Sorry, this is related to the topic but not to the discussion. Is there a workaround to prevent max-level skills not messing up when removing +skills equipment? I mean, when I equip one then remove it, usually it deduct point to a random skill. Then I will have to respec 1 point somewhere and level it back up again. Though I’ve heard there’s like some “smart” system EHG implemented to combat this. This usually happens when I equip Weaver’s Will relics that has +1 all skills and trying to level it up, so to prevent it from happening, I just don’t bother spending that 1SP for all my skills.
Unfortunately not. Its the side effect of the devs view that they dont want players to respec adhoc depending on maps/bosses/clear etc and with all gear that has the +skill affixes, there is a potential for this to make it trivial for a player to bypass what they (devs) dont want us to be able to do. The way it works right now is meant to prevent cheesing the respec process with the gear affixes (you can get +6 skill points from gear fairly easily for some skills so its quite powerful). yeah, because of the way it works and the restricts it has (like it cannot take away nodes that have dependancies) it can mess with skills and re-levelling.
They added the “highlighted” skill nodes affected but sometimes its easy to miss what the game took away when you changed gear.
Sometimes what happens to me is that I am actually trying to send my item to the forge or sell the item but the shift button isn’t as responsive and end up swapped equipment…
I respeced to try a new skill, it was bad and bugged, I lost 50% of my damage swapping back to the skill I was using before.
Not every skill will be like that, but it hurts a lot.
Not talking about the tooltip, just the base damage of the skill itself. I think I had like… +3 adaptive spell damage. So 28 + 38 base damage, and I lost 140% more damage on the 38.
Weird that I’ve never seen people asking for that in games where respec doesn’t just make you weaker, because that would obviously make builds that use multiple specs in combat.
The only time it would be remotely worth doing is on act bosses, and again I’m talking about earlygame, so that’s like 5-6 bosses, which all take like 1-2 minutes to kill. So at best doing this you save like 30-60sec per boss, which is basically “who cares” if some people want to minmax that hard.
Is “earlygame” that hard to understand? I’m talking about like until level 40 or something (skill level 10ish?).
Seeing this topic and related ones usually turn sour at some point. I personally never had problems with it even I was still very new to the game and I thought it’s fine if I lose that 1 skill point temporarily from respeccing, just like other people who also don’t care much. But also of course I know there are people who find this punishing and “not a fun experience” so I am not trying to disregard that.
So maybe I think EHG something could implement is to prevent skill point loss at certain level when respeccing (just the 1-point respec option and not “Despecialize”), for characters below certain level, maybe Lv40, Lv50 or something. Idk, just an idea and my opinion.
Apart from, you know, late/end game (ie “high” corruption) where stuff’s harder & min-maxing is more important.
What spell are you talking about? There aren’t that many that have that much base spell damage at very low level.
They already have, there’s minimum skill lvls that increase as your character levels up plus if a skill is below a certain level (compared to it’s “expected” lvl) then it levels up much faster. They added this years ago in order to help make experimenting with skills less punishing. Plus you can get +skills from items.
How is the word “earlygame” so hard to understand. You even quoted me saying it. I’m talking about making skills not lose points up to like 10 or something.
Glacier
Sounds like instead of the half-assed method they just shouldn’t lose points in the earlygame.
So as one of the people that optimses teh game too much, if respeccing didnt lose points, we’d actually be respeccing points constantly, as each new point you get changes up what the most effective distribution at that time is. We take travel nodes while levelling, because the value of ones they connect to is so great, with no point loss, we only take that travel node when we can also get the higher value node after it. Just to bring some clarity to that.
However as you’ve said, and people keep (like everytime this is brought up) missing, is that in earlygame the number of people this effects is staggeringly low. As long as this isn’t the case later on into the game, it’s really not that much of an issue. I mean I already have my invcentory open half the time when zooming, so i can change what weapon i have equipped lmao, we’re always gonna find ways to go quicker.
So I do agree with you for the most part, but it isn’t correct to say it wouldn’t be that useful for going quicker in the early game, it could save a relatively large amount of time. (Also my take on that is that it would be fine tbh, I think it would open up a lot more depth for going fast, and increase the reward for pulling off harder strats.)
Ok I see what you’re saying with this, but TBH the amount of people willing to go that far and the level of advantage you would get is very low (it’s not like the travel nodes do nothing), I think I’m correct in saying it would mostly be a speedrunning tech.
Plus the feeling of “I can spend this point here on a useful node and move it later when I have 2 points to get the 2 point node I want” it actually a good feeling IMO. Get this a lot in PoE when filling out jewel sockets. 1 point in a good 1 pointer, respec into 2 point jewel socket next level. Just putting 1 point in a 10 attribute node because the next node is a jewel socket feels bad.
Please explain how it would affect late/endgame high corruption stuff if you didn’t start losing points when respeccing a skill until the skills were level 11+?
If I’m not mistaken you get a minimum skill level 10 of anyways, so it literally would not affect anything past like level 40.
Only if they didn’t limit the changes to early game? The dudes just suggesting that it be something in earlygame, the response of ‘well it would effect all the game’ is 100% meaningless. The devs dont have some rules they have to follow that stops them from creating a varied experience. They could just set it up so that if a skill is below lvl x or below, respecs give back all points.
Your point is really pointless here llama, if you’re just going to argue about some perceieved limitation the devs have, then every piece of feedback could be shut down the exact same way, and none of us would get anywhere. Even if you 100% believe that it’s impossible to only have it effect early game, then at least go with the hypothetical of what that would look like, because the devs are the ones that will work out how to overcome limitations/difficulties etc… to make the game better.
They’ve already added two mechanics to do that, (which I’ve already mentioned), skills levelling faster if they’re “low level” & minimum skill points, it’s just the latter doesn’t come fast enough for the OP (which is their prerogative & I’ve agreed that it feels bad, even if i disagree that the actual impact is egregious).
I don’t know why the devs set the minimum skill level thresholds where they did & I think that’s an interesting question (@EHG_Mike@EHG_Kain).
Yes, that’s fair, one can occasionally get a bit of a bee in one’s bonnet about things sometimes.
Which are clearly insufficient from the number of people that agree with me this is a frustrating piece of the game. Also if they’ve added mechanics for the earlygame, why half-ass it? Like if you’re saying it’s a tiny problem because they’ve added these mechanics, why does it need to be a problem at all?
I mean you even say it feels bad… just remove it then.
Sure it’s not the worst thing in the world, but it’s still a huge turnoff for new players that want to try all the skills to see how they play, or veteran players trying a new class.
Only the devs can answer this - we are all just speculating really and at the moment its like shouting into a hurricane - there is little point.
They made the decision that they didnt want people making chars that could respec specifically for particular content (e.g. clear, then change to boss spec etc) and this is how they are trying make their game.
Even if we hate it, its their decision and they havent changed it in many years now - in spite of a lot of similar feedback - some far more vociferous than this.
People keep ignoring I’m talking about earlygame, this would not be a thing. At most you could respec for campaign bosses and maybe save 30-60sec on the first like 5-6 bosses of the game which are super easy anyways.
No one is ignoring you… Its the devs decision and afaik they dont want this to be possible at any stage of the game. They have made concessions but imho I dont know if they will ever outright revert on this as its one of their fundamental design decisions.