MAJOR nerf to unique target farming (partially reverted in patch 1.2.4?)

Autism

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Maybe you should financially support the game you have this many strong opinions for? I’m pretty sure your cash would help the devs a lot more than your opinion.

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Don’t you worry about my ways of doing things, it’s my choice after all :slight_smile:

Would be kinda curious why strong opinions and financial support are connected in your thought process though, and why you might think that cash would help the things I’m trying to advocate for.

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I barely played this season yet, I haven’t exploited this and I’m totally fine with it being fixed.

I don’t know where in the sentence “a chance to drop a pile of similar items” people can read “a chance to drop a pile of the exact item”.
Anyone with a minimum amount of sense could have seen that this was clearly a bug and not how it was intended to work.

This was not a nerf, this was a fix to an exploit.

If this was PoE, GGG would have fixed it in 1-2 days, banned everyone doing it (unless there were streamers involved, in which case everyone would just get a slap on the wrist) and all the duped items would have been removed.

EHG took longer to fix it, didn’t ban anyone (that I’m aware of) and they let you keep the items.
So people should just enjoy the duped items they got, rather than be mad that they can’t exploit anymore.

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I went ahead and imprinted a common uniques to give them EHG the benefit of the doubt. I played about 5-6 hours. I didn’t get a single common unique of that type back (but I got TONs of uniques/sets of the given item type). In fact, it looks to be that you are more likely to get OTHER uniques/set items than the one you imprint. I couldn’t even get a Telf’un’s Mirage to drop which is a super common unique that I need for another build. The nodes are now complete and utter trash for unique imprinting.

Just ignore Kulze. He spams his white knighting in every complaint thread. I see his ridiculously long posts repeating the same stuff over and over again and I just ignore it now.

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How much LP?

1LP. I wasn’t picking up Telf’uns before because its normally a trash unique and I just wanted to get it started for a runemaster hydrahedron build. But LP has never really had a significant impact on the imprint nodes. If you imprinted a 3LP item before you pretty much never saw a 3LP item drop (or even 2LP for that matter) even when “identical” item triggered. The LP was always modified before and seemed to follow similar LP drop tables to base drops.

Then it should drop in substantial amounts definitely. That shouldn’t happen hence.

I mean, I wouldn’t be surprised for EHG to screw it up in the other direction, I’m gonna test it out tomorrow likely as well to see short-term results of 100-200 echos.

I get what you’re saying, and disagree with most of it. You have not convinced me to come back to this game that almost every other player had to have a lot more fun with getting BIS chase items and making thier builds strong while I have to play a nerfed version of the same thing.

It sucks that most people who came and left (the major seasonal drop off seems to have already occured) got to play a much more fun version of the game. I see these streamers with double red rings for like 5 different builds and characters while I probably won’t get one now lol

Oh well. I already play a pretty mediocre Mastery those rings would have really helped. Guess I’ll try again next season so I’m on an even footing vs. most others.

Oh it was an exploit? So most people got to exploit before I got to play and left already after beating the season?

Damn. So I’m just left with the table scraps?

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Technically, yes. It was a bug. It was behaving differently from what it described it did. It was generating massive amounts of the rarer items when it should have been apparent that it shouldn’t be happening.
Whether people were abusing it knowingly or not doesn’t change that it was an exploit. It allowed you to get things you normally wouldn’t get in the game.

I haven’t used it either (barely had time to play yet), but I don’t mind it being fixed. Personally, I feel like getting loads of the top-tier items without having to work for them kills the fun. But obviously not everyone feels the same.

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Now this one is news to me…
Kulze white… knighting? For LE…?
Quite the opposite… he’s actually known for his strong opinion and criticism towards LE and EHG. Not “just because”, but because he seems like someone who actually loves this game and thinks it can be made so much better.

If this was @DJSamhein you’re talking about, I still wouldn’t agree with your sentence, but at least I would understand why you think that. :sweat_smile:

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Tbh the honest solution should be to weight the “Exact” or not on how common the unique is.

I think if I put a palarus in the slot, it should drop almost exclusively palarus. Thats why i put it there.

For reference the one lots of people farmed was the chest one, it has a 6% chance to proc per chest as per the node. So on average it takes about 16-17 chests to pop it. if I pop it, and get 0 palarus, that I probably could have gotten 30 of with prophecies, it feels like its doing nothing.

I 100% agree that imprints being used to farm red rings and rav voids was a problem that needed to be sorted, nerfing me farming wing guards and palarus isnt it.

