I do agree tho at some point at higher lvls ur mastery should be locked in. Reason is once ur far enough in the game say 85 plus. U should know by then what build u want to play. I say lvl 85 cuz if i remember correctly that is the last lvl requirement needed to wear all gear in the game. Some require lvl 85 to even use
Locking it also will give wight to the choice made. As well as not have a form of campaign skip.
Mastery respec IMHO should be a safty net. For things like ooopsie picked the wrong mastery. Mistakes like thinking what u want to do build wise would work with bladedancer. Then relizing marksmen is the strong mastery for ur build plan
Tbh it really isnt a QoL. QoL doesnt change up how the game is played. By that i mean. Change up how builds are done. Make a game easier ect.
QoL are things that make the game more user friendly like right click to equip. Ctrl+alt to compare both rings or even off hand and main hand. Key rings ect.
QoL is something that doesnt have an effect on the core of the game. Mastery respecing effects the game itself (we seen this happen before season 2 dropped in build guides. If it was just pure QoL this wouldnt have been affected) as well as the player course this part depends on the play. Iv already seen some players completely drop this game because of mastery respecing. Others enjoyment of it has also been affected
Most of the time what gamers think is actually QoL really isnt
No, this is a terrible Idea. #1- How does me Respecing my Mastery, Impact your gameplay? I purchased and Bought the game with my own hard earned money. Respecing in a ARPG is a big thing. If you dont want to respec, that is your prerogative, that is a PERSONAL choice that has 0 bearing on another player. Your arguement has no basis in fact. That Respec is what might keep a player IN the game, rather then having to re-level a character etc. That respec allows players to not have to make 15 characters if they like to diversify. This keeps players in the game longer… your way, the selfish way, would drive players away. Respecing shows the player that the developers RESPECT their players time and energy, RESPECT the casual gamer who may only be able to play a few hours a week, but deserve JUST as much as the epic gamer.
I agree that having permanent choices can add to the enjoyment of the game. However, I think it’s fine to reroll mastery for a simple reason:
It’s too difficult for new players to see what the mastery will actually do for them. Unlike PoE2, the options of a new master (or ascendancy in PoE2) are massive. You can choose dozens of new passives and all 5 skills available to that mastery each have a different skill tree. There’s just no way of knowing how you will like the mastery unless you’ve already played that mastery before.
This topic is done. They implemented it into the game and we all know what happens if you remove a feature from a game and people can’t access it anymore… they go batshit crazy… end of the world kind of crazy.
We have mastery respecc now and need to life with it or move on. I don’t care about it at all tbh and I think it’s a W for people with little time or game knowledge.
Yes, but TBF, you could have said that about the original stance that mastery was permanent. That was also implemented in the game, and yet they changed it…
The problem with your suggestion is that the ability to NOT use the respec and have your mastery permanent is already in place. You just don’t use it.
If it’s removed from the game, nobody will be able to respect their mastery, so it impacts everyone, including those that like the ability to do so.
Also, this help making characters you’ve played before usable again, especially if they are no longer viable due to nerfs… you can just respec them into something else, and not have wasted all that time to level up a new toon.
The argument of “don’t use it if you don’t like it” is a very weak one, for any kind of feature or system in video games.
Because we as player have to play the game according to some restrictions. These restrictions are what makes certain parts or decisions more impactful or fun.
The pure ability to respec, even if I personally don’t use it, impacts my fun already.
Because it is no logner my Warlock, it is my Acolyte, that specced Warlock, but can be something else.
While I see reasosn and advantages of the mastery respec, I think a) it wasn’t necessary and b) they way how they implemented it was very uninspired and cheap. I really hope they will give the mastery respec some more restrictions like a limited use or can only be done until Level X etc. Also maybe combine it with a cool quest and not jsut some boring talk to npc, pay gold, done.
This is the stereotypical hyperbole happening in all ARPG’s, be it LE or others.
There are very very rarely nerfs that leave a build unplayable or unviable.
If your top performing meta build deals 20% less damage, it is still top performing and viable.
The only excpetions might be some bug or interaction that got fixed.
And then even if a nerf or change impacts your build so drastically that you don’t enjyo it anymore, there are still dozens of otehr builds on the same mastery.
It’s no weaker then, “it impacts me if it exists” argument for every videogame. They give people options, if you choose to use them, that’s on you. If you want to make the game harder, there are tools for that. Hell, you can run around naked if you want, but don’t try to force that on the rest of us.
At the end of the day, EHG decided that they wanted this in their games, and unless they see a drastic drop in players because of this, it will most likely stay in the game. If they don’t see that drop, then it means that players either liked it (a win for EHG and players), or didn’t hate it enough to quit playing (again, a win for EHG). The only thing that this type of post does is open up an already settled arguement.
Any opinions you or I have on the issue is moot, as the choice was already made.
“The avalanche has already started, it’s too late for the pebbles to vote.” - Vorlon Ambassador Kosh
To be fair, the “it impacts me by existing in the game” was not a real argument, but rather something to counter-weight your “if oyu don’t like it don#t use it”, because I feel in a lot of these discussions and arguments people thing that how they feel and thigns they can’t imagine do not exist.
I had dozens, if not hundreds of posts pointing out why I don’t like mastery respec, I could do the whole essay again now.
But I hate to see if people do argumentations that neglect the other side as non-existent or try to play down they concerns.
Well the choice that mastery respec is not planned or will not come was made years and months ago again and then suddenly, BOOM here we go.
I know this is very unlikely to go back completely, but that is why I said on multipel occasions what I would like to see change to make it cooler and not just as borign and stupid as it is right now.
This is nto about “making the game harder”. This is the exact same argumentation with the “don’t use it if you don’t liek it”.
If there are two paths, a short one and a long one. Players will always tend to use the short one. And putting arbitrary restrictions on yourself is something only a very select few players will ever do.
So devs and games need to creatre a baseline and rulebook we as players have to obey by.
The purpose of a vidoe game is not always to get to the end as fast and smoothyl as possible. Putting restrictions in your way will create challenges, ideas and makes you feel like you solved and succedded with something.