In the Patch Preview thread we promised you a look at Loot Filter rules - so let’s take a look!
Rules in Last Epoch’s loot filters are based on one of a variety of conditions. In today’s post we will be looking at each of the conditions a rule can be based on. All loot is shown by default - rules in Last Epoch’s loot filters can be configured to either show, or hide, matching items.
Affix
Affixes are grouped into categories, each of which can be expanded but are collapsed by default. Each affix-based rule can be used to target one or more affixes.
Rules can target equipment with class requirements. As with other rules in Last Epoch’s loot filters, these can be used to ether show or hide items matching the criteria.
Rules targeting items based on level requirements can be given either fixed levels, or can be offset by your character’s current level. As such, these rules tend to lend themelves towards inclusion in Loot Filters shared alongside leveling guides.
Rarity-based rules function exactly as you would expect - allowing you to ensure either that all items of a certain rarity are hidden, or that you never miss an item of that rarity.
Rules focusing on item types can target either categories of items (e.g. two-handed weapons), types of weapons (e.g. two-handed axes), or base types (e.g. Cloven Axes).
This looks about as streamlined and friendly as a necessarily complex system can be.
I just hope some of our Community Testers are setting up a config they can share with us on launch day because it’s gunna be painful to set up from scratch