Mana regeneration stat in LE has always felt lackluster. Even if you stack it you don’t get any meaningful levels of mana regen. This stems from there being no “Inherent Mana” regen from your mana pool.
D2, PoE etc… All have “Inherent mana regeneration” where you get mana regen just from having more mana. Then the “Mana regeneration” stat actually does something.
Furthermore with new content as LE has evolved this stat is extremely outdated. Items now granting massive amounts of mana where mana pools are over 2,000-3,000+ and we have only 20 mana regen per second. It doesn’t work.
On top of that with more items or ways of having “Damage goes to mana” or ways to have there just isn’t enough ways to replenish this resource.
-
We can debate how much Inherent mana regen should be but there needs to be something.
-
I would suggest something like 4 inherent mana per second per 100 mana. You have 500 mana you have 20 mana regen. If you have 1,000 mana you have 40 mana regen. Then if you add in 100% increased mana regen now have 80 mana regen.
Mana feels really far behind where LE actually is. Zero harm in builds having 100’s of mana regen per second and this opens up even more build creation and hopefully even more damage to mana archetypes like we have in other games.
I’d just like to get to meaningful levels of mana regen especially as the game has evolved where it’s required to replenish 2-3,000 mana pools or archetypes of some or all damage goes to mana in the near future.
Edit - As others have pointed out the Attunement stat could use an update as well. Many players feel that attunement is the worst attribute. Maybe if it had more function than just 2 mana per attunement.
Also perhaps a new affix could work a new hybrid affix like 25% mana regeneration and + 3 mana per sec. Or some idols with that or gear. This way the flat mana per sec helps scale the mana regeneration like Health regen does.
Edit 2 - Just thought of a new cool item idea where Health regen becomes Mana regen! That could be a really interesting item for Mana archetypes. Then have 30-50% damage goes to mana on the item as well. Time to create a new Unique.!
PS - NO we don’t need to increase the mana cost of skills. I know someone will make this bad take. It’s perfectly fine if you have invested in Mana/Regen that your mana doesn’t move or if it does then quickly replenishes to full. This enhances many different build archetypes as we see in other ARPGs.
If playing a Mana build with 2,500 mana and 250 mana regen per second still take me 10 seconds to get back to full. Which would be reasonable.