Im sorta glad i finished all my goals before this patch hit, it sounds miserable tbh.

Even with farming wing guards from the chest node, It took about 150 wing guards before I managed to land my 2lp hit, that means it took probably something like 500 chests to get there. I was farming lizard beach for like 2 days straight my eyes were hurting

Edit: So like for example, Palarus is a 0% reroll unique, so when the imprint procs, it should be palarus all the time, Naals tooth is a 80% reroll unique, so it should reroll 80% of the time it procs to something else following the normal reroll rules, this would mean a red ring which has a 98% reroll chance, would almost never hit, it would reroll.

You know, to be able to imprint an Item, you must first be able to get one in your hands.
Those streamers will still get their double red rings for their characters even without the bug-exploit, simply because they play the game way more than me and you both combined… It’s their job, after all.

Got myself 1500+ hours put into this game, still no red ring dropped so far…
See, the Red Ring of Atlaria has a 98% reroll chance.

So if you’ve managed to get one already, you should consider yourself pretty lucky, and should be celebrating for now you’re able to substantially increase your chances of getting another if you imprint it, even if it means “hypothetically” the item will have now like a 97% reroll chance.

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I don’t expect to, after all it’s frustrating beyond end, that’s fully understandable.

But there’s always 2 sides to a coin, and knowing both makes it easier to do a proper solution going forward rather then 2 sides simply bashing at each other.

Not more ‘fun’… easier. That’s what it was.

The point to make it fun properly is to adjust itemization progression fittingly for the future, that’s EHGs job after all. And it’s really good this situation actually happened since it got shoved right in their face showcasing ‘yeah, it needed a broken ass system completely out of whack to make your itemization feel great!’.

If that doesn’t wake em up to fix stuff then I don’t know either what would.

Which is another major issue of the game, the utter mess of a balance. If it needs a broken system to make up for another broken system then something’s definitely not right :stuck_out_tongue:

Yep, made me chuckle in front of the screen definitely :stuck_out_tongue:

You’re really easily becoming a white-knight nowadays it seems! Bash 10 different things over and over… then defend a single decision… and you’re clearly in cahoots with the devs, paid chatter obviously :wink:

Yes, exactly, and that would need a properly balanced progression-style system to be done for such things.

I’m quite baffled why EHG needs to implement everything in a mess of RNG. Don’t get me wrong, RNG can be great, RNG is to enhance the experience and make things exciting… but you need something to counter the RNG and make things feel like you work towards something out of your own efforts and not solely based on luck.

I have no clue if they’re simply not understanding why a paradigm shift of content implementation after the baseline systems are there needs to happen… they’re lazy… or they’re simply incapable of it. Neither is good from those options, but some are definitely worse :wink:

For some people, if you disagree with them then you’re a white knight. They don’t really need anything else.

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Maybe I’m an outlier then. I have played for around 7 to 10 hours with the “fixed” imprints.

Imprinted Legendary Razorfall Boots (LP1). I don’t think they are a common drop. I also farmed with prophecies but through the imprints I got at least 2 drops I remember (more than I had before switching to imprinting Razorfall by a wide margin). Only 1 with LP but also bad rolls. There may have been more imprint drops but I haven’t really counted. Those 2 I remember well though.
Most of this playtime was spent in ~500c just running echos and farming a boss here and there. No fancy farming strategy or anything.

In the end the one I ended up slamming came from a prophecy.

I did get a lot of other boots though. A lot more of those than of the imprinted item. I did not find those drops to be particular useful. Maybe it would be different when using imprints for exalted items but I haven’t played around with that yet.

I was probably lucky seeing how many people complain about it right now.

For me these nodes are still worth it (based on those few hours). Of course they are a lot worse than before. The same amount of playtime would have given me a red ring or two before the fix. No idea how many Razorfalls it would have been since I only used the imprints for a day or two before the fix dropped (and it still got me like 5 or so red rings, 3 of those with LP1… I was astonished that it was working so well so I am not surprised that this was a bug. Though I also did not see it as an exploit. Just a mechanic that was too powerful).

So obviously weaker but still useful in my experience.

They are very rare. They have a reroll chance of 80%. Not as rare as a red ring or ravenous void (98% reroll) but still pretty rare. You should get one every 70-ish unique boot drops from natural drops.

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Before the imprints I have gotten 1 drop (those that I were using) and maybe one other. I’ve played for a good amount already (at least 70h this season).

So yeah that explains it.

How was it hidden? It was one of the first things every streamer spotted.