I mean mana regen does not have to suck.
What sucks is spells that in no universe are worth even close to the mana cost they have.
Meteor storm is a cool concept and feels cool when it goes off. then you look at the 175 mana you just spent and realize what a waste of time that was. if meteor storm cost more in the realm of like 100 mana, then being able to cast it every few seconds when you have 20 mana regen would feel okay.
Like im messing around with ballista explosions rn and remembering just how lame it is that to cast 2 ballistas which blow up costs a staggering 44 mana, thats after taking the -50% mana cost passives. if you didnt take these, it would be 88 fucking mana.
Heck if you want to play āplace ballistas and let them shoot stuffā the -mana nodes are bad, they come with reduced duration. So if you wanna place your 4 ballistas you need 160 mana every 10-12 seconds. You need to either have enough mana, and even then, you need atleast 12-16 mana regen just to recoup the mana back from this endeavor. God forbid you have to move to the next pack before that time.
So while the devs dont want mana to be trivial, I agree that investing 3-5 affixes into mana regen isnt ātrivializingā it, thats like saying āyou hit 100% crit with every slot dedicated to crit chance, thats trivializing crit!ā
I dont think you should be able to spam meteor with a single mana regen affix. But if you have all of the mana regen on every passive or slot, you should be able to cast meteor storm every 2-3 seconds.
its also honestly just outdated design, you can argue sorc has some synergy with big mana cost spells, so meteor storm shouldnt be that much lower in cost.
But some classes have 30-50 cost spells that do something similar to things other classes have that cost 5.
You can summon 10 skeleton archers that last forever, move, and cost like 20 mana each tops. Why does a ballista cost 44 mana?