Mana Regen Needs A Rework (We NEED Inherent Mana Regeneration if we are going to have 3,000+ Mana Pools)

That’s 1% increased mana regen & you can only get 1 omen idol, though buffed idol effects (Reliquary Nest, etc) would increase that, yes.

Also increased mana regen, not flat or % of max which you were asking for, but yes, it’s a much larger number.

Yes, but don’t forget that effect is rate limited to 4 procs every 2 seconds. So if you had 500% increased mana regen that would be 42 mana per proc, ip to 4 times per 2 sec = 84 mana per sec so your 4k mana pool would take ~47 seconds to refil compared to the ~83 seconds that it would take if you just had the 500% mana regen. So that is substantially faster, but I’m not sure if it’s the world-changing increase you want it to be.

Except no one was disagreeing with a higher mana regen, just pointing out flaws in your suggestion. And it seems like EHG agrees with us, because their solution is nowhere close to yours (and certainly won’t allow you to have thousands of mana regen /s).
Not to mention we still won’t be getting close to 100% MoM either.

And they also came up with a solution that doesn’t actually screw over the low mana builds (unlike your suggestion), by keeping those mostly unchanged.

Build planner was showing 1-2%

This is wrong. I suggest spending more time in the build planner and knowing the new affixes that allow you to wear + max omen idols. It’s affix is called prodigious.

https://www.lastepochtools.com/db/prefixes/AIwBgnArEA

It allows you at T7 to wear +4 max omens which 1+4 = 5 total omen idols
There is a primordial option as well for T8 which is +5 max omen idols.

So there are now definitely ways to get into the 1,000’s of mana regen.

With that said I have both you and your buddy now on permanent ignore as there is no hope with either of you. This is the last time I will respond to either of you and asked you both politely to do the same and respect my wishes. I just felt like saying you are wrong one last time. Have a good life.

This feels like deja vu, for some reason. :laughing:

Fair enough

Narp: https://www.lastepochtools.com/db/prefixes/AIwBgLCQ

So, with 5 corrupted omen idols giving 5% increased mana regen per 100 mana, a Reliquary Nest giving 60% increased effect → 8% increased mana regen per 100 mana, so 4k mana would give 320% increased mana regen, plus Apathy’s 2% per attunement & 200 attunement → 400% increased for a total of 720% increased mana regen = 65.6 mana/sec (4k mana in 60.9sec). Unless there’s other mechanics that either act multiplicatively or provide additional massive increased regen, then that’s still very far short of your desired thousands per sec.

I’m sorry if you are disappointed that the maths doesn’t meet your desired level, but that’s not our fault.

It’s certainly not the first time. Maybe we should try to be a bit less rational & more supportive/echo-y?

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Well back on topic as the core of this thread was to discuss ways to scale mana regen with expanding mana pools. Now that there are affixes in both idols and gear that increase mana regen with max mana. It’s time to discuss fine tuning of conversions/corruption and items.

Since we can get into the 1,000’s of mana regen via corrupted idols and gear corruption per max mana. I think this is pretty close to a good spot with a couple sources. Only thing I would add/change now is perhaps class specific means to enhance this with passive to flush out more build options.

One thing that is still a concern in the reveal and was mentioned in the Dev post of converting attributes. Is that every attribute you are sacrificing their passive effects for the new passive corruption effect. However when it comes to Attunement it’s not much of a sacrifice since the Attribute is in such a bad spot.

Converting Str and losing 600+% armor is a big deal. Converting Vitality and losing + 6 health and Poison/Necro res is a big deal. Converting Dex and losing 600-800+ dodge is a big deal. Converting Int and losing 300-400 ward retention is a big deal but you can work around it. Then there is Attunement the redheaded step child of attributes.

Losing the 2 mana per attunement isn’t a sacrifice you are trading 2 mana for 2 mana regen. Attunement doesn’t offer much as an attribute and even builds stacking attunement they aren’t doing it for the +2 mana.

  • So Attunement as an attribute needs a rework so it actually feels like you are sacrificing something in the corruption conversion.

Attunement should be increased to +3 mana per attunement and it should have a +2 mana regen per attunement passively. This would make attunement across builds feel valuable like the other attributes.

Then we would need to rework Apathy conversion to do something else and now your are losing something of value and gaining another effect. Perhaps Apathy could increase area for area skills since a lot of attunement builds like aoe. Perhaps Apathy could reduce damage like the exulis amulet.

  • Just seems a lil silly that attunement is so bad you are not really sacrificing anything by converting it.

Overall we are on the right road now at least and mana builds are enabled in Season 4.

I’ve had a bit of a play with LE tools & unless I’m missing something, I don’t think LE tools is calculating things properly @Dammitt ?

https://www.lastepochtools.com/planner/QqwgYGg2

If I understand things correctly, with 188 attunement, 5 omen idols with the 1% increased mana regen per 100 mana, a maxxed Reliquary Nest & as much mana/mana regen as I could get, it’s only calculating 52 mana per sec. I would have thought it’d be in the region of ~100 per sec? ~344% from the 5 corrupted idols, 376% from Apathy & ~540% ish from other affixes/passives.

I’m curious as to how you’ve calculated that & the LE tools link…

Calculations for new item mods in S4 are not supported yet. I’m in the process of updating it, so some stuff could not be accounted for right now, sorry about that.
Hopefully the first batch of updates (all calculations for idol altar mods) will be out today.

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Genuinely curious as to how the bajjillion mana per sec is going. My back-of-a-fag-packet calculation was in the region of 100ish mana/sec.