What I am looking for is an actual defense or why this mechanic would be beneficial to some players.
An example would be someone who supports boosts and takes the position that they allow players who don’t have as much time to play a game to keep up with their friends or stay competitive, verse those who have more time than they do to play. I might not agree with that or support it, but I can understand it and why it would be beneficial as a whole to some player bases.
Reading the patch notes for .90 I came across a mechanic I was unaware of in the game, xp reduction for higher level mobs verse current character level. Saying anything over 10 levels is negated (guess current is 5 levels) only get fractional XP of monsters falling into that category, yet monsters don’t scale down to meet those requirements.
Went to discord to confirm this (what a mistake that was.) received the usual fanboy responses of blind defense with no rational facts or statements to support their positions, git gud response, (though doing content almost twice my character level) insulting, accusation of not doing what I said, basically the usual fanboy replies. Dev response was vague non-specific with a specific of “we didn’t want new players pushing themselves”??? Seriously, it’s a video game, not trying to make physical or mental conditioning to join or pass something IRL that may be detrimental to my health.
To me, the honest and true answer would from a dev would be, that they wanted to artificially make the game harder by not allowing faster leveling by giving reduced XP rather than true amounts to prolong leveling. At least I could respect that answer for truthfulness.
This isn’t some F2P grinder with PVP and boosts for sale (least not yet) which would want this mechanic, if it was meant for preventing boosting other players I could understand that, but they have a mechanic for that and there are better mechanics that could be made and implemented to prevent this. For single player offline (especially) or even single player online, I see no reason for this mechanic, and it never should have been in the current game up to now.
What player wants their XP reduced ever? This is purely a for the company mechanic with no justification for it beyond that from what I can see.
I am doing mono’s at 28 or so and the first tiers level is 58, but I should be excited and happy to get the XP of a 33 or 38 level monster even though I am beating them at their true level of 58 represented by their stats? This is complete garbage