Because in this example they have the mana regen to sustain spamming a higher dps non-low cost skill. That’s literally what you’re asking for. Much higher mana regen to support using more expensive skills more frequently. If you can’t see that then I’m not quite sure what to say.
Once you add that kind of functionality to support high mana builds, everyone gets to use it by just building for mana, which is a prefix at least, so it would compete with offensive affixes.
Yes, and being able to drop a low cost filler skill or use it less frequently puts mana in that slot. Do you think that Erasing Strike does more damage than Rive, Vengeance or Multistrike? Would a build that uses Judgement (not as an aura) more frequently do more damage than the same build that uses Judgement less frequently? It would change the maths as to what’s most efficient/effective for a build, both in terms of stats & how they effect the skill rotation. It would also make builds that solely use free skills less attractive. I don’t think any of those effects are bad, but you can’t just bury your head in the sand & claim that only your build would use it.
It is, it would shake up the meta, which is not a bad thing.
No, something that is blindly obvious/logical from what you’ve said. You’ve not, from memory, specified anything in terms of how much mana per sec you’d like to see from how much investment (be that in terms of max mana or affixes/passive points), so we all have to try to imagine what you want. Do you want 100 mana per sec to be base line with 100 mana? Or 1000 mana? Or 1,000 mana per sec?
so it’s not reasonable for you to have a go at us for filling in the blanks. Why don’t you provide us with a concrete example in LEtools and how much mana per sec you’d like it to have? That would allow us to have a more fruitful conversation rather than both sides just talking about what they have in their heads without giving context.
But those builds would be less efficient & “we all know” how “the community” (or parts of it) view that.
What your suggestion/request would do is shift the “window of viability” towards builds that use more expensive skills more frequently and away from builds that use low cost/free skills to fit within the current mana/sec regime.
While making similar arguments yourself. There’s a term for that.
But those abilities are there to help us solve the mana regen problem. If that problem is significantly reduced in magnitude then either most builds use the regen abilities less (or not at all) or those abilities needs to be buffed to make them more useful, either via more mana restore or more damage or something. Which was his point.
That’s not what he said. Your reply is a strawman.
True, but making mana regen 200/sec allows for more builds to use more expensive skills more frequently. Sorry for repeating this, I thought it was obvious, and the main thrust of your point.
https://www.poewiki.net/wiki/Mind_Over_Matter
Apparently not? Have I misread that?
That’s one build.
You of all people would be happy doing 1/5 of the damage? “Are you serious? My sides hurt.”
That’s not how it works. Like for reals. Unless you want further changes so all skills do the same damage regardless of cost.
And if that is how it works then that 0 cost skill needs to be nerfed if it has 0 cost, 0 cooldown & provides defence or some other utility, it shouldn’t do as much damage as a 100 cost skill.
I love B5…