Love a rational defense of this trash game mechanic, and why anyone would want it in any game

What I am looking for is an actual defense or why this mechanic would be beneficial to some players.

An example would be someone who supports boosts and takes the position that they allow players who don’t have as much time to play a game to keep up with their friends or stay competitive, verse those who have more time than they do to play. I might not agree with that or support it, but I can understand it and why it would be beneficial as a whole to some player bases.

Reading the patch notes for .90 I came across a mechanic I was unaware of in the game, xp reduction for higher level mobs verse current character level. Saying anything over 10 levels is negated (guess current is 5 levels) only get fractional XP of monsters falling into that category, yet monsters don’t scale down to meet those requirements.

Went to discord to confirm this (what a mistake that was.) received the usual fanboy responses of blind defense with no rational facts or statements to support their positions, git gud response, (though doing content almost twice my character level) insulting, accusation of not doing what I said, basically the usual fanboy replies. Dev response was vague non-specific with a specific of “we didn’t want new players pushing themselves”??? Seriously, it’s a video game, not trying to make physical or mental conditioning to join or pass something IRL that may be detrimental to my health.

To me, the honest and true answer would from a dev would be, that they wanted to artificially make the game harder by not allowing faster leveling by giving reduced XP rather than true amounts to prolong leveling. At least I could respect that answer for truthfulness.

This isn’t some F2P grinder with PVP and boosts for sale (least not yet) which would want this mechanic, if it was meant for preventing boosting other players I could understand that, but they have a mechanic for that and there are better mechanics that could be made and implemented to prevent this. For single player offline (especially) or even single player online, I see no reason for this mechanic, and it never should have been in the current game up to now.

What player wants their XP reduced ever? This is purely a for the company mechanic with no justification for it beyond that from what I can see.

I am doing mono’s at 28 or so and the first tiers level is 58, but I should be excited and happy to get the XP of a 33 or 38 level monster even though I am beating them at their true level of 58 represented by their stats? This is complete garbage

Basically, you are asking to be able to PL. And it’s what kills some games because new player without friends, guild, team or whatever will have to do the content solo and won’t be able to find people to group up. The bazaar will be full of high tier items instead of spread around many level.

PL will bring bots, real money, spam “100lvl under 24h for 5bucks” basically everything that no one want

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What I am saying is going off me or anyone, playing solo and getting reduced XP and a cap for what we can do as far as taking on higher level content compared to your character level.

I totally understand and support limits for people trying to get boosted or PL rather than going through the content themselves. I have also seen they have another mechanic to deal with the group for PL situations.

This is directed at solo playing and having this mechanic for that.

It forces people to play the whole game rather than push to the highest level area they can and skip the content by grinding monoliths and then blasting through the story. Why even make a game where a significant portion can be trivialized by players forcing an abnormal leveling process?

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It is then just a pro company mechanic with nothing benefiting any player base, as I stated then.
Also, not as abnormal as you would think, a lot in MMO’s, RPGs, and ARPGs, like to go to higher level areas to level their characters higher. and test them against tougher mob’s.

This is pretty much what I thought but after the discord discussion, or more precises fanboy rants, I wanted to see if there were any points beyond this being a purely for the benefit of the company mechanic. . Which there seems to be none.

Pro tip: Calling everybody who disagrees with you a fanboy and accusing them of having some nefarious hidden agenda is not a great way to convince anyone you have a valid complaint.

If the goal is to test your character against much higher level mobs, the XP you get from that is irrelevant, so somehow I don’t think that actually has any meaning for you and I’m not sure why you included it as an argument in your favor.

I’m also not sure why you’re raging out so hard about this. Restricting XP gain for characters that are too low level to reduce abusive leveling practices has been a thing for decades, and it’s never been a big deal or a burden on anyone. If you’ve ever played any RPG before you’ve been subject to it, but you’re going nuts like this is some new and terrible thing that nobody has ever done before.

If you want to skip the campaign, you should be advocating for a mechanic to do that, such as what Diablo 3 has, not dumping an entire freight train’s worth of salt about not being able to abuse higher zone areas to power level yourself.

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I too agree if I can kill things 20 levels higher than me I should get a reward, not get punished!

