just pointing out things that you’re not seeing. Maybe you just don’t have that ability.

No, I actually like LE, that’s why I don’t think it needs to change, unlike you that actually wants to change everything, according to your own words, “from the ground up”.

Either way, I’m going to stop replying. Have fun with your usual echo chamber.

You are pointing out things that aren’t there. You aren’t seeing that.

Glad you like the current game but it will drastically continue to change and how we enable builds going into that drastic change is the topic. In case you forgot.

Since you don’t have anything to contribute to the topic, that probably is a good idea.

In PoE 2 yes, but you know what I linked to? PoE 1 where MoM is only 40%. So no, I didn’t, but it’s fair that they changed it for #2 (which I wasn’t aware).

Why do you think that arpgs in general differentiate skills based on cost (either mana or cooldown)?

I’m ignoring the rest 'cause DJ’s probably responded to most of it & done a better job, but this feels like a fairly fundamental question (related to why you seem ok with low cost skills doing the same dps as high cost skills).

Yes & that’s fair, but your proposed suggestion would buff mana regen to the point where skill B has a lot of extra affixes/passives/etc such that it’s either tankier or does more dps, so A & B are no longer equivalent. Hence my comments.

You do realise this applies to you?

Just because someone disagrees with you doesn’t mean they are wrong or “making incorrect statements”.

He’s not, you just don’t seem to get the points he’s trying to make about skill balance & the effect that changing mana regen would have on it. It looks like you’re, ironically, fixated on your particular thing & assuming anyone who doesn’t agree is “interjecting” stuff that “doesn’t belong” (like using mana cost to balance skills apparently). You do you.

Fair enough, but part of the discussion on “how we get there” involves balancing the damage of skills now that mana regen is much higher than than it was.

It involves how we get there. Period nothing more nothing less. That’s what this topic is about you want to discuss something else we can make another thread.

Wrong and also a roof top issue after how we get there is discussed.

Please stop talking about skill balance. Find another thread. I mentioned in the OP that this doesn’t need to be talked about or addressed but you ignored that too. No points are being made. Here it is again…

Yes and I often talk about PoE 2 which is what I was referencing, I don’t play the first game don’t think it was very good but I do have 1,500 hours into PoE 2 so far. I very much look forward to their end game season coming.

It is good for once that LE and PoE 2 aren’t running into each other. So we all get to really try out this upcoming season for LE. Hopefully EHG has finally cooked for Season 4 and put a good spin on PoE mechanics. Again LE is changing drastically but that is because they are competing against games like PoE 2. So lets discuss next season and “How we get there”

If you love balance so much make your own thread for it. In this thread lets talk about next season converting stats, attaining 100’s of mana per second , double corrupted items, 4,000 mana, stacking attunement and classes being able to use other classes abilities. The “how we get there” is starting next season. LE will continue to drastically change and anyone willing to engange the actual topic. Please discuss :slight_smile:

Mana was fine in the past and now it’s even better. Every buff for mana would only cripple very high mana cost skills and make the game a non brainer for everyone else. Soooo no thx I’m good.

Ok, against my better judgement, I’ll try to get through to you one last time.

Do you realize how unhinged that sounds?

Because if all you want is a solution then I’ll give you one:
-Just give everyone 100% mana regen. You always regen your whole mana globe in 1 second. Less if you invest in mana regen affixes.

There. It’s solved. You can now have your 100% MoM, you can have a mana pool of 20k and have no issues. We figured out a solution.
What will that accomplish? Absolutely nothing because it’s not a usable solution, because this will destroy any semblance of balance LE even had.

You get hyperfixated on your small issue and ignore the big picture (maybe you lack the ability?), even when people point out issues with it.

Maybe that’s why all your suggestions so far have been vastly ignored by both the community and the devs and none of them actually was implemented.
Because you refuse to actually have a rational discussion and instead just say “This is what I want, screw everyone that doesn’t want the same, no matter how unrealistic what I’m talking about is”.

You can’t discuss changes that have a huge impact on the game as a whole without discussing the game as a whole.

But if all you want is a solution to your specific pinhole vision, then you already have it. 100% mana regen solves everything you want.

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Actually as I said I’m looking at the big picture and you are hyperfixated on small issues. Balance is a small part of the game, it’s a roof top issue. I rather look at the big picture and enable fun new builds, theorycrafting and a reason to actually play LE. (Because we desperately need that especially after last seasons flop)

A game could be perfectly balanced and it’s just not worth playing. So balance actually is a very small part of any game. The game needs to be fun, PERIOD! Full stop. There needs to be broken powerful builds that gets players excited about login into LE instead of other ARPGs. (Balance doesn’t win over players or get them to log in, actual fun games do)

So I am actually focused on what matters the actual game play, items, builds and enabling more options so people might want to check out LE. I know this might be difficult for you to understand.

You are hilarious. I personally want trolls like you to ignore me. It would be great. Please actually never comment on a thread of mine again. I bet you can’t though, just like you had to respond again and try to derail the thread with irrelevant things you want to interject.

I’ve only been trying to have a discussion but you don’t want to discuss the topic. We have been over this. You go in circles. You can’t stop. You have to keep commenting on my thread. It’s like you have an addiction.

This is something you think but isn’t a reality. This wouldn’t be a huge impact like you think as I’ve corrected you many times on it. So that thought can be ignored and isn’t a concern especially to this thread. (Here’s an idea to think about, maybe not every thread is for you or something you are capable of discussing)

Why are you so angry lol. It’s not my fault you don’t understand the topic and now are going off. Just talk about the topic or don’t. I thought you weren’t. Yet here you are.

Sadly you make the forums a difficult place for players to get information and discuss topics. Which isn’t good for the game. I’m sure if I make another thread you will be there to derail it with your buddies. It’s really sad your gang goes around acting like they do. It really makes these forums an embarresment and wish Mods would be more active on the forums.

