Losing stack—Shade of Orobyss

No doubt this has been said before, but it feels really bad to lose a stack if you make one mistake. This makes the grind unnecessarily punishing for new players (maybe everyone?).

Edit: post originally said corruption not stack

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What do you mean exactly? Losing the Shade of Orobyss fight doesn’t lower your corruption?

You only lose a stack fo Gaze of Orobyss, which will lower the corruption you will get.
They already changed this in the last big patch to only be 1 stack instead of all stacks.

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I meant the corruption you would get (I’ll change the title accordingly). I recognize it might be better than it was, but I don’t think you should lose the stack you just grinded. It feels bad and makes the grind unnecessarily longer.

Well, I disagree, having penalties for boss fights and death in general is good, it rewards not dying, which should be incentivized.

Last Epoch already has very few penalties and you can achieve a lot even if you die constantly. Making a good build that doesn’t die as often should feel like you get rewarded better than someone who doesn’t do this as well.

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So you honestly think it is good game design to lose the stack that just took like a dozen+ monoliths to get, if you die? You already lose the stability you would gain from dying on monoliths.

Be careful not to feel disproportionately smug about being such an elite gamer, lol.

You gain 1 stack of Gaze of Orobyss per Bosskill by default and you can get 2, 3 or 4 with the right setup (Harbinger and/or Harbinger’s Needle). Regaining 1 stack takes about 10-15 echoes on a 100 corruption timeline., depending on how good your build is, that is ~30-60mins.

You also don’t lose progress, you only lose a fraction of the corruption you would gain.

But gaining corruption and climbing higher is associated with higher difficulty and thus should be rewarded for performing well and not dying.

If you think that is a elitist mindset, thats fair, I just don’t agree. I don’t think I am very elitist nor try to gatekeep people. I am very open to make certain things easier and more accessable, but there are certain thigns that make the game more enjoyable and give them some meaning, like difficulty scaling and having to earn it.

If you want to push corruption faster and more efficiently, learn the boss fights and try dying less.

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I also think it’s good game design, it definitely beats losing XP when you die instead.

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I’m far from elite, just around 200 corruption atm. And I think it’s good game design to have some kind of consequences. Losing one stack isn’t terribly punishing. Plus if you spec your weaver tree for greater stability, it doesn’t take much time to get the quest boss ready again.

And as Travoas said, I’d much rather this than lose xp!

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I mean we don’t have to lose xp either, lol. I am confused by the responses, because they seem to imply a false dichotomy: losing some of the corruption gain or xp. You don’t HAVE TO lose something you already attained previously, lol. The responses all ignore the fact that you lose stability for that echo anyway, which seems like enough.

I don’t mind missing something for the echo I am doing (like stability), but losing some the work of about a dozen previous echos feels disproportionate.

The xp was just (for me) an example of a different consequence that could have been chosen. I’m in favour of having a consequence, which is why I mentioned an alternative.

Losing less than five minutes of work hardly seems like a consequence. Consequences should be noticed. And besides, it’s not like dying means you can’t redo the shade fight and still get more corruption. It just means you get less of it.

Losing 5 minutes of work feels more proportional to the 15-30 second fight (guessing on the time, never actually timed them). Losing almost half of the previous 30–45 minutes of work does not, to my mind.

In other words, the consequence should fit, and it currently doesn’t feel like it.

one thing that makes LE fun is they dont heavily punish players.

as an “intermediate” player, i farm timelines with reasonable amount of effort. so to me i know how annoying it can be to lose a stack.

+1 with OP’s suggestion.

to many they may feel its minor. if its a minor annoyance just get rid of it. i m having a lot of fun with LE. dont gatekeep the game too much.

theres a reason i no longer play POE. and not being harshly penalized is a big one.

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If it’s taking that long and you are really hurting at the consequence, you really should consider fully speccing into the part of the weaver tree that adds more stability, making the process quite a bit faster.

Anyway, it seems that you don’t want a significant drawback to making a mistake at something that can give you much better loot. Which is fine, but we disagree, and apparently some others do too. Many seem to think this game is too easy. While I don’t feel strongly on that, I would be opposed to making it more trivial to mess up the “are you ready for the next step” fight. It’s hardly a harsh punishment, just one that you can notice. It’s not up to me; all I can do is let EHG know that I think the current setup is more than fair.

Do not forget you can use glyph of envy to gain stability for the timeline you are in! Use a few of them on a random item you dont want/need and you will gain stability in no time to fight the boss again so you can regain the gaze of orobyss you lost!

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Why is it gatekeeping to not want the game to reward mediocrity or lack of skill? Why use a perjorative to describe someone doing something you don’t agree with?

While I don’t agree with Heavy that the game needs to be made brutally harder, I do agree that there does need to be a cost/punishment for failure or poor play, otherwise why improve?

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Don’t trip over your own massive… ego

Edit: I noticed you added to your comment AFTER I posted this one.

I’m not, but you can likewise do the same.

You posted something on the Internet & when you don’t get an echo chamber of agreement & ego stroking that means the other people are all egotistical?

After multiple comments saying “there need to be consequences,” I feel the need to point out that this is not what is in dispute. The question at hand is whether the current amount of corruption lost from not beating a shade is measured/proportional.

Wording like “reward mediocrity and lack of skill” shows something about your disposition…

Sorry, did you want a participation medal for not successfully killing the boss? My characters die sometimes, either dur to the gear/build not being appropriate for the difficulty or because I fucked up & “stood in stupid” or didn’t manage to execute the mechanics properly (it took me an unreasonable amount of tries to kill Lagon for the first time after he was introduced), but that doesn’t mean that I can’t acknowledge that it was my play that was insufficient & demand that the already minimal punishment for failure be further reduced.

My “disposition” is that I generally accept my part in my own failure & try to get better. So if you feel I’m being harsh on you, I’m equally harsh on myself.

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