Just wanted to bring up it may change in the future. They listened about trading and stuff, if there is enough players wanting a change they may just do it. Which is kinda refreshing in this gaming day and age, I might add.

There are other ways to stop people from getting carries… but in a B2P game, why should there be? For example: If I am playing with a friend that got a later start than me, why should I have to wait a week for them to catchup?

EDIT: friend item gifting is worse than getting a power level imo… it takes time to get a good item, XP is given freely.

Then again, does one even need items to be strong? Isn’t that a bug tho?

The XP Penalty mechanic does cap off the maximum exp you get from higher levels monsters, but you still get immensely more exp from higher level monsters.

You are severly overestimating this mechanic.

Just wait until the patch is there, play and give feedback

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The fanboy was not a directed at everyone, just specific what I encountered in discord with the usual O you’re not clearing that content at that level, bet you’re not doing that and stuff like that.

Usually these reduced XP mechanics are in F2P and most mobile games to increase sales of the companies boosts .

Haven’t really seen this mechanic in almost any game I have played, that though I don’t usually play f2p games or mobile much and usually stick with AAA titles or close to them.
I haven’t seen this in GD,TQ, D take your pick other than DI which I have first seen this mechanic used. Baldurs gate take your pick, Pathfinder, FF, WOW, FFXIV, Conan, You could take this back all the way to Zelda on the NIS, but I think the points made that this mechanic is made mostly for F2P and mobile games to boost sales which their’s none of that here.

I love abusive power leveling tag when I am using a under powered, not optimal build to do this. Yet this is what should be stopped or nerfed, but everyone’s totally ok with all these broken exploiting game mechanic builds.

Yes, this is a nice way to skip the campaign or more to the point to take a break from it and come back to it and do it in pieces to take a break from endgame ( especially after needing to do it for every character.

Who wants to get less for what they deserve, if you’re able to do something and do it you should get what the correct reward is for that act.

That would be like saying a NBA player coming out of high school ( when it was allowed) or one who does only 1 year of college should get less money than the player who put in 4 years of college because they are " abusing level practices" rather than just having better skills than most and being able to perform at that level.

To me this is one of those had I know this mechanic was here I would not have bought the game. It is also not a very advertised or easily found mechanic.

Level 28 taking out mob’s at level 58 a 30 level difference and getting ( I guess getting xp for level 33 now verse 38 after patch) that’s a loss of 25 levels of xp per mob 20 after patch, pretty much like doing a entire run again against roughly the same level mobs, that’s a lot of xp.

It would basically be like doing everything twice to get the same xp amounts that you lost and chould have gotten in the first polace.

In your OP you even stated, that you were not aware of this mechanic, so why does it bother you now all of the sudden?

Realistically you will not really have such a big level difference, unless you will just run thorugh areas withotu killing everything for several levels or you use several dungeons skip during the story.

TBF, the devs have said in the past (not read the war & peace patch notes for 0.9) that even with the 5 levels cap you’d still level quicker in the higher lvl zone as the base xp is higher.

Sorry i didn’t understood it. So now, i’m with you. And stand byvyour side.

If you can kill it you should be rewarded otherwise the game mechanic / design level / path etc isn’t good. Make the mob unkillable (like he got enrage cause he see you as a mouse and get over confident &got a buff) or whatever but dont reduce reward for a higher challenge.

Well at least now we know their plans to slow down leveling. A tad bit hokey, but it is what it is.

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I feel like the game is currently in a perfectly reasonable state, I don’t think they should do anything.

But its been the case for a long time. Have they changed it for 0.9 or modified the effect at high level (where I’d imagine it would have less effect in any event)?

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This is the case in almost every game with multiplayer and leveling. Almost all MMO’s, PoE, etc.

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I would try to explain the meaning of having principals and sticking to them, be it IRL or online and not switching between who you are IRL to online but that would probably be wasted.

I at no point have went around calling everyone a fanboy or anyone with a differing opinion, though I will make the exception, here, the way you are defending this and going to personal attacks I would put you in that category.

