Very explicitly not the case, as I have said numerous times. People are just saying that when it’s actually very annoying and a massive power loss that takes a good deal of time to make up (and really you don’t just make it up, you end up being behind for a long time). Especially if you want to test multiple new skills you unlock over time.
I was following this whole discussion and I couldn’t help to think too much debate for something derisory. I was avoiding any opinions but will post anyway.
Yes and no. Bringing points in terms of feedback and looking for a better gameplay is always fair, but we have to be prepared to hear other points. Some reclaims are so small and much more related to one owns personal preference, they try to project this personal preferences into game flaws when in fact it’s no flaw at all or at least is something that does not justify such irritation.
Early game is most times brainless, to test skills and see their real potential you would better have more levels and test it against stronger enemies. When you get to the point to really test different nodes you will get skills points in no time, its not an issue.
While what OP is telling could be seen as a valid issue, he is exaggerating to a point it does not inspire too many confidence to others players.
He is basically telling us that he didnt gave the game a proper chance.
There is so much more to the game beyond this nonsense. Even if seen as a flaw it’s just so small and does not justify what he is telling us.
No , it does not, it’s just a small punishment and the game is totally fine with it. If you really want to play you will see it’s nothing and very quickly you will be able to experiment a lot. The simple fact that you have to fight enemies to test the skill probably would be the time to get these points and do a proper "experimentation.
Fully agree here.
You don’t need to “give the game a proper chance” to criticize this issue.
I leveled up, specced into a new skill I had plans for, the skill was super bugged and bad QoL, switched back to my old skill, was playing with half the damage as before. I don’t need to keep playing longer at half damage to criticize it.
This topic is highly subjective. I can see why people hate it and why it’s a downer for new players to lose stuff they played for. I get this angle and already said to not start taking away levels up to skill level 5 with a big fat disclaimer.
On the other hand I get it… it’s a non issue for experienced H&S players because we don’t give a rats ass about it.
Guess what… I’m all for a better early game and new player experince then catering to people who know the game in and out when it comes to this topic. people should be able to keep more points early on and less later on because helping out in the beginning hokks players into the game rather then alienating them from the start ^^.
What people are saying is that this opinion is hyperbole. It is not a massive power loss, it does not take a good deal of time to make up, and you do not end up being behind for a long time. You are exaggerating in the extreme and being dramatic about something that is actually marginal.
50% of my damage is a massive power loss
Debatable, completely depends on how often you want to try new skills and how fast of a player you are. For a newer player, it could be at much as like 10-20 hours of being behind. It’s still annoying as a faster more experienced player, because you will be perpetually behind where you would have been if you didn’t respec for a long time (although you do catch up in power more).
You’re looking at things through an extremely personal lens of experience as a skilled veteran player, with the most favorable circumstances for your perspective.
The fact is this should not be happening, just like many other things shouldn’t be happening. But they are. Being voiced isn’t a bad thing, its that they are being voiced in the first place.
Ignoring all the little and big problems the game, putting them aside doesn’t make them disappear for everyone. It makes them disappear for you, and makes the community look like they tolerate everything that is spit on top of them as an update are a patch, while bugs still pile up.
Trying to silence someone or make his opinion a non-factor is also not a very good quality. But thats personal and nothing to do with the topic.
Yeah this is just the same thign that happens anytime a new player brings this up, more exoperienced players just refuse to try and look at it in a different way. Theres never consideration given for people who want to constantly change skills and nodes becuase they have no idea what they do and want to try the new shiny things they’re unlocking.
Then they see the number they have is less, and they dont have the experience to know how little that matters so that feels bad to them, becuase they feel punished for experimenting with stuff and trying it out.
Alongside that just the continued ‘but when im at 1000 corruption this would be really broken’ when the entire point is always about early game.
You can have the opinion that it would be worse for you personally, I have no idea if it would be better or worse for me, it would probably be worse initially. But the amount of just ‘no you’re objectively wrong’ is ridiculous. Even if a newer player is objectively wrong about it, think about twhy they think its a massive power loss or something. That’s the point. New players are going to think they’ve had a massive power loss, the solution isn’t telling them they’re feelings are hyperbole.
Not that I’m really on either side, although I didn’t like it at first but now think it’s not a major issue, but stating that it “should not be happening” as if it’s a fact is not accurate. That’s an opinion and the opinion of the devs is different as is the opinion of many others apparently.
We all have our opinion and it’s not wrong to express those opinions, but we shouldn’t state our opinion as fact.
Not when it’s 50% of nothing. The campaign is extremely forgiving in both damage and defense requirements. Losing 50% of damage (a number you’ve again, exaggerated) that you’re already doing way more of than you ever need to be doing is not actually the problem you claim it is.
This is exactly the kind of absurd exaggeration I’m talking about. 20 hours to relevel a skill you despecced during the campaign? Stop dude. That is a flat out lie that only reinforces what I said.
