Losing points when respeccing skills earlygame is very bad

Because making changes like you’re suggesting affects all of the game, not just “earlygame”.

Please explain how it would affect late/endgame high corruption stuff if you didn’t start losing points when respeccing a skill until the skills were level 11+?

If I’m not mistaken you get a minimum skill level 10 of anyways, so it literally would not affect anything past like level 40.

Only if they didn’t limit the changes to early game? The dudes just suggesting that it be something in earlygame, the response of ‘well it would effect all the game’ is 100% meaningless. The devs dont have some rules they have to follow that stops them from creating a varied experience. They could just set it up so that if a skill is below lvl x or below, respecs give back all points.

Your point is really pointless here llama, if you’re just going to argue about some perceieved limitation the devs have, then every piece of feedback could be shut down the exact same way, and none of us would get anywhere. Even if you 100% believe that it’s impossible to only have it effect early game, then at least go with the hypothetical of what that would look like, because the devs are the ones that will work out how to overcome limitations/difficulties etc… to make the game better.

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They’ve already added two mechanics to do that, (which I’ve already mentioned), skills levelling faster if they’re “low level” & minimum skill points, it’s just the latter doesn’t come fast enough for the OP (which is their prerogative & I’ve agreed that it feels bad, even if i disagree that the actual impact is egregious).

I don’t know why the devs set the minimum skill level thresholds where they did & I think that’s an interesting question (@EHG_Mike @EHG_Kain).

Yes, that’s fair, one can occasionally get a bit of a bee in one’s bonnet about things sometimes.

Which are clearly insufficient from the number of people that agree with me this is a frustrating piece of the game. Also if they’ve added mechanics for the earlygame, why half-ass it? Like if you’re saying it’s a tiny problem because they’ve added these mechanics, why does it need to be a problem at all?

I mean you even say it feels bad… just remove it then.

Sure it’s not the worst thing in the world, but it’s still a huge turnoff for new players that want to try all the skills to see how they play, or veteran players trying a new class.

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Only the devs can answer this - we are all just speculating really and at the moment its like shouting into a hurricane - there is little point.

They made the decision that they didnt want people making chars that could respec specifically for particular content (e.g. clear, then change to boss spec etc) and this is how they are trying make their game.

Even if we hate it, its their decision and they havent changed it in many years now - in spite of a lot of similar feedback - some far more vociferous than this.

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People keep ignoring I’m talking about earlygame, this would not be a thing. At most you could respec for campaign bosses and maybe save 30-60sec on the first like 5-6 bosses of the game which are super easy anyways.

No one is ignoring you… Its the devs decision and afaik they dont want this to be possible at any stage of the game. They have made concessions but imho I dont know if they will ever outright revert on this as its one of their fundamental design decisions.

I have been wrong before.

After this thread, I kind of hope they increase the cost to relevel skills in the early game, and make it free in the end game.

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meanie…

Yeah, well, I don’t let my kid scream “I want Legos!” over and over and over and over again, in the store, either. Old-school punishment is the name of the game. Or, as my father used to say, “stop crying, or I’ll give you something to cry about”.

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Which is why…

Just because some people think a thing is bad doesn’t mean it necessarily is, especially when there are others that disagree with that stance.

Because they have to draw a line somewhere.

That argument cuts both ways. I’m saying it’s not much of a problem therefore doesn’t need to be “fixed”.

Not really.

Good because that’s not the correct plural.

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You’re directly ignoring that I’m talking about earlygame talking about making chars that respec for bosses.

If it’s not much of a problem, it shouldn’t need to be a problem at all. And this is super common feedback that many people agree feels bad, including you. It’s so weird to defend something bad just saying “well it’s not that bad”, but for some reason you have to rabidly defend keeping it in.

Yes really. You already did multiple times, to the point that an entirely different person had to point it out to you.

There are bosses throughout the whole game, even during the campaign

This is just being obtuse. I’ve already pointed out multiple times that by doing this you save like 30-60 seconds on a boss at most (assuming you have a really good node swap, if you are fully despeccing and respeccing entire skills you’re probably going to actually lose time). And no one is making a character specifically to do this. He was obviously talking about endgame.

Look, if you want to think that then thats on you, not me.

I’ll say it again: The DEVS dont want anyone to respec characters without some sort of penalty specifically to prevent the possibility of anyone cheesing their game design. There are plenty of bosses in early game that could be dealt with by exploiting this.

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They can all also be dealt with in 1-2 minutes by holding down 1 button. It’s such a non-concern bad faith argument.

I give up. You win.

To be fair the devs have changed their stance on a lot of things recently, and more things keep coming that they change their stance on. There is 100% a point to bringing up these issues over and over, if people are finding them annoying/bad/worse for the game etc…

Currently we can cheese the t4 bosses, and this is the third patch in a row we can, I’m not sure their priority is avoiding that atm.

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This argument has boiled down to:

“I want to be able to do something trivial that has no impact, to circumvent something that is trivial and has no impact, and the downside to it is also trivial and has no impact.”

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