A reduced XP format doesn’t help anyone playing the game and would actually be a hindrance even to the casual gamer as it would make them do twice the work or twice the playing time to get the same results they should have received from one encounter. Extended or forced extended amount of playing time doesn’t favor the players, it favors the company making the game, keeping you there longer

You seem to be saying a lot of things for me that I haven’t said, someone wants to play through content and not play the way I do that’s great it’s their game play how they want and like what ever makes them enjoy playing. Someone made a valid point on how this would help or makes the game better for any player’s experience, I am open to listening and trying to see their point of view.
This being done in other games doesn’t make it right to do, just makes it and I would bet this is mostly done in f2p games, games with some sort of boost to sell or some other in game selling mechanic’s as a attempt to keep the player in or playing the game longer.

I didn’t see this in WOW original, age of Conan, Warhammer, grim dawn, titans quest, pathfinder, baldurs gates, and most other games I have played, the first game I ran into this type of thing in was Diablo Immortal and understood why it was there in that trash.

For me, it’s mostly the principle of this, as I wouldn’t accept this in a IRL situation and wouldn’t support it in any form, to me this is simply being under paid or not getting full value of what is due to me for completing an objective or project I wouldn’t take that or do what was asked of me IRL if I was going to be underpaid or not get the full value of what I should get.

I would also say that part of my annoyance or anger now is that I have bought a game with principles in it I do not support, it’s not the money as value wise I have gotten way more out of the game than I paid for it, but paying or giving money to something I don’t support is beyond annoying, and it’s not like this information was readily available easily to make a informed decision on if I wanted to buy the game with this in it.

Another said it’s been in here, and I obviously didn’t know it, so what’s the problem now? You were underpaid for a length of time and found out latter you were underpaid for what you did, you wouldn’t be annoyed or angered? To me, it’s the same principle wise, both are equal from my stance on how I go through life and what I will and will not accept. I understand these are two totally different things as far as weight and impact of things, over all this is just a video game.

There wasn’t another mechanic set up to prevent power leveling, and this was the solution I would get that, The game had boosts and this was their way to sell them to draw more revenue for the game I wouldn’t like it, but I could understand that, this game doesn’t have boosts to sell and has been a single player game for years, there was no need to have this mechanic from the start being single player and without anything to sell boost wise , no need for this mechanic.

Now this is put in 1.0 and the response is it’s there to keep players in the game and on the game longer for hopefully MTX sales I get that, at least just be honest about it rather than making up vague non-specific answers or saying Dev quote" partially for not incentivizing new players to push too hard." Seriously? Like this is something that you need to pass or do to make requirements like need to hit the gym till I pop to make the team or study till I am falling asleep to pass a test, it’s a video game like the safest place to push yourself character wise with no consequences. ( physically)

It is what it is, and it’s not going to change, Honestly had I never seen the information about this I would be fine with how the game was playing, but I am one of those types that’s not able to unsee something and with another issues and Dev response to it, I am like yeah to big No’s I don’t support.

“Oh no, I have to play the game”

I am all for arguments about letting players not get punished for being casual.

Currently this game is brain dead easy to level in, and people want it to be even easier.

I just cant with these bad faith arguments. You are arguing for the sake of being upset at something that is literally getting buffed, that you didnt even know about before.

I will always say it, its fine to make an easy game, but there still has to be a game. logging in and going “hey bob let me jump my level 20 character into your level 100 mono and instantly hit level 90 thanks” is just such bad design its shocking people want this to be a thing.

If your game has no rules and no integrity its not a game anymore.

This is the most casual friendly Arpg on the market currently, its insane to me that we are still having trolls come in here and argue about “well I should be able to instantly skip the entire game if I want, it does not hurt anyone”

You bring up not getting paid your worth, being under paid. What you are advocating for is the connected to be able to skip lines. “just be connected with high level friends I guess, then you too can skip the line : ^)”

Whats worse then being unpaid is having someone undermine your goals and achievements regardless of how small.

“I finally beat the campaign guys for the first time im so proud of myself”

“imagine not just getting an instant clear for that, kinda lame good for you I guess”

Like how is this even a discussion???

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Its features like this that give me high hopes for the future of Last Epoch, preventing common MMO exploits like power leveling will help weed out the elitists who want to suck the fun out of the game.
Every time I played certain other games like LE, I would be constantly told I was “wasting my time” by playing through the campaign and that I should “just power level like everyone else”, so it makes me happy to know it’s discouraged here, I want to play LE to enjoy it, not to just get good at it.

Thank you Eleventh Hour!

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