It was good but now it feels badAF can,t target farm uniques now RNG RNG prob only now gud for exalted farm. BAD PATCH tbh Was GREAT BUG then.
It was my understanding, from day one, that imprinting was intended to greatly increase the chance of an item dropping. Increasing the odds means the game becomes more deterministic. How this mechanic was intended to work was made clear by the devs during interviews prior to season 2 release. IMO, this is still one of the best features of season 2 even with the bug fix.
I don’t view this change as something taken away from me, but as an accidental gift I shouldn’t have gotten in the first place.
Perspectives, of course, differ.
It doesn’t you get a bunch of crap uniques and set items of the item slot. Even common uniques aren’t target farmable now. It’s just a “imprint a helmet here and see more set and unique helmet drops”.
afaik it was voted that only game-breaking bugs are fixed inside of a cycle/league.
This ‘fix’ massively nerfs every CoF player right now and makes trade yet-again the only possible way to get decently deterministic outcomes…
Totally agree. To be honest I felt like it had already been nerfed in the last patch (before today) silently as there was a marked difference before and after. I’m with you I don’t want to spend 1000 hours in CoF to find a single item. The imprint seemed so good on release and now feels disappointing. Frustrating as this seems to be solving an MG issue and CoF is now impacted.
This is straight up not true… Don’t try and manipulate the narrative like this…
What we voted on was only game-breaking bugs making certain builds extremely more powerful than they should be.
This has nothing to do with this game breaking mechanic not attached to any specific class or build at all, that is people being able to hoard red rings simply by imprinting.
Ah yes… you know, if you see someone thrashing a car you don’t stop that but instead say ‘yeah, it’s already broken anyway, too late!’
That’s kinda not how it goes
Number 1… but as usual EHG dropped a ball heavily. Ya know, the usual, used to it by now.
Accessibility is not always positive but can also be a net-negative. Too broad and without direction and it becomes stale for everyone. Major companies tend to fall into this regularly by now, that’s why ‘AAA’ titles are so disliked at times.
So… lemme get this straight.
You’re coming to a forum, hence a public space meant for discussions.
Then you dump something in but you don’t expect people to react to it and have a discussion actually?
Wouldn’t a E-Mail suffice to the devs then?
I mean… kinda beats the purpose. Or was it to show off to other people what you think? Validation? What’s the goal here?
Because if that doesn’t happen then you get a second ‘Star Wars Galaxies’ game. Look up what happened there, that’s the risk.
As a tldr: The game was released in a specific state, heavily re-worked regularly with fundamental changes. Initially pulled in players left, influx of other player was lacking obviously as they got disgruntled after further major changes. After a while less and less people were willing to play as the game could change at any moment. Then it went slowly under and got sold in 2005. The new publisher revised the complete system from the ground up, instead of 30 classes… 9… instead of free skill-choices based on ‘you become better in what you do’ a level-system and railroaded. Shortly after the game went under, lack of direction.
That’s the risk, that’s why people argue about it.
Also specifically about this.
If it’s energy wasting for you… why do you engage with it?
The system itself in such a state was a problem.
But CoF needs better conditions, absolutely. Overall the game needs more distinct target farming and better progression curve. Nothing against that.
This system that was there? Simply a broken mess, a bug. That’s not the solution. The core issue existing is just simply that distinct that a broken pile of crap looked more shiny then the actually intended case.
Exactly.
You don’t. I tested it out earlier with a lower rarity item. It substantially increases drop-rate. Then I went and rushed content for a exalted item in it, also dropped still, wouldn’t have gotten it as easy otherwise.
Uniques will be likely less targeted, but my guy… CoF got the prophecy system to target unique types for a reason, that’s a extremely powerful target-farming method compared to anything MG has.
It’s game breaking.
Ruining the whole of MG, hence the ‘intended 50% of players’ experience is ‘game breaking’.
What are you even talking about that it in any way wouldn’t be?
And also it wasn’t voted ‘game breaking bugs’ but ‘bugs’
And as @F0lk provided the quote, item factions are not even included.
fair point i didn’t fully recall it - but i did preface it with a ‘as far as i know’. You guys assume the worst in people.
The quoted thread doesn’t exclude Endgame factions explicitly either and only mentions Item Factions. It comes down if you see rarity/quantity and systems like a weaver passive tree as a item or character build. Other games have things like rarity on gear - so there is a line in the sand to be drawn.
Isn’t there a better way to fix this issue without massively impacting a unrelated faction that has fun?
So that means that if EHG deletes every single item that was generated from imprinting you would be happy?
Came here to say the same thing. The WORST change this game has seen. Imprinting is completely USELESS now. Why would I want random rings if I imprinted a Red Ring? Hope the revert this change, because it is absolute @$$.
Yeah, nothing else existed at the time. They likely knew Aberroth was coming with its own faction but it wasn’t cemented yet.
Neither.
It’s a auxiliary system and is even clearly placed as such. Much like the Atlas passives in PoE aren’t a build, they’re adjusting the content run, not the character.
