just want to add that it does look like it’s basically totally random uniques dropping since the patch, huge nerf that sucks. no reason for it. I was getting a bit burnt out so I think I’m done for the season.
Still super happy with the season, extremely well done, hope this change gets reverted or something!
This doesn’t happen if you have a life beyond the game like 99.99% of the players do. I played plenty of hours in the game imprinting red rings and got maybe half a dozen of them as COF. I wouldn’t consider it a bug, but now it’s just worthless.
Should have been done 1-2 days after the season start at the very late.
Is funny many people that support the bug fix have been sweating and they abused it to their hearts content.
People who play slower or started late, got F in the ass.
To me personally, I just stopped playing, I was thinking to make a second character after beating aberroth with a mage, but this definitively made my mind and now I am into another games.
No big drama, I’m probably back for next season, and I supported the devs with a supporter pack of those. So everything in order. Hoping to get more incredible seasons like these.
I played over 700h as CoF and I have yet to find a single red ring drop (though I did find a couple ravenous voids in that time).
So having half a dozen in a tenth of the time does seem broken given the intended rarity/power of the item.
What’s funnier is that the only people complaining about the bug fix is either:
A person who exploited a lot, but now they can’t anymore
or
A person who didn’t know it existed, now it’s fixed… they found out too late to be able to exploit like others did.
In either case, the person is utterly wrong, and should feel embarassed to say those things out loud in public.
It clearly shows how egoistic they are, and how they don’t care for the game’s health.
Just being observant. You can figure this out yourself, easily (specially on reddit).
Not saying most people who support the bug fix had intentionally abused it.
Crap, playing like crazy from day zero many hours will lead you to abuse it unintentionally, many of us while feeling a bit off by the power granted, we were thinking was a feature and not a bug.
But is amusing seeing some people defending the bug fixing adamantly when they clearly have benefitted the most of it.
I really don’t get this from all the complaints. Almost everyone I see that is complaining about it is complaining because they can’t abuse it anymore.
Most people that agree with the fix either didn’t even know about it or haven’t played enough yet to be able to even accidentally abuse it (like myself).
Which actually makes sense when you consider the arguments:
-People against the fix: I want my item shower and I’ll stop playing if I don’t get a dozen of them a day.
-People in favour of the fix: rare items shouldn’t drop several a day, it breaks the game balance (even further).
So I’d say that the ones against the fix are the ones that either exploited it or wanted to keep exploiting it (whether knowingly or not).
Sorry, you’re just delusional…
Timing is just an issue for you, who fits in the second category i listed. You clearly wanted to abuse an exploit you didn’t know existed.
The only thing wrong about this whole issue is that EHG did not remove any items. They should have done that.
I’m absolutely sure of this one thing: EVERYONE who is glad the bug is fixed would immediately agree if EHG decided to removed all unintended duped Red Ring coming from that bug.
So whats the point to imprint the legendary i actually need if i would get a bunch of randoms? This would explain why i had 4 stashes with gathering fury last week and now i get 1-2 in 30 echoes. As CoF the imprint was the best way to get the uniques i want.
OH, I am the one who is really sorry. Seems in your mind you nailed it and everything is black or white as you have dictated. Really, really sorry.
Thank god you’re not EHG… Removing all the items…
Yes, I also assume that’s the majority, but some people out there are special. Maybe I should have worded it other way. definitively most people have not bad blood when expressing their concerns.
Last Epoch isn’t my main game for the moment since I’ve mostly reached the perceived ‘end point’ for me. While I love the game a ton it’s something happening for every game with me and takes substantial time to get back into, which is why I love looter ARPGs since it happens later then otherwise.
My playtime is not even 1000 hours, since… years. I’ve tested out tons of things offline and deprived myself basically by mistake of what I mostly enjoy in those games, which is the gradual progression to see the feeling of the end-point.
So by playing less then many of those 99,99% of players do which you describe given they’re dedicated to this product for as long as I am, which is since version 0.6… 2019, 6 years hence.
Less then 1k hours.
This is less then 3 hours every single week for the whole duration of the existence of this game. This is what someone with a full-time job, a family and a healthy social life can very very likely afford for their hobbies, easily so even.
So don’t give this shit about ‘if you have a life beyond the game’ stuff.
Gaming is a hobby.
Every hobby takes time and dedication.
There’s different amounts of how deep someone gets into a hobby, some enjoy it solely on the surface, others immerse themself heavily in it.
For gaming looter ARPGs are not designed for those which only enjoy the scene in a shallow way, it’s like expecting to own a 5000 point custom painted Warhammer 40k model-army… or being able to compete at a decent level in RC-car racing events, or being able to handle GO (a board game) games on anything above beginner level.
Some things take time and making everything for ‘gamer dad which has negative amounts of time’ is the height of nonsense and entitlement.
If you’re one of those people and can’t enjoy the game because of it then get off and do something else, because it’s simply not made for you and also shouldn’t be. You’re not the target audience. Chronicon is, Van Helsing is, Victor Fran is, D4 is, D3 is… Last Epoch, Torchlight Infinite and Path of Exile 1 and 2 are not.
I wish people would finally get that in their damn heads.
Agreed, 100%.
But alas sadly here we are
Also, I didn’t know the bug existed, didn’t abuse it, hence ‘missed out entirely’ and I find that… good! Since it shouldn’t exist in the first place.
