Not a major issue, but something I thought I’d just mention, in case it was unintentional.
I play exclusively SSF, because I like to build each of my characters in isolation, and not have a massive stash of built up items waiting for me.
I typically use gambling to fill gaps in my gear, especially at lower levels.
With this patch, it seems that all gambling cost scaling has been removed. Previously, a lot of items would scale in cost depending on my level, meaning that at lower levels, I could go and gamble myself some silver rings to increase my movement speed, and maybe find some nifty stats on there to boost my damage or defenses.
Now, this is not a huge gripe or anything, but I just checked the gambling on a new lvl 10 character, and silver rings are now just base 2400 gold. This is for an example.
My one thing is that this makes gambling essentially useless until much later on. It typically takes a few gambles to actually find something useable, which now will not really be feasible until far later on in the game.
Now I totally agree that 50g for a silver ring, previously, was VERY low, but it does feel a bit overblown to boost it straight up to 2400g at lvl 10.
I could swear that gambling prices scaled with your level previously, which rings for some reason just didn’t. Was this intentionally made a static number? Just curious about this.
Again, not really a complaint, it just slows down early game gearing for SSF specifically. Likely won’t affect anyone playing with a shared stash at all.