Yes, and that’s not possible to be available since it would commonly scale in a multiplicative way with corruption. But it’s likely hardcoded to be a simplistic value-range adjustment modifier (If for example rarity rolls between 1 and 10000 then it would add 200 to the end-result) and hence allow such an Affix to either have basically no effect high corruption (since we’re talking hundreds of % rarity) or extremely OP effect without corruption (breaking the progression there even more then it already is).
EHG set themselves up for that personally, just hard to do in the mechanical game state we have.
Oh, many… but you can be sure that it will only hapen in 1.3… or 2.5… who knows? I’m arguing for fixes to MG since 1.0 and MG got a lackluster mess of a half-assed update fixing everything as half-assed as the implementation was. And since then? Silence, not a peep about MG being handled properly further.
Actually roughly the same for CoF.
Seems like EHG thinks that the current state is ‘fine’… nah, isn’t… but well.
This bug should have also been fixed during the CT period of season 2. Which CT had access to for several months starting in October or November… there is no freaking way not one person in the CT didnt point this out. And yet it made it into season 2 update.
Second off. A bug like this should be fix in the first couple days if not week of a season launch. Not let slide for a dang near a month of a season
With that said. It obviously wasnt that that important to fix in the CT nor at the start of the season. And not 1/4 of the way through the season.
This isnt EA anymore EHG needs to start treating as suchm. Meaning things like this get fixed immediately or left the hell alone till next season
I would argue ‘it is that important’.
We got Legacy, not only Cycle.
I wish for a developer to finally get their asses properly sat down and treating their content right rather then playing favorites. Provide it and you upkeep and uphold base premises related to said content.
I mean… it can’t be that hard to do that… but seemingly it is.
RIP to people like me who were taking the season slow and ALSO playing a relatively weak Mastery. But my build still uses two Red Rings, and I didn’t play enough the first few weeks to get these or take advantage of imprinter. Next week I finally had off and was going to farm LP1 RR…but GG to that idea.
Guess I’m done for this season. I rather not play in “punishment” mode for not having time to play the first 3 weeks while everyone else made out like bandits. No thanks.
Sure, some players like having the most powerful stuff without having to actually work for them.
Hyperbole, Imprinter still took a lot of farming to get LP1 RR. But what you are saying is to screw over the people who didn’t play a lot the first few weeks and have already moved on to another game? (Steam stats show most did move on already).
Good job. Why should I have to farm harder than these people who already beat the season and left after taking massive advantage of the imprinter? I’m going to just not play. That’s a better choice.
Ahhh yes.
The famous builds like ‘My build uses a Mageblood in Path of Exile, and with this bug fixed I have to obtain the rarest item in the game normally!’. I see… I see.
What a shame clearly.
One obvious punishment to make the worst decision for a build without expecting to put in around 2500 hours of non-stop play-time despite that being the actual drop-rate.
It took jack-shit of effort.
You needed a single RR as a basis, which is relatively reliable to get after a good chunk of effort and then you’re printing them like candy.
First week… friggin first week you’re saying. I’m playing MG and non-factioned since 600 hours and there is not a single red ring for me in existence, that’s how stupidly OP target farming in CoF in comparison is… and with the imprints it was just nonsensically broken.
Mind you, the 600 hours mentioned… that’s normal, not an exception.
Because it’s not that you’re farming harder now… nono… you farmed easier before. The easier was the wrong state. Nothing got ‘made harder’, broken stuff got fixed.
Learning the difference is really important. You don’t cry out in anger when the bank makes a mistake, sending over a million to you and then a month later realizing ‘oh shit, we sent a million’ and booking it back. If you’ve made profit in some way from that in the meanwhile then good on you, great that you’ve got lucky! Thank your lucky star hence. Otherwise… I dunno… I don’t want to write it out plainly spoken, I have nothing nice to say to that.
Plainly spoken with that mindset. Yes, I think so too. And that’s not meant insulting or anything… simply it clearly doesn’t bring you any fun this way, so yes, you should abstain from using a entertainment product failing to entertain your needs. That’s a given.
People can debate the nerf/bugfix however much they want, but the fact that imprinting a Red Ring is worse in every way than imprinting a higher LP of a random unique ring seems weird.
Like, one would expect imprinting a Red Ring to be beneficial in some way, if similar items to it are dropping.
Instead, you are completely trolling if you do that, as the only thing that matters is the type of item and its LP.
How so?
Imagine the same system in another game.
Let’s say every 500 ring drops you get a common 2 LP ring, but every 50000 ring drops is a red ring.
So… the effect of the imprint should be 100 times weaker then when you put the 2 LP ring in, it’s obvious that it should stay at the same relation to each other.
No, because still, the chance for a red ring is substantially higher this way. You don’t see it well though because the chance for a red ring as baseline is abysmal in itself. So without the chance is really awful. With the chance is now awful only… the ‘really’ is gone.
Bro, do you even play the game? Or just play the forums? How do you have time to post multiple times on every freaking thread?
Autism