from a certain level of corription, in fact quite early I would say (115/120) we turn on the loop on the loots. I have 400 hours of games and I can’t find any new items, just variations of statistics. in the end minting his corruption is useless, I’m over 200 there and I see absolutely nothing new. it clearly lacks end-game content…
At level 87 (and only playing empowered monoliths) I’m still wearing the same gear I got at around level 50 and it’s been the same for two of my other characters. My friend who’s a level 100 archer rogue hasn’t found anything better than he already has in at least 30-40 hours.
I just closed the game a moment ago because constantly repeating monoliths has gotten extremely boring and I don’t see the point in playing for another 30 hours to get a slight improvement on what I already have. For a game that should be all about looting and shooting it does a very poor job at the former.
We’ve been doing nothing but farming 150 corrupted monoliths for the last few days and literally every single thing that drops is absolute junk. Once you equip exalted items everything that’s yellow and below isn’t even worth picking up, yet when something exalted drops it’s either a sword, a mace or a spear. I swear I’ve not had anything useful drop for the last few days.
I don’t want you to walk away disappointed in the game, but I’ll say this. The current end-game (levels 75+) the enjoyment of the game is currently from trying out different builds and item interactions. The progression at the very end game is just not there yet and it’ll only be improved on as the game gets more content.
I’m having a blast min-maxing a single character while trying out random build ideas I stumble across when I get those “bad exalted spears and shields” and such.
I would suggest trying out a new class, or thinking of a new build to try to build. If that doesn’t sound fun to you I would wait for more content to get added as you’ve basically reached the end goal in the current game.
I’ve tried the necromancer, mage and rogue so far but I hate how despeccing skills forces you to level them up again for several hours. Completely kills any desire for me to experiment because I feel like the progress I earned is being erased and taken away from me.
As for min-maxing - sure, it would be fun if at least some useful loot would be dropping but seeing how you can play for days without getting anything useful it quickly gets demoralizing. And then what are you min maxing for - to run more monoliths? They’re not even randomly generated. I’ve put in around 120 hours in the last few weeks and I am already sick of seeing the same few areas. I already know them by heart for the most part
This exactly! The game hasn’t even been officially released out of beta, for the amount of content in the game currently it’s pretty good. More content will be added as the devs seem like they really care and are invested in making this a game to rival others in this space.
Take a break, play a different game and come back later, you don’t have to invest all your time in a single game. It sounds like you got your money’s worth for now from LE.
Oh for sure, it’s a good game, otherwise I wouldn’t have played it so much, but it’s been out for 3 years already so having it labelled as “beta” or “early access” can’t be used as an excuse anymore. I won’t be surprised if it’s v0.20 in three year’s time and is still in early access.
The worst thing for me is having to play for hours and days and not being rewarded in the slightest. Unless they revamp their loot mechanics coming back to it later won’t change anything either as 99.99% of all your drops will still be trash. I need that dopamine hit and I’ve not had a single shot this week
I definitely am still finding upgrades for my builds every session for the record. I mean half my gear still doesn’t have sealed affixes and some are missing a key prefix. I assume you are looking at items through the lens of crafting. I probably do about 10-15 crafts a session all of them with the potential to be better than my current gear.
Also releveling skills is extremely quick. Especially if your min level is 10 you can play around with almost every node combination on the trees.
Several hours?? It takes 1-2 monos at most to fully relevel a skill.
Sure…
I’ve played so many characters, therefore so many builds, and it has never taken more than 2 monos to get a skill that was now a 10 from respeccing back up to 20. If you’re doing level 50-65 monos it might take another one or two.
Hi @Ezeqiel71 and @Nekhebu
In your posts, both of you mention you aren’t seeing any good drops.
Generally speaking, once you reach end of time (and especially empowered monoliths), most of your upgrades will be idols, blessings you farm and crafted gear.
Are you crafting yourself upgrades?
on average can get back to 18 points after a respec in 1 - 2 mono runs its not hard or overly punishing in any way
Getting back skill 1 point at skill level 20 just took me two lvl 90 mono runs. I was aware of no additional ‘fun’ or ‘enjoyment’ during this time, only a slight irritation that I was doing two runs without knowing whether the tweak I just did was somehow improving my build.
The passives respec just cost a small amount of gold (which, I think, is useful only for buying stash tabs) and happens immediately.
After leveling a skill, what purpose does forcing the player to relevel that skill up provide? Does slowing down the tuning process somehow make it more fun for the player? Do the devs think it gives them more time to write code? Is there a large masochistic player base that simply likes being punished (are you a dirty gamer? yes you are, you dirty dirty gamer)? What is the value? How does this make the game more fun?
It prevents you from constantly swapping back and forth between a dedicated Boss Killer build and a dedicated Clear Speed build in order to maximize your character’s power at doing one, at the expense of the other. If this is possible to do, it becomes the defacto way to play the game, and the game is not balanced around that.
Their options for engaging with that behavior - which is inevitable if it’s allowed - are to either balance the game around it or curtail/discourage it. No matter how much you dislike spending two whole, agonizing monos to level up a skill to 20, I promise that you do not want the game to be balanced around the idea that you’re swapping between a Clear build and a Boss build.
The purpose of releveling skills is not to be fun. It is to keep players from doing things that would be bad for the health of the game.
That makes a little bit of sense. But does the “two whole, agonizing monos”* really discourage a try hard from changing their build ‘two monos’ prior to the boss?
*my sentence actually read, “slight irritation”, for what it’s worth.
When it means having a shitty time because you’re running a build heavily optimized for single target damage at the expense of clear speed, yes, it definitely does.
When you type all that what I hear is; it’s a trivial inconvenience for anyone to reskill except for try hards who want to abuse the reskill, then it’s an effective barrier. I know you don’t think you are saying that, but that’s what I’m hearing.
But I’m willing to take your word that this was the devs intention.
Er, you sure?
'Cause I believe that’s the intention, which is a good thing…
Then let me try to rephrase it so you don’t hear it that way.
It’s enough of an inconvenience to deter most sweatlords (which is a much more fun word than tryhard) from trying to create overly specialized builds without having to deal with the normal drawbacks of that (Boss Killer that sucks at clear and vice versa), OR if they do choose an overly specialized build, to force them to accept those drawbacks, which accomplishes sort of the same thing - keeping “swap back and forth all the time” from being the “most efficient” way to play. Efficiency junkies are allergic to anything that slows them down, and the slowdown that comes from releveling with a build that’s bad at clear is probably going to be less acceptable to them than just making a build that is good at clear and bosses. Or, they’ll focus on one and accept being bad at the other. But the result - not swapping constantly - is the same.
At the same time, it’s not enough of an inconvenience to meaningfully affect people who aren’t trying to game the system. When a sweatless player respecs, it’s unlikely they’re going to be doing an entire build all at once, and even more unlikely that they’re trying to jump over to a build that’s so heavily focused on boss killing that it sucks at clear and slows down their leveling.
Or, another way of putting it might be: The time it takes to relevel a boss focused build is more than it would take to relevel a well balanced build, and that difference is enough to deter constant swapping.
I think the implication is intended to be that I’m doing a double-speak thing.