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You aren’t. You’re fixated on “I want a MoM build in LE” and you’re ignoring everything else around it.

That is surprising to hear considering all the many threads you created saying that LE needs better balance because there exist only 2-3 builds and it’s not worth playing.
I’m sure you forgot about them by being fixated on this issue now.

No, you’re focused on the game play of this very specific particular build you want to happen while vastly ignoring the consequences that would have on every other build in the game.

You haven’t. All you said is “Trust me, bro”, which is the vast majority of your arguments.

It amuses me that you think you make me angry. At most I get frustrated because I’m genuinely trying to make you see the shortcomings of your suggestion and you just refuse to open your eyes.

I will ignore all the personal attacks because they all boil down to the pot calling the kettle black, but I will also address this, because this is the main issue:

This is what EHG did initially and that is why we have the current mess of balance we have right now. Because if you treat it as something to be addressed later, you can’t actually fix anything. And that is because when you created the foundation you completely ignored the issues at the top and now you have to redo the foundation again.

Your argument is “We’re building a house with straw walls. Having a concrete roof is a roof top issue and we can fix it later”.

Anyway, I have no idea why you ignored my suggestion. Doesn’t 100% mana regen fix your issue? Doesn’t it allow for MoM builds and 5k mana pools?
I suppose it might have other issues, but isn’t that a roof top problem to be solved later?

You are always the one that starts it and all I have to say is…

I also suggested…

Just a thought. Be really cool since you obviously don’t like me and your only intentions are to harass me and others on the forums. The only main point you have ever made is to derail every thread I make. Maybe this is a you issue. I know people who stopped using these forums for this very reason. Which is sad.

I thought you weren’t responding to me like 4 post ago. You can’t stop. You need help.

I don’t dislike you. Why would I?

I dislike that you seem to open these threads not to actually start a discussion but just to generate an echo chamber of “Such a great idea, you’re the best”.

I dislike that when people point out flaws in your suggestion you immediately stoop down to dismissing other people as inferior and insulting them (and you might want to reread the thread, since you started insulting others very early on).

I dislike that when people give you a solution that isn’t the one you want, you start shifting goalposts instead because you only ever really want your solution (like when I suggested that simply adjusting the mana values of the existing mana puzzle solutions would be enough to cover a 5k+ mana pool and you shifting instead to a 100% MoM build goalpost, which isn’t even a thing in LE, since you can’t even get close to 50%).

I dislike that you so hate being wrong that you even contradict yourself, like saying that balance isn’t important for the game after opening threads saying that balance is crucial to the game because only 2-3 builds “exist” and all the others are trash tier and no one plays them.

I dislike that almost all your solutions aren’t as much about making LE a better game but simply making it easier for you.

But you as a person? I don’t like you or dislike you. I have no feelings whatsoever either way regarding you.

That is because your definition of harrasment is “He pointed out something wrong in my suggestion” and then refuse to discuss it.
I don’t care enough about you to harass you. I only care about the discussion and its merits and flaws, of which your suggestion has both.

Sadly, I’m an optimist that believes that people deserve a chance. And even though you address these discussions with blinders on, only focused on that single thing you want, I still believe you could have an actual proper discussion if you wanted.

And finally, just to get back on track with the OP, although you’ll just dismiss it, I’ll point out another flaw in your solution:
Low mana builds and early campaign will always be mana screwed. Even at 2.5% regen, that’s 2.5 mana per 100, which is what you start with. That is vastly inferior to the current 8 we get now. To even reach the same regen we currently have, you’d need almost 800 mana.

And the majority of builds have mana pools below 500, so the vast majority of builds are now mana screwed and have all been nerfed.

This is fine in D2 and in PoE1/2 because those games have mana potions that fill in the gap for early levels (and become useless after the campaign). But it doesn’t fit in LE.

You do you boo, I assume/hope you don’t act like this in a professional or personal environment.

To all the naysayers who frowned upon massive Mana regen or MoM you can bite it, looks like EHG disagrees with you. Season 4 should usher in a plethora of broken Mana builds and MoM playstyle which is welcome.

Well it looks like EHG was planning to update Mana for the new massive mana pools and make it so every class could get MoM and 100% damage taken goes to mana. After reviewing the patch notes and corruption.

There is a corrupted omen idol where you can get 1-2% mana regen per 100 Max Mana so with a 4,000 Mana pool that is 80% Mana regen there. If 2 idols 160%, 3 idols 240%. Then things like Reliquary nest increasing effects of idols or the refracting slots could get crazy.

With Apathy providing 2% mana regen per attunement and now builds getting 200+ attunement that could be another 400+% mana regen. (Even though you lose +2 mana per attunement with apathy, there is a corruption that gives you up to 5 mana per attunement so you can counter this negative)

Some ideas now come to mind with some Butcher’s crown shenanigan’s since mana regen converts too flat mana gain on hit. (I do wish this was a regular unique though or in the future have more ways to achieve this)

So might be possible now for many classes to achieve some interesting synergies with mana regen rates in the 1,000’s.

It’s really welcome to see MoM making it into every Class and build as it should be. Where ALL damage goes to mana and being able to fully regain mana fast.

Just wearing a Seed helm with MoM corruption you could attain 48% damage goes to mana in one item. Really opening up MoM playstyle for every build and making 100% possible.

I’ll add this to the top post so people can see they now have some options to scale Mana regen with Max mana and play MoM. Looks like LE is taking some of the good stuff from PoE 2. Hats off to the Devs.

Honestly who cares if you can spam high cost spells if you build that way. Should be fun! which is what really matters. Season 4 looks like lots of fun and busted play styles. Something LE has really needed.