I’m looking at things through the lens of someone who has taken the time to evaluate, in actuality, the effect that losing a couple of skill points during the campaign has, which is completely negligible, instead of stopping all thinking at “I LOST 1-2 SKILL POINTS”.
This isn’t a problem with the game. It’s a problem of shallow thinking. That’s a problem with the people doing it, not the game. A game can’t fix a lack of thought on the part of its players.
The first half is correct, the second half is not. It is not a matter of experience, it’s a matter of a strictly incorrect/incomplete thought process. I thought the same way about losing a few points on Day 1 playing LE as I do now, and the reason for that is not experience, but simply that I thought about it at all.
I don’t think anyone pushing back on posts like this is confused about why some players choose to feel this way about respeccing skills. Their reasons aren’t a mystery, they’re just invalid.
50% damage loss is annoying regardless. Stuff is just slower and performs worse. Yes you can still kill stuff, it just feels bad.
Also it’s not exaggerated. It’s pretty easy math. Skill does 20 + 35 base, and I had 4 points giving 140% more on the 35. Lost those points respeccing.
You seem to be having a hard time reading and understanding things. I guess I’ll try to explain it in more detail to help you.
A new player may respec many different skills many times over the course of the entire campaign to try all the different abilities of their class. This can leave them, consistently weaker over the entire course of the campaign, which can take a long time (looking at a thread on the PoE reddit people were saying their first time through the campaign took ~25 hours very often, and there’s the IGN guy that took 75 hours, and that campaign is about the same length as the Last Epoch one).
No you’re just someone making stuff up and not understanding what you’re reading or how to apply context outside of your own experience, again.
No, in fact this is a common thing here. A lot of problems/bugs and things that shouldn’t work in a certain way or are very detrimental are turned around as something positive.
I wouldn’t call it toxic, but it’s a bad way to build upon not only a game, but a community also.
Where many that voice concerns are silenced by 20 people that are regular.
We all know the solid fanbase of the game is around 1000 people. But if people want that to change they have to be open minded, not only for the game, but for the community as well.
What is better, what is not, what is game-changing, what is ruining the experience, why most people cannot stick with the game.
There are many factors to that, and the 20 people that constantly defend every bad decision made is one of those.
I guess the fixed Lagon fight that was broken for god-knows how much time is a big update, no? No, its not. It’s a patched problem that should have been addressed long ago, as well as multiple problems from that past that aren’t.
The point is to look forward what is good in the long run. And no, losing points for no reason is not good.
Massive Power Loss? I can get from 1-25 by completely forgetting to updated any of my gear. You can basically skate by your first 20 levels with nothing more than a T2 +dmg mod. Low levels are not rocket surgery. I’m curious how, exactly, you’re testing anything out. You sound like you are swapping out skills every 3 minutes, and the fact you have to re-level them is breaking your experience. Builds don’t usually even come into their own until after lvl20(ish), and then you will be re-leveling those first few skill points fairly quickly anyhow. And you sure as shit aren’t going to get an idea how anything plays, but only playing it for 1 or 2 levels. So I don’t see where the issue is… if it’s at the early game, as you claim.
Yes, a veteran player playing a meta leveling skill that scales really hard with some early nodes can steamroll the campaign… Missing the part where new players can pick bad skills that suck and suck even more if they despec and lose half their nodes and on top of that they can put points in meh or even detrimental nodes. Not everyone is you.
Builds don’t usually even come into their own until after lvl20(ish
I mean you can absolutely check mechanical functions of skills, provided you actually have the points to path to the big mechanical nodes (a direct problem from this).
…why not? I got an idea of how Flame Rush was going to play from playing it for 30 seconds and seeing how jank and bugged it was, and then went back to Glacier with -50% damage.
And again with someone coming in saying “it’s not a big deal, it’s not that bad” as an argument. If it’s not a big deal, and so many people say they dislike it… just remove it? I made a similar thread on the LE reddit which got 360 upvotes.
Got sorta the same experience. Instantly ran away from the skill. Was mentally prepared already to see all kinds of jank knowing their previous patches and way of treating things. But yeah, this is not good overall. Especially if they want people to play their stuff.
Rogue animations are still bugged and still chopped as ever. Channeling skills are still abysmal. So yeah let me refund them and use them when they feel like useable.
Come on dude lmao.
No it’s baseline psycholigy? Taking something away no matter how trivial = bad. Look at people who went cray cray over D4 respecc costs just as an exapmle. Takes 1h to respecc 3 times so to speak and still people are mad about it. Same goes for LE. If a new players wants to put his 4 skillpoints into different things just for the lulz and ends up only having to points to use they are pissed… some more some less.
Then again after playing the game for several hours it is a non issue but still a bad new player experience. nothing about this is invalid but likely trivial to you.
Are you no longer one shotting mobs?
Only if most of that time is spent idling in town or something. It really does not take 10-20 hours to get a few skill points back.
It is a matter of experience though, when the newer players that feel sad play the game more & realise that early on more of their power comes from the weapon they’ve equipped it becomes less of a feels bad moment for them.

