Hi,
it seems like your progression is bugged out in Monoliths when playing in multiplayer. I’ve played probably a few hundred echos with a friend now and we just now noticed he is not geting any progression to his corruption since I always opened the Echo.
I highly doubt this was an intentional decision - otherwise you would surely have included a warning when playing in multiplayer, no?
But not only that! We did some testing - we both completed 800 stability on our own and then he opened the boss fight where I joined. I started out with 1 Gaze before the fight and ended up with 1 after it. So I didn’t gain anything for all the stability I “spent”.
What’s the point of a multiplayer version if it actively disincentivizes players from playing together?