So @sauin suggest some stuff in anotehr thread that was not entirely fitting for that thread, but still worthy to discuss IMO.
Here are the suggestions:
Here are some of my thoughts about some of these:
You can summon 5x your usual amount and it works as an aura now, consistently refreshing your summons. They are however, considerably weaker.
EHG tries to go away from nodes that massively increase the amount of minions for performance and clarity reasons, espeically looking forward to the upcoming MP.
I would like a something similar to this though. The idea of having a “aura” constantly summoning weak miniosn is something that I actually really like.
Maybe this should work with your regular skeletons without increasing the cap and make them decay. There could be some follow up nodes giving the skeletons some extra benefits if they die (or maybe benefits to you).
There are already nodes, items and passives that benefit from minions dying and having these endless cycle of summoning and decaying minions is something that I really like.
Enemies killed while Wandering Spirits is active turn into Wandering Spirits themselves.
There is already a unique that does something very similar, but I like the idea.
Instead of keeping your bar of skills, much like Bear form, you get a wealth of new skills. This is of course a separate passive, so it needs to be taken to get this form. Much like Bear Form, other skills are linked to this form through skill passive trees and can trigger those skills or passives if you have also gotten those. The skills acquired being overly edgy hybrid melee and range stuff. Like a gigant scythe for AOE or something.
Did you see and try Reaper Form already? Its basically almost what you describe already with a little bit less skills (it only has one unique skill).
Reaper Form is very old and oudated and a potential future rework/overhaul could make this much more like something you describe.
Especially the “giant scythe attack” is something I totally want to see.
Because Reap from Reaper Form is very underwhelming and I would prefer a option to make this a non-movemetn skill that deals a lot of damage on a short-medium cooldown.
Oh also, Death Seal. I hate that skill. I hate how it’s almost always mandatory on Lich. So if they could be changed in some way, that’d be amazing. Or maybe I’m alone in this?
Death Seal is definitely really strong, but also forces a lot of buidls into not using ward as much.
For non-ward builds Death Seal is very very strong. I would necessarily say mandatory, because for ranged buidls it doesn’t really do as much.
For ward builds you really don’t need or want it anyway.