To be fair, the “it impacts me by existing in the game” was not a real argument, but rather something to counter-weight your “if oyu don’t like it don#t use it”, because I feel in a lot of these discussions and arguments people thing that how they feel and thigns they can’t imagine do not exist.
I had dozens, if not hundreds of posts pointing out why I don’t like mastery respec, I could do the whole essay again now.
But I hate to see if people do argumentations that neglect the other side as non-existent or try to play down they concerns.
Well the choice that mastery respec is not planned or will not come was made years and months ago again and then suddenly, BOOM here we go.
I know this is very unlikely to go back completely, but that is why I said on multipel occasions what I would like to see change to make it cooler and not just as borign and stupid as it is right now.
This is nto about “making the game harder”. This is the exact same argumentation with the “don’t use it if you don’t liek it”.
If there are two paths, a short one and a long one. Players will always tend to use the short one. And putting arbitrary restrictions on yourself is something only a very select few players will ever do.
So devs and games need to creatre a baseline and rulebook we as players have to obey by.
The purpose of a vidoe game is not always to get to the end as fast and smoothyl as possible. Putting restrictions in your way will create challenges, ideas and makes you feel like you solved and succedded with something.