So I got the ‘F’… and plainly spoken I don’t need to care anyway, MG still had space open to profit besides that but I simply ‘missed out’ on the top-end stuff. So my progression simply didn’t get ruined and I got the expected experience rather then a blatantly skewed and messed up one.
Actually @F0lk is right there though. It’s not fanboyism, it’s social behaviour, baseline even.
As reality examples in comparison:
‘Used it and can’t anymore’ → In reality this is abusing a gray area and it becoming actually forbidden, now people complaining about not being able to do something already being morally or ethically negatively perceived. That’s egoism, prime example of it.
‘Didn’t use it and only found out too late’ → That’s seeing someone else getting ahead by using something which was morally or ethically negatively perceived and missing out on it. That’s also egoism… but worse off… envy added into it!
So both are to be called out, otherwise it’s enabling people to do bad stuff. Why not after all if for example you defend them by saying ‘how can anyone judge them, you’re in no position to!’
But… I am. I didn’t abuse it, I don’t complain about it happening while it was there… but I sure as heck will call out detestable behaviour related to it afterwards when the position is cleared up like it now is. It’s reprehensible behaviour showcased by those people after all and social perception should absolutely reign that in so it doesn’t happen.
Agreed.
But for that EHG would need to actually have a friggin clue which ones got created this way.
You know, by meta-tags for example, like they should exist for debug reasons, which likely aren’t existing.
In PoE GGG implemented a unique item ID for every… single… item in the game. This ID has information of where it was created, when it was created and is kept until deleted to free up space.
I don’t think LE has that implemented, but that’s a really important measure to have, solely for debug reasons already.
Heightened chance for dropping said item.
More likely not guaranteed.
If dropping it more often then you usually would isn’t an upside I don’t know either what you expect.
Sure, other mechanics then the RNG basis should be there to showcase it better, but it is there at least.
Which is actually the normative way this is done. Usually devs also don’t screw up so badly for those things though So it generally doesn’t happen.
GGG did go that road a few times already when they did, and it’s a given in my eyes. Proper handling. ‘You achieved something unrightfully… well… then it’s taken away’ simple as that.
All you are talking about is red ring. I never imprinted red ring until very late when I had nothing else to imprint and it got me 1 red ring, and I went “this is slow, ring prophecy is faster” and tried something else.
No one seems to be talking about how good imprinting was for common uniques, all the talk is centered around fat basement dweller fucks who wanted to cheat red rings into existence because imagine using systems for anything but the most sweatest boring item in the game.
This is why chase items are fucking stupid, and will be the death of this genre. Any system in the future used to target farm items will be gutted warped and whipped around “oh no it made 2 many red ring” disgusting as fuck design.
Because red ring is the primary example given with how overpowered it was.
And the issue persists for more common uniques, they were too prevalent as an outcome hence.
What you’re struggling with hence is the overall progression curve of the game - which is a mess - and not the individual issue of this mechanic. The mechanic only showcased that an issue existed much more prominently.
I doubt they don’t, honestly. They just didn’t want to remove gear duped this way because it would cause an even bigger uproar and because it wouldn’t be easy to distinguish between those that were knowingly exploiting and those that weren’t even aware of it.
Many of which likely even have a few items equipped that spawned from this.
I believe that as soon as they became aware of this, if they couldn’t fix it right away, they should have disabled them until they did (kinda like they did with direct trading back in the 1.1 exploit).
The same thing applies to every unique. If you have a unique that has a 1/5 chance to drop and it dropped 100% of the time (and sometimes doubled from CoF bonus), you still benefitted from it. You don’t have to have knowingly exploited the bug to benefit from it.
Red ring and ravenous void are just the rarest and most easy examples to point out. But any unique had this issue. If you’re supposed to find a dozen bleeding heart’s and instead you’re finding 200, then it also skews game progression.
Does it make a difference?
Not realizing someone has sent you by mistake 10000 dollars since you’re never looking at your account versus someone realizing it and using it doesn’t change the premise that you got 10000 you shouldn’t have
So that should be fixed simply, uproar or not. EHG already has dropped the ball, so not doing that is double-dropping it and it should’ve been done right away. Which is now a done deal anyway since yes… now it would cause a major uproar for them screwing up handling a screw-up of a screw-up
Exactly. Which would’ve been the proper way to handle this.
With the amount of time CT had access to season 2. And then damn jear a month into the season it wasnt fixed.
The first 3 times an imprinted node procced i knew it was broken and not working right.
People say the devs actually play thier own game. This with how easy it was to tell imprinting was broken gives me doubts about them actually playing thier own game. It was clear as day the first few times it proc. It was broken.
Time testing had the patch and a month in and how easy it was to tell it was broken. Imo tells me it wasnt all that important to fix right at the start of the season. Nor was it actually tested otherwise it would have been caught by CT or devs. Ct had this patch since November of last yr.
Shit for all we know it was working right in the CT then apon pushing the patch to the live public version. It broke for some unknown reason. After all EHG is known to fix 30 things and brake 10 more things
It does. If you weren’t even aware of it and you paid for your hospital bill with it (in good faith) and then you’re suddenly in debt, is a very different situation from someone that saw that and decided to buy a car.
As I said, many people likely have items generated this way equipped. If you removed them, you’d login and find yourself naked for no discernible reason (since you weren’t even aware of this), which is bad for the game.
That is just the whole basis of programming and anyone that says different is lying.