You seem to be having a hard time reading and understanding things.
No, he just disagrees. Just because someone disagrees with you doesn’t make them an idiot.

No you’re just someone making stuff up and not understanding what you’re reading or how to apply context outside of your own experience, again.
Have you ever heard the phrase “what’s sauce for the goose is sauce for the gander”?

Only if most of that time is spent idling in town or something. It really does not take 10-20 hours to get a few skill points back.
Have you even considered stop defending bad decisions that punish new and un-experienced ARPG players. While for most of us that play this genre regularly this is a non-factor, have to you ever stopped and looked at the bigger picture.
Did you even consider why people don’t visit this game.
Ask yourself all of that. The points that you lose aren’t the answer. They are a part of it, you are the other part, that claim that its fine. No it’s not fine for everyone, and since its only valuable in the early game (which everyone plays by the way), its not a good decision. It doesn’t feel good at all.

Are you no longer one shotting mobs?
No I wasn’t, and spreading flames was leaving stuff low instead of finishing so I would have to stop and cast more. And the miniboss I did right after was slow AF.

Only if most of that time is spent idling in town or something. It really does not take 10-20 hours to get a few skill points back.
Didn’t read, again.

more of their power comes from the weapon they’ve equipped
Meanwhile Firestarter’s Torch still the best weapon for my build in empowered monos lol. Maybe one day it will be replaced… with a better Firestarter’s Torch.

No, he just disagrees. Just because someone disagrees with you doesn’t make them an idiot.
Completely ignoring an explanation given (like you also did for the literal same thing) does make him look like an idiot to me.

Have you ever heard the phrase “what’s sauce for the goose is sauce for the gander”?
I think prodigypm answered this quite well lmao.